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C64 Tools: SIDPlay 64 (SP64) v1.10

April 25th, 2016 No comments

This is a program that can playback .SID files found in the HVSC collection on a real Commodore 64/128.

You will find different versions of SP64 in this package, most of themwill work on all devices. But I suggest you use the correct version for for your device, since they might contain special commands.

Versions of the program:

  • sidplay64-reu-1541u2cmd.prg – 1541 Ultimate II version with REU.
  • sidplay64-reu-sd2iec.prg – SD2IEC version with REU.
  • sidplay64-reu-1541u-netdrive.prg – 1541 Ultimate & Netdrive with REU.
  • sidplay64-reu-iec-cmd-ide64.prg – CMD drives, IDE64 devices & other IEC devices, with REU.
  • sidplay64-reu-normal.prg – REU version for 1541, 1571, 1581 and clones of these.
  • sidplay64-1541u2cmd – 1541 Ultimate II version.
  • sidplay64-normal.prg – Standard version for 1541, 1571, 1581 and clones.
  • sidplay64-1541u-netdrive.prg – 1541 Ultimate & Netdrive.
  • sidplay64-iec-cmd-ide64.prg- CMD drives, IDE64 devices & other IEC devices.
  • sidplay64-sd2iec.prg – SD2IEC.

(The 1541U2 software iec mode has been disabled for this build.)

Changelog SIDPLAY 64 v1.10 (17/04/2016):

  • Added: IEC/CMD/IDE64: ClrHome key loads more filenames while reading directory.
  • Added: IEC/CMD/IDE64: Joystick RIGHT loads more filenames while reading directory.
  • Behaviour: BASIC sid’s that stops on its own can be exited by pressing CBM.
  • Added: Songs with BASIC start support.
  • Added: REU: Remembers previous dir positions when you go back.
  • Added: REU: File size are displayed in kilobytes. (Not for 1541u2)
  • Behaviour: Restore : resets variables and reloads dir.
  • Behaviour: RunStop+Restore : exit BASIC sid’s or sid’s using $0000 as play call.
  • Fixed: 1541U2: shortened dir read routine.
  • Fixed: One of the color skins used dark grey for border.

Download: SIDPlay 64 (SP64) v1.10 (1046)

source: sourceforge.net

(Italian) Jurassic News numero #58

April 21st, 2016 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

SD2Snes Firmware v0.1.7a released

April 18th, 2016 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Here’s what’s new since preview 4:

  • Configuration menu. All settings are now available through the menu. Changes take effect immediately after confirming a setting with the A button. It can use some polish but should work fine. Note that the Video Mode settings are only effective on SuperCIC modded consoles.
  • SRM files (save files) are now stored in sd2snes/saves/<romname>.srm – existing save files will be moved upon save, there is no batch migration.

Game fixes:

  • DMA de-initialization has been reintroduced and changed from $00 to $ff. This reflects a real SNES better and hopefully finally fixes sprite corruption with SGnG and SSF2, AND title screen glitches/crashes with Pocky&Rocky US.

MSU1 enhancements:

  • MSU1 volume boost: In case MSU1 audio is too quiet you can now increase volume in several steps. Available via Configuration->Chip Options.
  • Interpolation filter to reduce aliasing, resulting in cleaner sound.
  • Fixed a bug where volume calculation introduced DC offset to the waveform output. This eliminates clicking or humming on volume changes/fades.
  • Changed MSU1 audio playback rate to exactly 44100Hz to match bsnes/higan implementation. Sound that syncs on bsnes should now also sync properly on sd2snes.
  • MSU1 resume feature implemented (Thanks to Michaël Larouche!)

Miscellaneous:

  • Missing ROM files are automatically removed from the “Recent Games” list. (Thanks to borti4938!)
  • Background text is now properly greyed out in the SPC player.
  • Ultra16 awareness (mostly thanks to borti4938!):
    • Ultra16 serial number and autoboot setting is displayed in the System Information screen.
    • Exiting from the SPC player doesn’t crash the menu anymore on Ultra16 consoles.
    • Soft reset is prolonged a bit on Ultra16 consoles so you have the opportunity to release the controller buttons, not entering the Ultra16 menu by accident.
    • Auto region patching is disabled on Ultra16 consoles so it doesn’t interfere with the Ultra16’s own facilities.

