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Posts Tagged ‘hardware’

EverDrive N8 NES OS Update v14 released

October 29th, 2016 No comments

It was released a new OS Update for the EverDrive N8 NES Flash Cartridge (Nintendo NES) by Krikzz. The upgrade instructions can be found here.

Changelog:

  • Fixed MMC4 (glitches in Fire Emblem)
  • New mappers support. 31, 137, 138, 139, 141, 147, 168
  • Removed “audio mix vol” option. Now it always in “Hi” state.
  • Removed “Mapper info” menu due the lack of memory space.
  • Minor bugfix.

Download: -EverDrive N8 NES OS Update v14 (157)

source: krikzz.com

Categories: Hardware, News & Rumors, Today

Released the latest version of DiagROM v0.8

October 23rd, 2016 No comments

What is DiagROM?

DiagROM is a diagnostic tool for the amiga computers.

And it is to be used on defective machines, trying to help no-boot situations etc.

You simply replace the Kickstart roms in the Amiga with the DiagROM. and when poweron. your Amiga will start a diagnostic software. It will try to dump info on the serialport (and actual menus etc aswell) while also trying on the screen.

Updatehistory:

  • 2016-10-22: Fixed bugs in new Chipmemdetection that made it not detect any chipmem if there was missing/Broken chipmem in the beginning. Added errorhandling in the startprocess, so it can show on serialport if there was a exceptionerror. also will show colorcodes on screen.  done some smaller bigfixes. Will bump versionnumber and this will be the stable version.  It will take a while until next stable version is bumped. Need to do floppy, serial, paralell tests etc before that will happen. but you always have the daily version.
  • 2016-10-12: New Chipmem detection now handles shadowram so it should stop detecting memory instead of giving false 2MB Chip. IF no Chipmem avaible and machine can detect fastmem (NON autoconfig. more or less only A3000/4000 motherboardmem) it will now start using fastmem only. (screen flickers in different colors instead of printing text, nullmodem only) Fixed addresserrorbugs at CIA and joystickport tests on machines with 68000CPU. also should have correct CIA timing on slow machines. IF fastmemshadowram is detected during memorytests, test will exit.  MANUAL test have a option to disable that test.
  • 2016-10-07: LONG time no updates.  Familystuff.  Anyway. decided to do a total redo of initcode especially chipmemdetection. Detection is slower, but progress is printed on serialport so you can see address checked and if failure (in the beginning of the detection)  you will see what it wrote and what is read to help debugging of chipmemproblems. Screen should flicker in green while detecting.        drawback is that some tests (cia and joyport tests) now generates an addresserror. Will have a look of that.

Download: DiagoROM v0.8 Stable (127)

source: diagrom.com

Categories: Hardware, News & Rumors, Today

Vampire 600 V2 HW Accelerator for Commodore Amiga

October 22nd, 2016 No comments
Vampire 600 V2 HW Accelerator for Amiga

The Vampire 600 V2 is the newest and the fastest accelerator available for your Commodore Amiga 600.  There is nothing on the market that can compete with its performance and price. It is intended to be used as an educational tool to allow users to be able to learn programming for the 68K series of CPU’s and see the capability of todays powerful FPGA’s.

This is not the final product as there will be constant impovements to the board and core and new programming instructions are being continually added.

Main Features:

  • 128MB Fastmem RAM.
  • Digital video output (HDMI).
  • SD card for HDD storage.
  • 64 bit core, full 32 bit compatibility.
  • Directly update core from the Amiga without need for external programmer.
  • FPU and 16 bit Audio is planned for future updates.

Gallery of the installation and testing:

Video Vampire A600 V2 Unboxing/Testing (sorry only in Italian language)

source: apollo-accelerators.com kipper2k.com

Categories: Hardware, News & Rumors, Today

Assembly and Replacement of the old DualSID with the MixSID

October 9th, 2016 No comments
Assembly and Replacement of the old DualSID with the MixSID

Assembly and Replacement of the old DualSID with the MixSID.

Unlike the DualSID i had to replace the two electrolytic capacitors (see picture) because the PCB of the MixSID is much more big and the two capacitors hinders the right installation of the PCB in the SID socket.

