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Posts Tagged ‘sd2snes’

SD2Snes Firmware v0.1.5 released

November 19th, 2012 No comments

It was released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom) by Ikari. The upgrade instructions can be found here.

Changelog:

  • Menu: Files are now sorted by their entire file name instead of the first 20 characters only.
  • Menu: Ignore input from non-standard controllers (Super Scope, Mouse etc.)
  • SPC player: fix soft fade-in (first note cut off) on S-APU consoles (1CHIP / some Jr.)
  • More accurate BS-X memory map.
  • Correctly map SRAM larger than 8192 bytes (HiROM) / 32768 bytes (LoROM), fixes Dezaemon, Ongaku Tsukuuru – Kanadeeru
  • Minor memory access timing tweaks (should help with occasional glitches on some systems)

Download: SD2Snes Firmware v0.1.5 (1245)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

SD2Snes Progress update

October 21st, 2012 No comments

Ikari want to make a bit of clarity of the future of the SD2Snes interface.

Directly from the SD2Snes Homepage:

Progress update & (rough) road map:

In the past weeks, amongst a number of smaller feature requests, I’ve been getting a lot of questions about SuperFX progress. I’ve even seen rumors spread about SuperFX support being cancelled. This is not the case.

SuperFX is the most complex core to implement to date, and it even took me several months to complete Cx4 support. That was before the public release of sd2snes, however, so less people noticed. Rest assured that SuperFX support is still in progress. It will take at least the rest of this year though.

To me, having existing features working properly takes priority. That’s why I’m addressing reported bugs and also minor feature requests which have been in the queue for quite long in parallel to working on SuperFX. I expect there to be 1-2 more releases before SuperFX support is introduced in v0.2.0, not counting critical bug fixes should need for them arise. Since people seem to get annoyed at my love for the Satellaview I’ll put off further work on that until after SuperFX.

There will be a v0.1.5 release shortly, which supports large SRAM properly, fixes sorting of long directory entries, fixes a glitch in SPC playback with S-APU consoles, works properly with non-standard controllers plugged in (e.g. Super Scope), and has more faithful BS-X memory mapping (<- actually finished a couple of weeks ago).

v0.1.6 will probably introduce proper SuperCIC support (allowing to select 50/60Hz from the menu) and maybe rudimentary cheat code support (ROM patching only). Both might be delayed to v0.2.0.

Keep in mind that while I’m continuing work on SuperFX support it helps do something else now and then.

source: sd2snes.de

Categories: Hardware, News & Rumors, Today

SD2Snes Firmware v0.1.4a released

July 16th, 2012 No comments

It was released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom) by Ikari. The upgrade instructions can be found here.

Changelog:

  • Fix DMA initialization in the menu (could cause sprite corruption in some games)

Download: SD2Snes Firmware v0.1.4a (1117)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

SD2Snes Firmware v0.1.4 released

July 10th, 2012 No comments

It was released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom) by Ikari. The upgrade instructions can be found here.

Changelog:

  • SPC Player (contributed by necronomfive/blargg)
  • System Information screen now shows CPU/PPU revision (contributed by necronomfive)
  • Satellaview: basic data transmission packet support (makes some more games boot, thanks to LuigiBlood for assistance and sample data packets)
  • Number of supported files increased to 50000 per card / 16380 per directory.
  • Slight speedup of menu text rendering.
  • Reduce load time of menu.
  • Adjust Cx4 timing to be more faithful (Mega Man now defeats the boss in attract mode in Mega Man X2)
  • adapt ROM mirroring size to file size if header information is invalid (fixes Super Noah’s Ark 3D, possibly others)
  • MSU1 interface changes suggested by byuu:
    • Data offset 0 and audio track 0 are automatically requested on reset. This causes the busy flags to become 0 shortly after reset/startup.
    • $2000 bit 3 is now “audio error”, becomes valid after “audio busy” -> 0 set when an error occurred while preparing playback of the requested audio track write LED stays on when SRAM content changes constantly.
  • Fixes:
  • fix empty save files on FAT16 / incorrect free cluster count on FAT32.
  • correct directory sorting (force parent directory at top of list)
  • fix text corruption when entering a directory with a scrollable name.
  • fix files/dirs count in system information.
  • make ‘sd2snes’ directory hiding case-insensitive.
  • improve DAC I²S timing.
  • fix occasional palette corruption in menu.
  • fix SD clock glitch on ROM loading (occasional glitches/crashes)
  • fix memory write timing on ROM loading (occasional glitches/crashes)
  • fix SPI timing (ROMs not loading; System Information not working)
  • properly synchronize SNES control signals (occasional glitches/crashes)
  • fix floating IRQ output (occasional glitches/slowdowns)

Download: SD2Snes Firmware v0.1.4 (1093)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today