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Archivio per 18 August 2015

Rilasciato il nuovo fimware v0.1.7 (Beta 4) per la Cartridge SD2Snes

Ikari ha rilasciato il nuovo firmware per la SD2Snes la Flash Cartridge per Super Nintendo/Famicom. Le istruzioni per l’aggiornamento le potete trovare qui.

Download: SD2Snes Firmware v0.1.7 Beta/Preview Rev 4 (1311)

Full Changelog:

  • Prevent software from using uninitialized DMA ch.0 transfer to corrupt the stack (fixes Nightmare Busters)
  • Disable PPU region patching during the menu
  • MSU1: Stop audio playback on reset (fixes static buzzing noise in games after soft-resetting out of an MSU1 game)
  • Cx4: Add a switch for original/fast mode. “Original” mimics the Cx4 timing better (Megaman doesn’t die in MMX2 attract mode) whereas “Fast” uses a single CPU cycle for every instruction, improving frame rate when drawing polygons (rotating head in MMX2 intro).
  • Hide dot files and directories again (Regression in 0.1.7).
  • “Stealth Mode” for in-game hook memory area hides the memory region used by in-game routines from games. (Fixes Equinox, Lion King)
  • In-game hooks are a bit less intrusive in terms of CPU time, hopefully reducing glitches a bit with problematic games.
  • System Information screen shows file system usage on card.
  • Slow down DSPx a bit to better match original speed (should have no noticeable effect)
  • Font height is reduced by one pixel to increase readability (lines of text are more distinguishable). This has an effect on the font style so some might not like it…?
  • Background is greyed out when a window is active in foreground
  • Menu now uses the dynamic hierarchical menu system, with automatic calculation of window dimensions, etc. Not much of it can be seen at the moment due to the lack of menu entries.
  • Experimental SRAM mapping for Cx4
  • FPGA: adjust address sampling time for “end-of-cycle” events. Should help primarily with DSP1 glitches.
  • MSU1: initial volume now adheres to the latest spec (initial volume = 0) so it must be initialized by software to the desired level. This actually breaks my own example player I will post an updated version of it shortly.

Prosegui la lettura…