For the technical specifications of MixSID go here

Gallery:

source: henning-bekel.de

Categories: Hardware, News & Rumors, Today

SD2Snes Firmware v0.1.7d released

October 8th, 2016 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Changelog:

  • Reworked the in-game hook code again, squeezing out a couple more CPU cycles – compatibility improved further
  • BS-X: new bsx page file by LuigiBlood!
    • contains a proper channel map, notably fixes Fuurai no Shiren: Surara o
    • sukue and most likely more games
    • enables a great number of town features
  • BS-X: better detection for script-type ROMs (e.g. various magazines)
  • Cx4 SKIP instruction timing sped up a bit. Core felt a bit too slow. (this is a makeshift “fix” until I implement the proper Cx4 instruction timing I recently figured out)
  • Fixes:
    • fixed occasional black screen after soft reset (L+R+Select+Start)
    • in-game hook memory area visibility quirks fixed in various situations, notably fixes BS Kirby no Omochabako: Pinball
    • BS-X: fix PSRAM corruption on SNES WRAM writes, fixes a number of games, notably BS Kirby no Omochabako: Pinball (tough one)
    • PPU2 H/V count odd/even read flag is reset on ROM load, this fixes games that depend on it when run after games that leave it in a dirty state – notably audio glitches and freezes in Super Punch-Out when run after Fuurai no Shiren.
    • SPC Player: Fixed a long-standing transfer corruption bug that occurred because the original bulk transfer routine didn’t account for CPU stalls by HDMA (which is abundant in the sd2snes menu). This fixes occasionally missing instruments, corrupted samples etc.
    • fixed an occasional deadlock on bootup where the menu would hang at the “Loading…” screen.
    • fixed hard freeze when selecting a file immediately after disabling the “Hide file extensions” option
    • fixed persistent hard freeze in recent games list handling when running games with long path names (> ~120 characters)
    • revert DAC I2S timing to pre-v0.1.7c behaviour, hopefully reducing audio glitches for sd2snes Rev.G units
    • fixed corrupted file list display after playing an SPC file with a scrolled file name
  • Cosmetic changes:
    • “Loading” window is replaced by status bar notification to be less
    • disruptive with very short load times
    • configuration settings no longer have the wrong color when changed

Download:

source: sd2snes.de

Categories: Hardware, News & Rumors, Today

SD2Snes Firmware v0.1.7c released

August 17th, 2016 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Changelog:

  • major overhaul of the in-game hook code, with more help from the FPGA, to significantly reduce CPU footprint. This improves hook compatibility with a variety of games.
  • in-game hook: avoid disruption of manual controller reads (fixes controls in Super Star Wars games)
  • new option: “Hide file extensions” (effective after next directory change)
  • do not silently fail to load saved games when the sd2snes/saves folder does not exist (create the folder instead)
  • do not silently fail to load/save cheat files when the sd2snes/cheats folder does not exist (create the folder instead)
  • Cx4 core now runs at exactly 20Mhz
  • fixes:
    • MSU1: avoid missed control register status changes on rapid rewrites (fixes FF3 Dancing Mad, Zelda FMV missing audio)
    • fix auto region patch timing (hopefully)
    • fix DSP1 header detection (fixes Ballz 3D JPN)
    • add reset hook to boot games on start of frame only (fixes Boogerman PAL)
    • clear entire SPC700 RAM (do not spare IPL area) – fixes echo artifacts in many games
  • minor cosmetic changes:
    • resize SPC player loading window
    • prevent flickering letters on System Information screen

Download:

source: sd2snes.de

Categories: Hardware, News & Rumors, Today

MixSID – flexible stereo SID board with integrated channel mixer

August 4th, 2016 No comments

The MixSID is a stereo SID board for the C64 that can be used with any combination of SID models on a wide range of C64 mainboards.

Features include an integrated stereo channel mixer, pragmatic stereo addressing scheme, flexible handling of io areas, onboard audio input, output and digiboost circuits, dedicated stereo output, full paddle compatibility and versatile digital control.

source: henning-bekel.de

Categories: Hardware, News & Rumors, Today

SD2Snes Firmware v0.1.7b released

April 27th, 2016 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Changelog:

  • SD2Snes folder is always hidden again.
  • Fixes:
    • Fix garbled time on initial clock setting (new unit or battery replacement)
    • Fix BS-X not booting/booting incorrectly after soft reset.
    • Fix OBC1 being always disabled.
    • Fix firmware crash when saving after using the serial command line.

Download: SD2Snes Firmware v0.1.7b (209)

source: sd2snes.de

Categories: Hardware, News & Rumors, Today

SD2Snes Firmware v0.1.7a released

April 18th, 2016 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Here’s what’s new since preview 4:

  • Configuration menu. All settings are now available through the menu. Changes take effect immediately after confirming a setting with the A button. It can use some polish but should work fine. Note that the Video Mode settings are only effective on SuperCIC modded consoles.
  • SRM files (save files) are now stored in sd2snes/saves/<romname>.srm – existing save files will be moved upon save, there is no batch migration.

