PNG to C64 multicolor Bitmap Converter (Java)
A small PNG to C64 multicolor bitmap converter By Mix256. Creates a C64 runnable prg file from a 320x200x4 png file.
source: noname.c64.org
A small PNG to C64 multicolor bitmap converter By Mix256. Creates a C64 runnable prg file from a 320x200x4 png file.
source: noname.c64.org
This version of the game has some changes and bug fixed.
Changes:
from Loriano Page:
After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.
There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.
A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.
source: Loriano Pagni Homepage Order Page
If you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point. Most of us are familiar with Commodore’s Simons’ BASIC cartridge. Unfortunately, most of these extensions aren’t very useful. Simons’ BASIC, for example, has a pretty lousy set of commands.
Many of them are basically (pun) useless. It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.
Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge. Pretty limiting.
DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far. But that’s where the similarities end.
source: 8bitcentral.com
This game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.
source: commodore-gg.hobby.nl gtw64.retro-net.de
Autopsy:
from Project Homepage:
The 1541-III is a PIC microcontroller controlling an FAT16 MMC/SD card with .D64 files. It is connected to a Commodore computer via the standard IEC-bus (the serial bus normally used to connect diskdrives and printers).
The main goal of the circuit is to behave like a 1541 disk drive (therefore the name 1541-III). The MMC/SD card contains D64-files (or normal .PRG files).
source: Project 1541 III
from 1541 Ultimate forum:
This is the domed resin 1541U logo that comes with your case, free to the first 50 orders.
source: 1541ultimate.net
Compo rules:
There will be three competitions: Music, Graphics, Demo.
Your entry should be prevously unreleased material and your own work.
All entries will be released on scene.org/pouet.net under the relevant Creative Commons licence.
A bonus system has been put in place to encourage oldschool & demoscene style productions. The bonuses listed increase the votes for that entry by the specified percentage – ie. +50% means each vote is worth 1.5 for that production, +100% means each vote is worth 2!
source: beachparty.disasterarea.net
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