Island of secrets V1.1

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Words understood:

get, take, go, give, drop, leave, eat
drink, ride, open, pick, chop, chip
tap, break, fight, strike, attack, hit
kill, swim, shelter, help, scratch
catch, rub, polish, read, examine, fill
say, wait, rest, wave, info, quit

apple, egg, flower, jug, rag, parchment
torch, pebble, axe, rope, staff, coal
flint, hammer, canyonbeast, loaf, melon
biscuits, mushrooms, bottle, water, wine
sap, boat, chest, column, stone
trapdoor, villager, liquor, swampman
sage, books, roots, wraiths, cloak
omegan, snake, logmen, scavenger, median

north, south, east, west, up, down,
in, out

xsave, xload

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Unfortunately, some events occur randomly in this adventure, therefore
it's impossible to write a full step-by-step solution.

It would be possible, of course, to "xsave" when random events can occur,
and "xload" if they do so differently than in the solution. However, this
is only truly necessary in very few special cases. Most times, the
situation can be recovered.

If you're randomly transported to different places by the logmen, for
instance, you can just use the map to navigate back to where you needed to
go. If your items are stolen, they can always be found at the logmen's
place, so you can go there and recover them.

If you're locked in the storeroom, you can escape as follows: open
trapdoor, go down. This takes you to the "swimming in the poisonous
waters" subroutine. Keep swimming northwards (n) to have the highest
chances of making it out alive (incidentally, this also applies if you
attempt to swim on your own - the Island of Secrets can't be reached by
swimming).

Remember to keep your strength high, by eating and drinking. You should
keep your strength above 50 at all times, otherwise Alphan will randomly
drop objects. Once on the Island of Secrets, your strength should be kept
above 80 (or even above 100 if possible), and the sum of strength and
wisdom should be kept above 180. This is useful to avoid bad consequences
from meeting Omegan or the ghosts of the well of despair.

The verb 'give' is used with only the object to give; you will be asked
whom you want to give the object subsequently. In this solution, this is
written as if you were supplying two commands, like this: "give apple,
snake".

The numbers in parentheses refer to the number of the location you should
be at, so that you can use the map to make sure you're on the right track.
This will also be useful in case some random event transports you
elsewhere.

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(your adventure begins 'on a leafy path')

s, e, e, s, (45) take apple, give apple, snake, w, take loaf, take bottle,
open chest, take rag, take hammer, e, s, e, s, e, (67) take flint, w, n,
w, n, n, w, w, w, w, s, (41) take jug, fill jug, n, e, e, n, w, n, w, s,
(21) take mushrooms, take parchment, n, e, e, e, e, (15) rub stone, rub
stone, take pebble, w, s, w, s, e, e, s, s, w, w, (53) take axe, s, s, w,
w, (71) scratch sage, take flower, e, e, e, e, (75) give water, villager,
take staff, e, e

(from this point onwards, when you first see the swampman, do as follows
before proceeding: "give jug, swampman")

(77) break roots, take sap, e, e, e, (80) take coal, w, w, n, n, (58)
break column, take chip, e, e, take biscuits, s, w, w, s, w, w, w, w, w,
n, n, w, s, (62) take rope, n, n, take melon, take wine, e, n, n, e, n, n,
(now go east and west until you meet a canyonbeast: you can meet one at
location number 4 or 5), catch canyonbeast, (if you're in the corral, go
west to the carnivorous tree, loc. 4), s, s, e, (25) ride canyonbeast, e,
s, s, take egg, n, n, w, w, w, s

(make sure you haven't lost any object; if needed, go back where you
dropped them or at location 42 if they were stolen. Then, in location 33
or 73, wait until the boatman shows up, and don't forget to eat and drink.
When you meet the boatman, proceed as follows. You can't go back, so now
is a good time to save your game!)

go boat

(you are taken to the Island of Secrets, location 57: keep your strength
high!)

n, say stony words, n, n, take torch, e, wave torch, s, give chip,
scavenger, give flower, scavenger, say remember old times

(the scavenger becomes Median, who follows you from this point onwards)

e

(now you are told "you are in here", and exits are random; keep going
north until you succeed. If you enabled the "visible exits" cheat, and
find that you can go east, then go east, north, and west. You should be at
the "well of despair", and you should keep your strength above 80, even
above 100 if possible)

n, n, e, (10) leave egg, leave coal

(now, in order to complete the adventure, Omegan must be in the sanctum.
If he's not, try to "take cloak": this will fail, but Omegan will come to
defend his property ;)

give pebble, median, hit flint, break staff

(congratulations, you have solved "Island of Secrets"! :)
