Spectacular Copy – Turbo to Disk

May 24th, 2010 No comments

This program can be used to transfer games/utility from a datassette to a disk drive.

Spectacular Copy features:

  • Transfer Turbo-tape programs from datassette to disk drive.
  • Auto transfer mode.
  • Rename file name.
  • Device number configuration.
  • Load error detection.
  • File size maximum is 230 blocks.

source: noname.c64.org

Categories: C64/SX64, News & Rumors, Today

PRG Starter v2.1 by Boray

May 22nd, 2010 No comments

from the Homepage:

Do you recognize this: “Wait, was this PRG file for the C64 or Vic-20? Or was it for the unexpanded Vic-20 or for one with 8K or was it a cartridge file”?

Imagine just double clicking a PRG or D64 file, and it will be loaded into the correct emulator and with the correct settings. This is exactly what PRG Starter does! It makes VICE so easy to use that even you mother could do it! ;-)

Supported file types: prg, p00, p01, p02, p03, d64, d41, d71, d81, t64, crt, seq, s00, s01, s02, s03…

source: prg starter homepage

Updated: AceDOS v1.1 for Commodore 128 by MirkoSoft

May 22nd, 2010 2 comments

AceDOS for Commodore 128 support standard drives, 64HDD (Professional), IEC-ATA and 1541Ultimate SD-DCA (SD – direct card access).

AceDOS can be used also with standard drives only, but more features will be disabled.

source: mirkosoft homepage

PAC-MAN’s 30th Birthday: Google Doodle with PAC-MAN™

May 21st, 2010 No comments

PAC-MAN’s 30th Birthday! Google Doodle with PAC-MAN™ & ©1980 NAMCO BANDAI Games Inc.

source: google.com

YM-64 – YM File Player for the Commodore 64

May 18th, 2010 No comments

YM-64 is a program to play so-called ym files on the Commodore 64. Ym files have the extension “.ym” and usually contain music written for the Atari ST, the Amstrad/Schneider CPC, or the Sinclair ZX spectrum.

With YM-64 it is possible to play this music also on Commodore 64 computers.

source: norbert’s homepage

Vixen switchable 16k Ram for Commodore VIC-20

May 18th, 2010 2 comments
Vixen switchable 16k Ram for Commodore VIC-20

Autopsy:

A third party switchable cartridge with up to 16k of extra RAM memory. Switchable to 3k, 8k or 16k.

Milton Bradley (MB) Super Simon

May 18th, 2010 3 comments
Milton Bradley (MB) Super Simon

Autopsy:

from Wikipedia:

Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison, with the software programming being done by Lenny Cope and manufactured and distributed by Milton Bradley.

Simon was launched in 1978 at Studio 54 in New York City and became an immediate success. It became a pop culture symbol of the 1980s.

source: wikipedia

Philips Videopac G7000 (1st gen) for Spare Parts

May 17th, 2010 2 comments

Philips Videopac G7000 (1st generation) with Powersupply Inside used for Spare Parts because missing some pieces.

source: videopac faq

CBM-Command (2010-05-16)

May 17th, 2010 No comments

CBM-Command is a disk manager for the Commodore 64 and Commodore 128 computers.

It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms.

Both the C128 and C64 have their own native version of the application.

Release Notes2010-05-16

New Features:

  • New navigation options: Page Up, Page Down, Top of Directory, Bottom of Directory. See documentation (http://cbmcommand.codeplex.com/documentation) for hotkey assignments.
  • Write D64 to Disk.
  • Write Disk to D64.
  • Configuration program.
  • Generic Loader in CBMCommand.d64.

Changes:

  • Removed the dropdown menus. All functions have at least one hotkey.
  • Default panels allow you to enter CBM-Command with your favorite drive ready to go.
  • Added function keys and function key bar at bottom of screen.
  • Moved status bar to top of screen.
  • Many, many, many bug fixes.

Known Issues:

  • Getting directory for drive without a disk prints garbage.
  • Writing D64 to disk does not check the target drive for correct type (1541/1571).

source: cbmcommand.codeplex.com

Cassadapt v1.0

May 16th, 2010 No comments

Introduction: The idea behind Cassadapt was to give Commodore computer enthusiasts yet another choice for interfacing their beloved old computers to modern PC’s to either record a .tap/,prg file to a Datassette or playback a Datassette to the PC to capture as a .wav file to then convert to a .tap file.

