Archive

Archive for the ‘C128/128D/128DCR’ Category

C64 Game (easyFlash): Myth +1D

February 19th, 2011 No comments

Skoe has released a trained, patched and digiboosted version of Myth (Commodore 64) for the Easyflash cartridge.

source noname.c64.org

C64 Game: Lady Kakerlak

February 13th, 2011 1 comment

Technische Maschinenfabrik (TMF) has released a new game for Commodore 64, Lady Kakerlak.

This game reminds the coin-op game Lady Bug, if you like original coin-op, you’ll love “Lady Kakerlak”.

source: noname.c64.org

C128 System Information v7.5 by MirkoSoft

February 8th, 2011 No comments

Program that detects type of your hardware in Commodore 128.

Also added recognizing CMD Hardware FD/HD/RAMLink/RAMDrive/JiffyDOS/SuperCPU/RR-Net/SD2IEC and a better detection of MMU and RAM size (SuperRAM), not works correctly in VICE.

The program is optimized for 80 columns mode.

source: mirkosoft.sk

Released EasyProg v1.5.0 for EasyFlash Cartridge

February 5th, 2011 3 comments

EasyProg is a program for the C64/C128. It is used to write (“burn”) cartridge image files (*.crt) onto an EasyFlash.

Version 1.5.0 – 02.02.2011:

  • Fast loader for 1541, 1581, sd2iec and uIEC and compatible drives.
  • Some speed optimizations.
  • EAPI code for all EasyFlash variants integrated.
  • Minor UI improvements.
  • Detailed error reports, e.g. when flash memory is write protected.

source: easyflash homepage

Exomizer v2.0 released

February 2nd, 2011 No comments

Exomizer is a program that compresses files in a way that tries to be as efficient as possible but still allows them to be decompressed in environments where CPU speed and RAM are limited. For some popular 8-bit computers using 6502 compatible CPUs it can also generate executable files that decompress themselves in memory when run.

  • 2011-01-22: Exomizer v2.0 released

Changes since the 2.0 beta 7 release:

  • Fixed a bug in sfx decruncher setup where data was copied unnecessary.
  • Added the i_line_number symbol to be able to change the default line number of the basic line of the sfx decruncher.
  • Added various improvements and documentation of the desfx command.

A complete changelog is included in the zip file.

source: exomizer

C64 Demo: Algodancer 2 by Algorithm

January 24th, 2011 No comments

Algodancer 2 is a Commodore 64 demo by Algorithm. I love it because it reminds me a old Amiga Demo; State of the Art by Spaceball.

This a a single file C64 demonstration which demonstrates overlay/underlay vq with realtime in memory decompression and sprite plotting.

source: algotechproductions.com

CBM-Command v2.0 Release Candidate

January 24th, 2011 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 2.0 Release Candidate – 2011-01-14

New Features:

  • Whole Disk Copying – Hotkey = “O” – This will copy a whole disk from one like drive to another like drive (ie. 1541 to 1541, 1571 to 1571) and also will copy a 1541 to a 1571.

Changes:

  • Bug fixes

Known Issues:

  • Deleting batches of files with more than 30 files does not work as expected as only the first 30 files are deleted. This is because of the way that deleting files alters the disk directory which prevents looping over the whole directory and selectively deleting files. Unfortunately I see no way around this as it’s impossible to cache the names of all the files to delete without some kind of temporary storage. This issue will not stop the release of Version 2.0.

source: cbmcommand.codeplex.com

C64 Game: Taipan

January 22nd, 2011 No comments

This is a new Graphics Adventure written in Basic language for Commodore 64. The game is developed by JCB of The Mean Team.

source: noname.c64.org

C64 Game: Space Trip

January 22nd, 2011 No comments

This is a new game for Commodore 64 developed by The New Dimension.

You are captain Steve Zappa, who has been transported to different star boads. Your mission is to clear all decks on each star ship from the crazy aliens that infest the ship.

Then hurry back to the computer console and teleport out of the star ship, and get back into your little space craft. You will then be taken aboard on to the next star ship, in which you have to complete each mission.

source: tnd64.unikat.sk lemon64.com

Limon REU wave (wav) player v2 for Commodore 64

January 15th, 2011 No comments

Data (De-Koder, Tropyx) has updated the Limon WAV player for Commodore 64. You need a REU interface (Commodore’s RAM Expansion Unit) for run this program, alternatively you can use the Vice Emulator or the interface Ultimate 1541 v2.0+

source: noname.c64.org

OS Contiki v2.5 RC1 Binary released

January 8th, 2011 2 comments

Contiki is a small, open source, highly portable, multitasking computer operating system developed for use on a number of memory-constrained networked systems ranging from 8-bit computers to embedded systems on microcontrollers, including sensor network motes.

The name Contiki comes from Thor Heyerdahl’s famous Kon-Tiki raft.

The Contiki 2.x contains only very little assembler coding and even less target-specific assembler coding. This allowed for easy porting to targets beside the C64 namely the C128 and Apple II. Porting to other cc65 targets wasn’t done due to missing Ethernet hardware.

The major changes are:

  • Support of the Atari 8-bit machines with the ethernet cart described on http://www.atari8ethernet.com
  • FTP client app (only download although UI suggests upload too)
  • Twitter client with OAuth workaround (using SuperTweet.net)
  • New high contrast color scheme for Contiki UI apps on the C64.

source: lemon64.com wikipedia cbm8bit.com

Limon REU wave (wav) player for Commodore 64

January 3rd, 2011 No comments

Limon is a fantastic WAV player for Commodore 64.
You need a REU interface (Commodore’s RAM Expansion Unit) for run this program, alternatively you can use the Vice Emulator or the interface Ultimate 1541 v2.0+

You must see this video and listen the audio!

source: noname.c64.org

CBM-Command v2.0 Beta 2

January 1st, 2011 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 2.0 Beta 2 – 2011-01-01

Changes:

  • (64, 128, Plus/4) Changed the timing code back to version 1.7 because the clock() function in cc65 does not reflect accurate timing.
  • (VIC, PET) The time(NULL) function is not available on these targets and thus had to be removed.
  • Help Hot-Key Fixed – Now when you press either F1 or H you get the help file (if the CBM-Command disk is in the drive you started CBM-Command from).
  • Updated Help File – the new help file by popmilo has been incorporated into the disk.
  • Directory navigation hot keys fixed.

Known Issues:

  • None – if you have a bug to report, PLEASE do so to the CBM-Command website or mailing list.

source: cbmcommand.codeplex.com

C64 Game: Scooby Doo +3 [Special] by Hokuto Force

December 25th, 2010 No comments

Published by: Elite Systems Ltd.
Developed by: Gargoyle Games Ltd
Released: 1986

Game description: Scooby’s friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It’s Scooby’s job to travel through it and rescue them in this platforms ‘n’ ladders beat ‘em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.

source: noname.c64.org hokutoforce.netsons.org

Commodore 64 DiskMagazine – Vandalism News #54

December 21st, 2010 No comments

Onslaught / Wrath Designs / Vandalism, bring you the 54th issue of the Vandalism News.

source: noname.c64.org