Game fixes:

  • DMA de-initialization has been reintroduced and changed from $00 to $ff. This reflects a real SNES better and hopefully finally fixes sprite corruption with SGnG and SSF2, AND title screen glitches/crashes with Pocky&Rocky US.

MSU1 enhancements:

  • MSU1 volume boost: In case MSU1 audio is too quiet you can now increase volume in several steps. Available via Configuration->Chip Options.
  • Interpolation filter to reduce aliasing, resulting in cleaner sound.
  • Fixed a bug where volume calculation introduced DC offset to the waveform output. This eliminates clicking or humming on volume changes/fades.
  • Changed MSU1 audio playback rate to exactly 44100Hz to match bsnes/higan implementation. Sound that syncs on bsnes should now also sync properly on sd2snes.
  • MSU1 resume feature implemented (Thanks to Michaël Larouche!)

Miscellaneous:

  • Missing ROM files are automatically removed from the “Recent Games” list. (Thanks to borti4938!)
  • Background text is now properly greyed out in the SPC player.
  • Ultra16 awareness (mostly thanks to borti4938!):
    • Ultra16 serial number and autoboot setting is displayed in the System Information screen.
    • Exiting from the SPC player doesn’t crash the menu anymore on Ultra16 consoles.
    • Soft reset is prolonged a bit on Ultra16 consoles so you have the opportunity to release the controller buttons, not entering the Ultra16 menu by accident.
    • Auto region patching is disabled on Ultra16 consoles so it doesn’t interfere with the Ultra16’s own facilities.

Critical & Minor bugs:

  • Firmware locked up when loading Zelda 3 after soft-reset. I am surprised that it actually worked so well with all other games.
  • Auto Region Patch setting wasn’t saved properly.
  • Satellaview custom time had a garbled default value (year 1035). The default has now been fixed. If you’d like to apply it you can delete your config.yml or just the “BSXTime” entry from it to load the new default.

Download: SD2Snes Firmware v0.1.7a (199)

source: sd2snes.de

Categories: Hardware, News & Rumors, Today

Unboxing D2K Arcade cartridge for Mattel Intellivision

February 26th, 2013 No comments
D2K Arcade cartridge for Intellivision

Autopsy:

from Elektronite Homepage:

One smart ape has escaped from his cage. Mario, the zookeeper, is in a real fix! The gorilla Darwin has captured a very special lady and made his way onto a construction site and up bewildering, unfinished structures and a veritable King Kong! Leap for your life over bouncing barrels, ride fast-moving platforms to dizzying heights, scurry under runaway springs, and avoid roaming flames and dangerous balls of gas as you make your way up. It will take not only Mario but one of his brothers Toni and Bruno to outsmart the big ape and return the girl to safety.

It’s TWO games in one! The first arcade game, PLUS a second game with five all NEW levels inspired by the arcade hit D2K: Jumpman Returns! 9 Screens in total!

Features:

  • New graphics and sound effects. Hear DK growl for the first time!
  • Separate high scores for Game 1 and Game 2. Perfect for high-scoring competitions!

Video D2K ARCADE review for IntelliVision:

source: elektronite.com

Turbo Chameleon 64 beta firmware 8b released

October 11th, 2012 No comments

Turbo Chameleon 64 is an extremely user-friendly cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64.

The Turbo Chameleon 64 cartridge can also be operated as a stand-alone unit (since it’s basically an FPGA computer like the C-One or the Minimig in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply.

When used as a stand-alone unit, a USB power adapter or active USB hub can be used as a power source.

Changelog:

  • New VGA controller with new modes and VIC-II sync.
  • Tripple buffering mode added for properly displaying IFLI pictures.
  • Scale-2x video scaling algorithm added.
  • Scanline emulation added.
  • In cartridge mode real CIAs registers and interrupts are used (allows use of a modem).
  • In cartridge mode real VIC-II registers and interrupts are used (allows use of a lightpen).
  • Fixed I/O assignments for FPGA (lower power use).
  • Lowlevel SD-card functions now use multiple block reads if possible, which increases linear reading speed by about 40 to 50% (most noticeable on large files, such as REU images)
  • BUGFIX: fixed error handling and timeouts of the IEC routines, which makes all related operations more robust.
  • BUGFIX: added missing timeouts to SD-card functions.
  • Joystick port 1 now also works for navigating the menus.
  • BUGFIX: on some C64s pressing shift would result in phantom keypresses (F1/F2) under some conditions.
  • NEW: various new VGA modes and other options for the new VGA controller (see manual)
  • Improved loading speed of file inside T64 images.
  • Improved keyboard handling to make the browser a bit snappier.
  • BUGFIX: the size of the character ROM saved by the ROM saver was incorrect.
  • BUGFIX: .wav player stops at the end of the file and does not continue playing garbage.
  • BUGFIX: files bigger than 2k are displayed correctly by the .txt viewer.
  • BUGFIX: when copying files out of a t64 image the resulting file was missing the last two bytes and/or the last block was missing completely.
  • BUGFIX: filecopy from/to a IEC device did incorrectly abort after 1 block.
  • BUGFIX: filecopy filename character set conversion was broken.
  • BUGFIX: AR/RR ROM was not correctly disabled when autostarting programs from the filebrowser with AR/RR enabled as default cartridge.
  • NEW: added DOS wedge command (see manual)
  • NEW: added load and save commands (see manual)

