Archive

Archive for the ‘C128/128D/128DCR’ Category

C64 Game: Mollusk Redux +8D 101% / Army Moves USA 100% …

September 2nd, 2012 No comments

C64 Game: Vultures / Gener-Raider + / Arachnophobia +6DIR …

August 23rd, 2012 No comments

C64 Game: Batman the Movie 101% +6DHRI / Thing on a Spring …

August 15th, 2012 No comments

Commodore 64 DiskMagazine – Scene World #19

August 13th, 2012 No comments

Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.

“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.

Download: Scene World #19 (D64 + Disk Cover) (852)

source: sceneworld.c64files.com

Evoke 2012: C64 Demo Party Results

August 12th, 2012 No comments

Evoke Party 2012 is over. You can download now the archive with the demos of Commodore 64.

Wild Demo:

  • Tunnelscheisse by Digital Sounds System.
  • Endlich Normale Leute by Darklite, Metalvotze.
  • Hällarna HQ – A Midsummer Madness by Fairlight, Panda Design.

Download: Evoke 2012 Party stuff (892)

source: evoke.eu CSDb

New Homepage for the DotBASIC Plus for Commodore 64

August 12th, 2012 No comments

New Homepage for the DotBASIC Plus for Commodore 64. Almost all of the original information and download are now availables again.

source: dotbasic.cbm8bit.com

durexForth v1.2 (Forth language for Commodore 64)

August 9th, 2012 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.2 (886)

source: noname.c64.org

C64 Game: Jimmy Business +1DE / Crazy Jogger +2 / Sorcerer’s …

August 9th, 2012 No comments

C64 Game: C64 Rescue +1D / Chopper +2D / Hubie the Cubie …

August 1st, 2012 No comments

Syntax Societys Summerparty 2012 (C64): World in Progress by GP

July 27th, 2012 No comments

World in Progress C64 Demo by Genesis Project was awarded the first place at the Syntax Societys Summerparty 2012.

Download: World in Progress Demo by Genesis Project (928)

source: noname.c64.org

C64 Game: Fifteen 3D / Lunar +1D / World Class Leaderboard …

July 20th, 2012 No comments

C64 Game: Little Sara Sister 1.5 +7HD / Elav +4HD …

July 15th, 2012 No comments

C64 Game: Earth Defence +3 / Infiltrator Collection [EF] …

July 7th, 2012 No comments

Silesia Party 6: Official demo party results

July 2nd, 2012 No comments

This is the official demo party results from Silesia Party 6 (Top 3 Entries only). See also the Silesia Party homepage for more informations.

C64 Demo:

  • 1 – aFall
  • 2 – Undead by Emulamer

C64 4K Intro:

  • 1 – Slang test

C64 Music:

  • 1 – Odbyt Teściowej by Surgeon.
  • 2 – Funky Nun Dance by Conrad.
  • 3 – John, Paul, Ringo & Mushroom by Randall.

C64 Graphics:

  • 1 – LSBHires by Bimber.
  • ?? – Ty Baranie! by Wacek.
  • ?? – Frankenstein by JSL.

C64 Sample Music:

  • 1 – Don’t Fuck With Me by V-12.

C64 2SID:

  • 1 – Electrozombie Generation (stereo) by Onslaught, Samar Productions, Viruz.
  • 2 – Melanoma Mood (stereo) by Randall.
  • 3 – Yet Bigger Beat (stereo) by EXclusive ON, MultiStyle Labs, Samar Productions.

Download: Silesia Party 6 full Party stuff (947)

source: noname.c64.org/csdb silesiaparty.pl

Turbo Chameleon 64 beta firmware 7b released

June 28th, 2012 No comments

Turbo Chameleon 64 is an extremely user-friendly cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64.

The Turbo Chameleon 64 cartridge can also be operated as a stand-alone unit (since it’s basically an FPGA computer like the C-One or the Minimig in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply.

When used as a stand-alone unit, a USB power adapter or active USB hub can be used as a power source.

Changelog:

  • fixed REU, transfer length register is 1 after a transfer completes.
  • fixed REU 512K wrap around.
  • fixed cache controller preventing corruption when accessing 0x1FFFF0000 – 0x1FFFFFFFF
  • faster SDRAM controller. More memory bandwidth for turbo.
  • added slowdown modes to the Turbo settings. Offering CPU speeds of 25%, 50%, 75% and 100%.
  • added native updater program (see manual) to update the fpga core without an usb connection.
  • make menu item active when pressing a hotkey, so it is selected when going back to the respective menu.
  • correctly mute/unmute second sid in menu freezer.
  • clockport- and rr-net- items in options menu are correctly disabled if either is not available.
  • if found, load and run update.prg from sd card (chameleon updater)
  • if “boot from sd card” is enabled, load boot.prg from sd card (regular c64 boot program)
  • improved navigation in one panel mode, cursor right enters subdir/image and cursor left goes one level up.
  • improved quickfind, just type a filename quickly to jump to it.
  • mount menu is skipped if there would only be one active item.
  • when returning to the menu from the sid player by pressing left/menu button it will go directly to the filebrowser.
  • added gfx viewer for various multi-color and hires formats.(see manual)
  • added wav player (see manual)
  • added filecopy (F5 in two panel mode, see manual)
  • set $030c-$030e to 0 before starting prgs, increases compatibility with certain packers.
  • .sid files which actually contain a basic program can now be run correctly.
  • re-read destination panel after copying image.

Download: Chameleon Beta-7b release (1579)

source: beta.icomp.de