Critical & Minor bugs:

  • Firmware locked up when loading Zelda 3 after soft-reset. I am surprised that it actually worked so well with all other games.
  • Auto Region Patch setting wasn’t saved properly.
  • Satellaview custom time had a garbled default value (year 1035). The default has now been fixed. If you’d like to apply it you can delete your config.yml or just the “BSXTime” entry from it to load the new default.

Download: SD2Snes Firmware v0.1.7a (871)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

DirMaster v3.1.0/Style

April 15th, 2016 No comments

DirMaster is a Windows-based GUI application designed to help Commodore enthusiasts explore and manage their disk image collections.

DirMaster supports common (and uncommon) emulator disk image formats (such as .d64, .d81, .d2m, etc), almost every native Commodore archival format (such as .arc, .sda, .lnx, etc), and many native graphic formats (such as koala, doodle, amica, etc).

DirMaster was designed to give users a perfect blend of familiar appearance (e.g. natural looking disk image contents using the PETSCII character set) and modern GUI functionality (e.g. drag and drop, opening multiple disk images at once). The first version of DirMaster was released in 2006.

Some of the new stuff in v3.1.0:

  • .d1m (read/write)
  • Windows Explorer right click context menu, “Extract All Here”: extracts all files from the disk or archive file into the same directory.
  • Add %H parameter to run in, to convert filename to $ hex characters.
  • File properties adds file size in bytes and md5 hash.
  • Ctrl x/c/v in a directory window will cut, copy, and paste files to and from the clipboard (mimics Windows Explorer behavior)
  • Mouse over a sector in the BAM shows the file name and sector.
  • Selecting a file will number the linked sectors in the BAM.
  • Tweaks to batch output (html, seq, txt, csv), GEOS file handling, disk error handling (23/24/27/29), sfx/sda title handling, PETSCII tool.
  • Bug fixes addressing d2m, d4m, d81, t64, g64, nib and other general functions.

Download: DirMaster v2.2 from Style (1071)

source: style64.org/dirmaster

C64 Big Game Pack: Alone Against the BSE9 +6T / QWAK +3F …

April 4th, 2016 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Speeding on the A 81 +7
  • Speeding on the A 81 + Bonus
  • Slime Deluxe +3
  • Lazarian +3DGH
  • Fire-Drill +H
  • Pirati +2DT
  • Petaco´5
  • Mini-Penetrator +3HT
  • Sheepoid – Frozen in Time +4DF
  • Sheepoid – Frozen in Time
  • Slider Session
  • Kill the Bit
  • Frogger II – Three Deep +4D
  • Castle of Life +3DT
  • West +2DT
  • It’s Magic 2 +4PI
  • Movement Basic
  • Shockway Rider +6DGH
  • Pothole Percy +3D
  • Buttonpress
  • Chopper Hunt +3
  • Heathcliff +DGMF
  • Ring on a String [16kb cartridge]
  • Slime Deluxe [16kb cartridge]
  • T.H.E.A. [16kb cartridge]
  • Alienator [16kb cartridge]
  • Vortex Crystals [16kb cartridge]
  • Pickle’s Pod Patrol [16kb cartridge]
  • Icicle Race [16kb cartridge]
  • Platman [16kb cartridge]
  • Bug Hunt [16kb cartridge]
  • QWAK [16kb cartridge]
  • Blap ‘n Bash Revisited [16kb cartridge]
  • Platman +4
  • Pickle’s Pod Patrol +4H
  • Night of the Valkyrie [seuck]
  • Ring on a String
  • Platman +2H
  • Icicle Race +2
  • QWAK +3F
  • Bug Hunt +1H
  • Blap ‘n Bash Revisited +5HD
  • Alienator +4HF
  • Vortex Crystals +9HD
  • T.H.E.A. +2D
  • Ring on a String +
  • Alone Against the BSE9 +6T

Download: All Games in One Archive (3329)

source: csdb.dk

Revision 2016 – C64 Party results

March 29th, 2016 No comments

This is the official demo party results from Revision 2016 (Top 3 Entries only). See also the CSDB Revision 2016 section for more informations.

