Archive

Archive for the ‘OSx/Linux/Win Tools’ Category

DTVmkfs v0.91 + Mac OSx source fix

March 8th, 2009 No comments

Dtvmkfs build a file system image for flashing into the C64 DTV (v2/v3). The hummer racing game uses a different flash load routine, so the SYS-address needs to be set in a special way for this to work, or a DTV-kernel must be used.

download: dtvmkfs v0.9.1 OSx Source Fixed

Changelog:

0.91 – 2008/12/07

  • Fixed bug with incorrect parsing of load-address from PRGs.
  • Updated to support %XX-encoded C64names.
  • Implemented NOLIST option. C64name starting with $ is still supported for backwards compatibility.
  • Directory ($-file) width automatically expanded if file names are too long.
  • Added -r option to import raw data.

source: symlink.dk

Executable Image release 1 released by MagerValp / M&M

March 7th, 2009 No comments

Executable Image is a perversely over-engineered solution to a very simple problem: how do I convert a Koala image into an executable program? The sane solution would be to fire up an assembler, write about a page of code copying color ram, set up the VIC, and then pucrunch or exomize it to get a sys line.

Scout released a .bat file that does pretty much all that, and it gets the job done. The implementation gave me an itch that I just had to scratch
though.

Executable Image is available for MacOsx / Linux Binary (sources included).

source: noname.c64.org

ptoingview – Dtv picture packer/displayer

March 1st, 2009 No comments

ptoingview – a dtv picture packer/displayer by Street Tuff / TRSI.

source: noname.c64.org

MultiColor v0.1.1 (Win32/Linux/OSx) released by Skoe

February 26th, 2009 No comments

MultiColourMultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.

Features:

  • Written in C++, so it’s quite fast and no special runtime is required.
  • Can be compiled for many platforms, because it uses wxWidgets.
  • Can load Koala and Amica, file type is detected independently from file name.
  • Behaviour when hitting the color-per-cell-limit can be selected.
  • Undo/redo.
  • Tools with realtime preview (e.g. Line)
  • Basic TV emulation.
  • Zoom, with grid at higher zoom factors.

source: multicolor.berlios.de

SidPlay v2.5 (M$ Windows) by Inge

February 23rd, 2009 No comments

sidplay257Thanks to Inge, now the samples waveform of Fanta in Space are working on this one too!

source: noname.c64.org hvsc.c64.org

MUCSU-Hires Converter – (C) 2009 Algorithm / Algotech

February 23rd, 2009 No comments

This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).

After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.

source: noname.c64.org

Timanthes 3.0 beta by Mirage/Focus

February 20th, 2009 No comments

timanthesMirage has released a new version of this cool painting program can support C64 graphics mode with file export in (.PRG) format.

This version needs windows 2000 or higher and dotnet 2.0, which you can download from microsoft.

source: noname.c64.org

SHO-FLI Converter Update 3 – (C) 2009 Algorithm / Algotech

February 18th, 2009 1 comment

soh-fli-nflSHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.

It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in.  Plus there does not seem to be any converters released.

HISTORY:

UPDATE 3 – 17/02/09

  • Selective ordered dither implemented – now default  Dithers pixels only if they dont fall in the c64 color range.
  • White is now displayed as white.
  • Ability to select background color (for asthetic purposes only. does not affect the 144×168 image)

source: noname.c64.org

KoalaLinker v0.1 [win/dos/linux/osx]

February 16th, 2009 No comments

KoalaLinker released by Scout of Onslaught. Koalalinker is a simple but a very great ShowPic for Koala Pictures.

source: noname.c64.org

SHO-FLI Converter Update 2 – (C) 2009 Algorithm / Algotech

February 8th, 2009 No comments

SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.

It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in.  Plus there does not seem to be any converters released.

HISTORY:

UPDATE 2 – 07/02/09

  • YUV perceptual conversion now nearly 5x as fast.
  • Displays pixel error percentage of final rendered image in comparison to attributeless 16col c64 conversion.
  • Correct extension now automatically appended to filename.

download: noname.c64.org

SHO-FLI Converter Update 1 – (C) 2009 Algorithm / Algotech

February 4th, 2009 No comments

SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.

It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in.  Plus there does not seem to be any converters released.

HISTORY:

UPDATE 1 – 04/02/09

  • Implemented R,G,B,Brightness/Contrast Sliders.
  • YUV Color Reduction/Compare Option.
  • Quick Preview option.
  • Two additional Ordered Dither.

download: noname.c64.org

Java Ice Team Tracker 64 (JITT64) v1.0.1

February 2nd, 2009 No comments

Java Ice Team Tracker 64Java Ice Team Tracker 64 is a java based music tracker (editor) for creating music for SID chip of Commodore 64. Instruments are totally based onto tables for full control of sound generation.
The new version comes with some bugs fixed and new features:

  • Option: temp directory is automatically given by the systemOption: activate the disable real time compilation option.
  • Option: add Nimbus theme.
  • Patterns: add cut functions and shortcut to cut/copy/paste/clear/select.
  • Patterns: add mute/unmute playing of the voice.
  • Tracks: fix semaphore red bug when press play and no compilation in background done.
  • Tracks: Report when there is a sound problem (sometimes the sound core library is not able to have a free sound line to use) when playing the tune.
  • Player: fix track repetition command errors.
  • Player: fix note transpose for instrument.

download: sourceforge.net

DirMaster v2.1 from Style

February 1st, 2009 No comments

 

DirMaster is a Windows-based GUI tool useful for the management of common (and uncommon) emulator formats (such as .d64, .d81, .t64, etc) as well as native archival formats (such as .arc, .sda, .lnx, etc).

New in this version:

  • .t64 *write* support.
  • .t64 “Run In” support.
  • disk/archive content preview on file open dialog.
  • remembers window location/size between launches.
  • cross linked sector check.
  • “Run In” can now operate from a transient disk or tape image; this creates a temporary image which is passed to the chosen emulator; temp images are deleted when DirMaster exits.
  • configurable character replacements for exported file names.
  • and various other user interface tweaks and bug fixes.

source: style64.org

SHO-FLI Converter – (C) 2009 Algorithm / Algotech

January 29th, 2009 No comments

SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.

It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in.  Plus there does not seem to be any converters released.

download: noname.c64.org

Physical Drive Image Creator v0.9.1

January 10th, 2009 1 comment

74521Physical Drive Image Creator V0.9 is freeware Win32 tool which allows you to create full backup of your physical media (CF, hard disk drive) into an image file (raw data image) which can be used in the VICE (WinVICE) C64 emulator with enabled IDE64 card support.

Of course, you are not limited to IDE64 media. The image can be later restored back to physical media.

download: noname.c64.org