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Archive for the ‘C64/SX64’ Category

OS Contiki v2.5 RC1 Binary released

January 8th, 2011 2 comments

Contiki is a small, open source, highly portable, multitasking computer operating system developed for use on a number of memory-constrained networked systems ranging from 8-bit computers to embedded systems on microcontrollers, including sensor network motes.

The name Contiki comes from Thor Heyerdahl’s famous Kon-Tiki raft.

The Contiki 2.x contains only very little assembler coding and even less target-specific assembler coding. This allowed for easy porting to targets beside the C64 namely the C128 and Apple II. Porting to other cc65 targets wasn’t done due to missing Ethernet hardware.

The major changes are:

  • Support of the Atari 8-bit machines with the ethernet cart described on http://www.atari8ethernet.com
  • FTP client app (only download although UI suggests upload too)
  • Twitter client with OAuth workaround (using SuperTweet.net)
  • New high contrast color scheme for Contiki UI apps on the C64.

source: lemon64.com wikipedia cbm8bit.com

Limon REU wave (wav) player for Commodore 64

January 3rd, 2011 No comments

Limon is a fantastic WAV player for Commodore 64.
You need a REU interface (Commodore’s RAM Expansion Unit) for run this program, alternatively you can use the Vice Emulator or the interface Ultimate 1541 v2.0+

You must see this video and listen the audio!

source: noname.c64.org

CBM-Command v2.0 Beta 2

January 1st, 2011 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 2.0 Beta 2 – 2011-01-01

Changes:

  • (64, 128, Plus/4) Changed the timing code back to version 1.7 because the clock() function in cc65 does not reflect accurate timing.
  • (VIC, PET) The time(NULL) function is not available on these targets and thus had to be removed.
  • Help Hot-Key Fixed – Now when you press either F1 or H you get the help file (if the CBM-Command disk is in the drive you started CBM-Command from).
  • Updated Help File – the new help file by popmilo has been incorporated into the disk.
  • Directory navigation hot keys fixed.

Known Issues:

  • None – if you have a bug to report, PLEASE do so to the CBM-Command website or mailing list.

source: cbmcommand.codeplex.com

Tiny Eprommer Software for Easyflash

December 31st, 2010 No comments

This is a tiny eprommer software. You need a external interface connected via commodore 64 userport for burn eprom. The programmed chip will be used later with the Easyflash cartridge.

source: noname.c64.org

High Voltage SID Collection Update #54

December 26th, 2010 No comments

After this update, the collection should contain 39,626 SID files!

Thanks to all the people who have helped to make HVSC the collection that it is today, without your help it would be a much tougher task.

This update features (all approximates):

  • 933 new SIDs.
  • 217 fixed/better rips.
  • 5 PlaySID/Sidplay1 specific SIDs eliminated.
  • 21 repeats/bad rips eliminated.
  • 561 SID credit fixes.
  • 258 SID model/clock infos.
  • 28 tunes from /DEMOS/UNKNOWN/ identified.
  • 6 tunes from /GAMES/ identified.
  • 41 tunes moved out of /DEMOS/ to their composers’ directories.
  • 9 tunes moved out of /GAMES/ to their composers’ directories.

source: hvsc.de

Categories: C64/SX64, News & Rumors, Today

Commodore USA shows his baby, The Commodore 64 clone

December 26th, 2010 No comments

Commodore 64 it’s back… and better than ever! The new C64 is a modern functional PC as close to the original in design as humanly possible.

It houses a modern mini-ITX PC motherboard featuring a Dual Core 525 Atom processor and the latest Nvidia Ion2 graphics chipset. It comes in the original taupe brown/beige color, with other colors to follow.

source: commodoreusa.net

C64 Game: Scooby Doo +3 [Special] by Hokuto Force

December 25th, 2010 No comments

Published by: Elite Systems Ltd.
Developed by: Gargoyle Games Ltd
Released: 1986

Game description: Scooby’s friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It’s Scooby’s job to travel through it and rescue them in this platforms ‘n’ ladders beat ‘em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.

source: noname.c64.org hokutoforce.netsons.org

Commodore 64 DiskMagazine – Vandalism News #54

December 21st, 2010 No comments

Onslaught / Wrath Designs / Vandalism, bring you the 54th issue of the Vandalism News.

source: noname.c64.org

Nanako in Classic Japanese Monster Castle +3

November 26th, 2010 No comments

Nanako in Classic Japanese Monster Castle +3 Trainer by Slator of Arsenic / Onslaught.

source: noname.c64.org

CBM-Command v2.0 Beta 1

November 26th, 2010 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 2.0 Beta 1 – 2010-11-25

New Features:

  • REL file copying between devices that support REL files.
  • D71 disk image support – now you can create and write dual sided disk images with a 1571 drive.
  • Configurable Hot Keys – Don’t like the default keys? You can redefine them yourself for version 2.0 using the Configuration program.