C64 4K Intro:

  • 1 – The Best Intro Ever by Razor 1911.

Mixed Graphics:

  • 6 – Vote EvilBot by Laxity.

Mixed Music:

  • 4 – 8-bitburgers by Panda Design.
  • 5 – A Computer in My Backpack by Lft.
  • 9 – Remembrance by Genesis Project.

Mixed Demo:

  • 1 – We Are Demo by Fairlight, Noice, Offence.
  • 6 – Watch My Balls in Action! by Singular.
  • 7 – Decrunch 2016 Invite by DreamWeb.

Download: Revision 2016 Party stuff (971)

source: 2016.revision-party.net

CBMXfer v0.41.1 (Front-End for CBM4Win/CBMLink/ZoomFloppy)

March 17th, 2016 No comments

CBMXfer is a front-end to several command-line utilities for transferring files and working with disk images. CBMXfer makes using those utilities easy by providing a familiar windows interface that removes the need to learn the commandline syntax of each program. CBMXfer also includes a multi-format file and picture viewer.

The commandline utilities are:

  • OPENCBM – transfers files/images to/from a real CBM drive connected via an ‘X-cable’ on the parallel port.
  • CBMLINK – transfers files/images to/from a real CBM drive connected to a real CBM computer connected to the PC via a serial cable.
  • C1541 – a utility from VICE that works with CBM Image Files (ie: D64,D71,D81 files).
  • NIBTOOLS – Utilities to transfer images via parallel port. Supports protected disks.
  • IMGCOPY – Utility to image IEEE and 1581 disks.

What can I do with it?

  • Transfer files to or from real CBM drives
  • Create D64 and other images files from real CBM disks
  • Write D64 and other files back to real CBM disks
  • Transfer files from WITHIN Image Files
  • View Commodore files (BASIC, SEQ, Binary, ML, Chr Sets, and Images). Supports all all machine types
  • ML viewer is a full two-pass symbolic disassembler!
  • Simple file operations like copy, delete, rename
  • Launch VICE and attach disk images plus autorun
  • Zoom Floppy supported.
  • Supports 1581 partitions with OpenCBM
  • Format disks
  • Supports IEEE drives with Zoom Floppy

Download: CBMXfer v0.41.1 (1064)

source: Steve J. Gray Homepage

USB Stick STM32 (Gotek) HxC Floppy Emulator: Firmware v3.0.6.7a

March 17th, 2016 No comments

Jean-François DEL NERO (who’s behind the HxC SD Floppy Emulator) recently has released a version of the HxC emulator firmware that is compatible with the STM32 chip used in the Gotek floppy emulators.

This means that the great functionality of the HxC SD emulator is now available on cheaper and more widely available hardware.

The bootloader to convert the Gotek floppy drive in HxC compatible must be purchased on the website HXC 2001 by sending an email to Jean-François DEL NERO. The price of the bootloader is one-off 10 Euro per Gotek that you want to update. Future updates of the software are free and can be made from a USB stick

The HXC Usb (Gotek) firmware supports:

Release notes Firmware USB HxCFloppyEmulator v3.0.6.7a

  • Tandy TL/2 write issue corrected – glitch filter reduced (Probably solve write issue with some others machines too).
  • 2 digits display init issue corrected (I2C timeout reduced).
  • LCD support: Characters glitches with some long file name corrected.