Download: Chameleon 64 beta firmware 8b (492)

source: beta.icomp.de

Unboxing & Assembly BitFixer PETdisk in Kit

September 28th, 2012 No comments
BitFixer PETdisk interface

Gallery:

The PETdisk is a new storage device, made by bitfixer, for the Commodore CBM / PET with an IEEE-488 port.

The system is in two parts. A datassette module that makes it possible to play “data” from a PC soundcard to the CBM / PET and play “data” from the CBM / PET to the PC. The IEEE-488 module has an SD card and a micro processor.

You can use the commands LOAD, SAVE and LOAD “$” to load or store data on the SD card. The device number can be changed with a help of a jumper. The USB cable is used to provide 5VDC from the datassette module to the IEEE-488 module.

For more informations,schematics,documentations and price of the kit please visit the site of the author.

Video demostration:

source: bitfixer.com

Manosoft C64SD Infinity v2.0 Blue version soon on Stock

September 14th, 2012 No comments
Manosoft C64SD v2.0 Blue version

Gallery:

This is the preview of the Manosoft C64SD Infinity v2.0 Blue version. This version will be soon available for sale.

Here the full review of the Manosoft C64SD Infinity v2.0.

source: manosoft.it

Categories: Hardware, News & Rumors, Today

Overview of some Flash Cartridges for Snes,Megadrive,N64,Atari 2600

June 29th, 2012 No comments

Quick overview of some Flash Cartridges (backup device) for Super Nintendo (Famicom/Snes), Megadrive (Genesis), Nintendo 64, Atari 2600.

Flash cartridges (backup device) used in this video:

  • Everdrive-MD flash cartridge for Sega Megadrive (Genesis) with SD/MMC interface.
  • EverDrive 64 backup device for Nintendo 64 with SD interface.
  • SD2Snes backup device for Super Nintendo (Snes/Famicom) with SD interface.
  • Harmony flash cartridge for Atari 2600 with SD interface.

Turbo Chameleon 64 beta firmware 7b released

June 28th, 2012 No comments

Turbo Chameleon 64 is an extremely user-friendly cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64.

The Turbo Chameleon 64 cartridge can also be operated as a stand-alone unit (since it’s basically an FPGA computer like the C-One or the Minimig in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply.

When used as a stand-alone unit, a USB power adapter or active USB hub can be used as a power source.

Changelog:

  • fixed REU, transfer length register is 1 after a transfer completes.
  • fixed REU 512K wrap around.
  • fixed cache controller preventing corruption when accessing 0x1FFFF0000 – 0x1FFFFFFFF
  • faster SDRAM controller. More memory bandwidth for turbo.
  • added slowdown modes to the Turbo settings. Offering CPU speeds of 25%, 50%, 75% and 100%.
  • added native updater program (see manual) to update the fpga core without an usb connection.
  • make menu item active when pressing a hotkey, so it is selected when going back to the respective menu.
  • correctly mute/unmute second sid in menu freezer.
  • clockport- and rr-net- items in options menu are correctly disabled if either is not available.
  • if found, load and run update.prg from sd card (chameleon updater)
  • if “boot from sd card” is enabled, load boot.prg from sd card (regular c64 boot program)
  • improved navigation in one panel mode, cursor right enters subdir/image and cursor left goes one level up.
  • improved quickfind, just type a filename quickly to jump to it.
  • mount menu is skipped if there would only be one active item.
  • when returning to the menu from the sid player by pressing left/menu button it will go directly to the filebrowser.
  • added gfx viewer for various multi-color and hires formats.(see manual)
  • added wav player (see manual)
  • added filecopy (F5 in two panel mode, see manual)
  • set $030c-$030e to 0 before starting prgs, increases compatibility with certain packers.
  • .sid files which actually contain a basic program can now be run correctly.
  • re-read destination panel after copying image.

Download: Chameleon Beta-7b release (495)

source: beta.icomp.de