Changes:

  • Almost all code optimized for space savings to allow more features.
  • Issuing a drive command is now done on the main screen instead of in a popup box.
  • When renaming a file, the directory remembers where you were so you don’t have to scroll to the newly named file any longer.
  • Changed disk image writes to reposition the buffer pointer in the drive instead of rolling the data in CBM-Command which freed up a buffer and some memory in the main program.
  • Old keyboard shortcuts that required using the C= key now use the SHIFT key instead.

Known Issues:

  • Documentation is way out of date. New documentation is being written but is not yet ready for this release.
  • * Some of the default keys have changed. If you cannot find your old keyboard shortcut then go into the Configuration program and redefine the function as you need. These changes will be documented in the new version of the docs.

source: cbmcommand.codeplex.com

Unboxing C64/SX PLA replacement by Manosoft

November 24th, 2010 3 comments
Manosoft PLA Replacement

Autopsy:

Manosoft the author of the famous interface C64SD in these days is selling a replacement part for our Commodore 64 (first model) and SX64, we are talking about the PLA chip (906114-01), the component for excellence of failure of many Commodore 64.

The chip PLA (906114-01) is no longer sold as spare part, but the file for build a ‘homebrew’ PLA clone is available online. The Manosoft PLA is designed specifically to meet all people.

I and Manosoft after a careful reading of C64 forums we concluded that we must utilize a 27C512 PROM 90ns from ST (instead of an EPROM). This means you get a good compatibility (like 99%) with all Software and Hardware available for the Commodore 64.

source: c64sd.roxer.com

C64 Game: Nanako in Classic Japanese Monster Castle

November 20th, 2010 No comments

Wood, the Portuguese developer who ported the Speccie game ‘Uwol: Quest for Money’ to the C64 is almost done with his conversion of the rather obscure title, Nanako in Classic Japanese Monster Castle.

In this game you control Nanako, the game consists of 25 levels, you have to climb one level to another level in the castle and offcourse, there are some baddies.

Let me spare you the details of the background story, but Nanako … looks like a very original platform game.

source: noname.c64.org mojontwins.com

Dual Sid Homepage Opened

November 16th, 2010 No comments

DualSID is a device which allows you to plug in two different SID models to your Commodore 64. You can set the second SID‘s address to five different memory locations.

Both SIDs can be set to the same memory area which enables stereo sound to your favourite games. DualSID is compatible with most stereo SID software and demos.

Features:

  • Second SID can be either 8580 or 6581 with any C64 board assembly.
  • Second SID address is selectable from: $D400, $D420, $D500, $DE00, $DF00
  • Small PCB, only 40mm x 50mm
  • Game compatibility.

For more information and price visit the Tomi Malinen homepage

source: dual sid homepage

ZTerm v0.6 for Commodore 64

November 14th, 2010 No comments

ZTerm64 is a color graphics terminal for Commodore 64.

ZTerm 64 Features:

  • FAST! ZTerm64 is written in 100% Assembly Language Approx 40 blocks long
  • Swiftlink/Turbo232/Link232 Support. Auto detects presence of one of these cartridges and selects the proper serial driver. If no cartridge is detected it uses the stock userport function up to 2400 baud.
  • CCGMS Clone I made it look and work very similar to the CCGMS terminal program which is probably one of the most popular terminal programs ever for the C64
  • Punter / Multi-Punter transfer protocols. Yes, these will work across a TCP/IP Connection.
  • XModem / YModem coming soon
  • Source Code is available. It is in 64TASS cross assembler format.

source: zlink64.us

Quod Init Exit v1.1

November 9th, 2010 No comments

Saimo (Simone Bevilacqua) has updated his game Quod Init Exit, which is Latin for “whatever gets in, gets out”.

In the game you are a little pig, and you need to eat all the food you can find. The game has excellent HIRES graphics and is fun to play.

Changelog:

  • Fixed the flicker of some pixels, which was visible only on real machines and accurate emulators.
  • Added level part to score shown in in-game screen (courtesy of Endurion’s feedback Wink)
  • Compressed the program for faster loading.
  • Made various other minor changes.

source: noname.c64.org