Cassadapt converts audio signals from your PC’s sound card to digital 0-5V data that can be recorded to a real C2N / 1531 Datassette or played directly in to the C64, C16 etc., even without the need for a real Datassette connected.

With the use of fantastic programs like TapWav, TAPClean and WAV-PRG, Cassadapt is the play-record loop tape enthusiasts are looking for.

Click here for the Instructions Manual.

source: lemon64.com

Categories: Hardware, News & Rumors, Today

VTech Laser 110

May 16th, 2010 4 comments
VTech Laser 110

Autopsy:

from old-computers.com homepage:

The Laser 100/110 was the first model of the Laser 100/200/300 family. The ROM was nearly identical to the one of the Tandy Radio-Shack TRS-80 Color Computer, with only minor changes. It’s so close that when people write Laser emulators, they use TRS-80 CoCo ROM documentations (Laser detailed documentations are hard to find, especially about the ROM itslef).

The Basic was a Microsoft Basic just slightly modified to avoid lawsuits, some statements being stored in the ROM but not available on the machine! Like the most of the Vtech products, the Laser 100/110 was “cheaply” conceived: chicklet keyboard, plastic case, light-weight… It was produced to compete against the first wave of micro-computers like the famous Sinclair ZX-81.

The difference between the Laser 100 and the Laser 110 must be the RAM size (like the Laser 200 and 210), though very little information on the Laser 100 is available. The biggest difference with its big brother the Laser 200 was that it only had a black & white display. An obscure VZ-100 version was also released but this wasn’t the same machine as the VZ series sold in Australia and New-Zealand by Dick Smith Electronics.

source: old-computers.com

WinUAE (Amiga Emulator) v2.1.0 Released

May 15th, 2010 No comments

A new version of the Amiga Emulator is available.

Visit the Homepage for the Changelog.

source: winuae.net

Milton Bradley (MB) Vectrex / Games Cartridges

May 15th, 2010 2 comments
Milton Bradley (MB) Vectrex

Autopsy:

from wikipedia:

The Vectrex is an 8-bit video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electric (GCE), and then by Milton Bradley Company after their purchase of GCE. It was released in November 1982 at a retail price of $199 ($430 compensated for inflation) as Milton Bradley took over international marketing the price dropped to $150 and then $100 shortly before the video game crash of 1983. The Vectrex exited the market in early 1984.

Unlike other non-portable video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses plastic screen overlays to generate color and various static graphics and decorations. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack.

Vectrex comes with a built in game, the Asteroids-like Minestorm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager. The Vectrex was also released in Japan under the name Bandai Vectrex Kousokusen. While it is a mainstay of disc-based console systems today, the Vectrex was part of the first generation of console systems to feature a boot screen, which also included the Atari 5200 and Colecovision.

source: wikipedia vectrex game database

Manosoft C64SD v2

May 13th, 2010 No comments

from c64scene.com Homepage:

Manosoft reached a version 2 milestone with his new mass-storage project, C64SD. The Italian developer Damiano Colombari based the C64SD design on the already existing SD2IEC solution.

This project is interesting not only because it’s another mass-storage solution but because it combines already existing solutions to a new and fresh product.

Damiano has always followed all the Commdore related websites and forums especially concerning the MMC and SD2IEC projects. That’s when he got the idea to build a solution for which one doesn’t need soldering, wire cutting or the IEC cable.

Read more…

Categories: Hardware, News & Rumors, Today

GameBase64 Browser v1.0.2 (MaC OS X)

May 12th, 2010 No comments

from the Homepage:

GameBase64 is an ongoing effort to document and catalog every Commodore 64 game ever made. It’s a database of over 20000 games and includes many additional bits of information about each game, such as manuals, covers and maps, along with the original game media.

Previously using GameBase64 on the Mac was cumbersome and frustrating because it was not designed with Mac OS X in mind. GameBase64 Browser is trying to remedy this situtation. It’s a ground-breaking frontend to the GameBase64 database, which allows you to find and play the games you remember from the past, quickly and easily with a user interface you’ll feel comfortable in.

Please note that games, screenshots and extras are not part of GameBase64 Browser. You will have to download them yourself.

News (07-May-2010):

  • Fixes the problem with automatic updating. Oops!
  • Please download manually.

source: sidmusic.org/gamebase64browser gamebase64.com