Download: USB Stick STM32 (Gotek) HxC Firmware v3.0.6.7a (993)

source: hxc2001.com

C64 Big Game Pack: Encounter +3DIGF / Avenger +5DG / Rodland …

March 11th, 2016 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Shark +2
  • Hugohunt +5D
  • Slime 100%
  • Slime
  • Slime +
  • Mystic Mansion +3DG
  • JANI 2 +2 [seuck]
  • JANI 2 [seuck]
  • Wizard’s Doom +3D
  • Hessian
  • Hessian +5
  • Kormi a tetőn [hungarian]
  • Spaceman Splorf: Planet of Doom +2D
  • Spaceman Splorf: Planet of Doom
  • V2 Basic Minesweeper Clone
  • Snake
  • Crackers Revenge +7DGH
  • Dress Up!
  • Happy Blocks Basic Preview
  • Captain Fizz V1 +9
  • Dungeon Wizard +DT
  • Stack (My Bitch) Up +
  • Telengard Remastered V1.1
  • Rodland +7DHI
  • Beppe Kid +3DEM
  • Chobin II +2DES
  • Slime Deluxe
  • CRX Race
  • Avenger +5DG
  • Dragon Hunter Preview +3
  • Drugs +5HFTD
  • Ylcodrom +1FTD
  • Space Defence +D
  • Encounter +3DIGF

Download: All Games in One Archive (3290)

source: csdb.dk

BCC #10: C64 – Official demo party results

February 29th, 2016 No comments

This is the official demo party results from BCC #10 (Top 3 Entries only). See also the CSDB BCC #10 section for more informations and download.

C64 Demo:

  • Tangled Up by Delysid
  • The Mayday Show by Mayday!
  • TIS by Bonzai

C64 Music:

  • Oldschool Heaven by c0zmo
  • Toca Off Alone by Snabel
  • Press Space, Release Power by Gaetano Chiummo

C64 Graphics:

  • Der Wahrsager by Oni/Luisa
  • Voyage to Pandora by Grass
  • Moon by awsm

C64 Mixed:

  • CRX Race (Game)
  • David Bowie Collection (SIDCol)
  • Stack Up (Game)

Productions released outside compos:

  • Crackers Revenge +7DGH by Hokuto Force (Crack)
  • Dungeon Wizard +DT 101% (Crack)

Download: BCC #10 full Party stuff (1023)

source: csdb.dk

(Italian) Jurassic News numero #57

February 16th, 2016 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

durexForth v1.6.1 (Forth language for Commodore 64)

February 16th, 2016 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.6.1 (D64/CRT) + Manual (882)

source: csdb.dk

C64 Big Game Pack: Cauldron +4DF, Jump Ninja +3HF, Frogger Pre2 …

February 10th, 2016 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Cauldron +4DF
  • Jump Ninja +3HF
  • Vault Man 2 Preview +2
  • Jump Ninja
  • JANI +2 [seuck]
  • JANI [seuck]
  • Blocks +J
  • Meadowbrook Nine
  • Minesweeper 64
  • Petscii-Poker 2016
  • Flying Cobra RX +2 [seuck]
  • Underland Preview
  • Frogger Arcade Prv 2
  • Guardian +4DGH
  • Little Knight Arthur +6D
  • Little Knight Arthur +6HD
  • Rupert and the Toymaker’s Party +3DG
  • Hideous Bill and the Gi-Gants +3D
  • Crow Boy Preview &D
  • Hideous Bill and the Gi-Gants +4DGH
  • Chichen Itza
  • Blasteroids 101% +6DGHF
  • Dragonfire 101% +2DGMF
  • Rock Maze (Reset Edition) +4PH 100%
  • Rock Maze (Reset Edition)
  • Rock Maze (Reset Edition) +4PH
  • Beach Head 1a ReM V2 + Source Code
  • Miner 2049′er ReM V2 + Source Code
  • Castles of Dr Creep 3 ReM V2 + Source Code
  • Lode Runner X ReM V2 + Source Code
  • Lode Runner(s) ReM V2 + Source Code
  • EF C64GS Collection 200-1 Bugfix [easyflash]
  • Manic Miner ReM + Source Code
  • Return of Heracles +M
  • Boulder Dashes ReM + Source Code

Download: All Games in One Archive (3536)

source: csdb.dk

durexForth v1.60 (Forth language for Commodore 64)

February 4th, 2016 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.6.0 (D64/CRT) + Manual (885)

source: csdb.dk

durexForth v1.5.3 (Forth language for Commodore 64)

January 29th, 2016 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.5.3 + Manual (850)

source: csdb.dk