
                             DEMON STALKERS
                               The Manual


                         - Table of Contents -

Death in Doomfane
Getting Started
  MAIN MENU OPTIONS
  GAME CONTROLS
  ARTHUR'S MAGICAL CYPHER
Playing Demon Stalkers
  HEALTH
  ATTRIBUTES
  ITEMS
  MONSTERS
  THE DUNGEON
The Construction Set (Editor)
  OPTIONS
  CLEAR
  VIEW
  DISK
  OBJECTS DISPLAY
  EDITING WINDOW
  LOCATOR BOX
Using the Construction Set (Editor)
  CHOOSING A SECTION TO EDIT
  PLACING WALLS
  PLACING OBJECTS
  CHARACTER PLACEMENT
  EDITOR ICONS AND KEYBOARD SHORTCUTS
  ADDITIONAL KEY COMMANDS
  OBJECTS
Tips for Advanced Demon Stalkers
  PLAYING THE GAME
  DUNGEON CONSTRUCTION


Death in Doomfane

Danger and death threaten your kingdom in the form of Calvrak, a
vicious, hideously evil, and remarkably ugly entity.  Calvrak was
awakened from its stasis during the construction of the one hundred
level dungeon it now inhabits.  You drew the short straw--now it is your
job to find Calvrak and destroy it.  Use the many clues and hints you'll
find in the dungeon to accomplish your task.

Each level is fraught with traps, treasures and, as you would expect,
dangerous monsters.  Explore the dungeon alone or with a partner.  Each
player is equipped with the latest in crossbow technology.  Your weapons
are always loaded and ready to fire a bolt.  Now if you're ready to hack
and slay, greedily collect treasure, and generally wreak some serious
havoc--read on!


Getting Started

Before starting _Demon Stalkers_, you should make a backup copy of your
scenario disk.  You can play _Demon Stalkers_ from the original
scenario disk, but this is not recommended.  Use the following steps to
copy your disk:
1. Remove all cartridges and disconnect any printers or modems.
2. Turn on your computer, monitor and disk drive.  C128 users enter C64
   mode.
3. IMPORTANT: Place a write-protect tab over the notch on your original
   scenario disk before you copy the disk.
4. You will need a blank disk to copy your scenario disk.  Insert the
   program side of your disk and type LOAD "COPY",8,1 to use the
   copy/formatting program included on your disk.  Do not use
   FastLoad(TM) to copy your disk.
5. The PROGRAM MASTER disk is side 2 of your game disk, the ORIGINAL
   SCENARIO disk is side 1 of your game disk, and the SCENARIO COPY disk
   is your blank disk.  Follow the prompts until your copy is complete.
NOTE:Do not turn off your disk drive at any point during the game as
   this will erase certain vital information stored in the drive RAM.

When your backup is complete, you're ready to start the game.  Use the
following steps:
1. Turn off the computer and remove all cartridges.  Disconnect any
   printers or modems.
2. Insert the _Demon Stalkers_ program master disk in the drive.  When
   asked to insert your scenario disk, insert the *copy* of your
   scenario disk.  Always play from a *copy* of the scenario disk.
3. Plug joystick into port 2 to play a single-player game.  Use both
   ports for a two-player game.
4. Turn on your computer.  C128 users enter C64 mode.
5. Type LOAD "EA",8,1 and press RETURN.
6. Hit any key during the title screen to exit to the Main Menu.

MAIN MENU OPTIONS
Use the function keys to choose the following options from the Main
Menu:

F1 One player game.
F3 Two player game, in which both players are in the dungeon at the same
   time.  The second player uses a joystick in port 1.
F5 Enters the construction set (editor) where you can create and modify
   your own game levels.
F7 Loads a previously saved game from a scenario disk.

GAME CONTROLS
Commodore Key    Magic spell key for player 1.  Activates a death scroll
                 (see "Objects" in the Construction Set section) held by
                 the player.
CRSR up/down     Magic spell key for player 2.  See above.
Joystick         Controls player movement.  Player one uses a joystick
                 in port 2.  Use another joystick in port 1 for
                 two-player games.
Joystick Button  Fires your crossbow.
S                Pauses game (press again to resume play) and provides
                 the following options:
F1               Surrender.  The first time you choose this option on
                 any level, all the doors on that level disappear.  A
                 second use of this option restarts the character at the
                 beginning of that level.  Using this option causes a
                 decrease in strength, armor and magic points.
F3               Quit the current game and return to the Main Menu.
F5               Saves the game to your scenario disk so you can
                 continue later at the beginning of the same level.
                 Note:  You can only save one game per disk.
See the Construction Set secton for editor keyboard shortcuts.

ARTHUR'S MAGICAL CYPHER
You must use Arthur's Magical Cypher to find the password that will
allow you access to lower levels.  Line up the first word on the outer
wheel with the second word on the inner wheel.  Type in the password
that appears in the third, innermost window on the wheel.


Playing Demon Stalkers

The following sections describe the various game aspects:

HEALTH
This is the most important value in the game.  Health indicates how much
more damage you can sustain before dying.  Unless you have a Staff of
Life (see Construction Set section), you die and the game ends when your
health reaches zero. (In a two-player game, the player who is left can
continue playing.) Replenish your health by picking up food.  Some foods
increase your health more than others.  Some food is poisoned, so eat
cautiously.  Being hit by any monster or by a mage's fireball decreases
your health.  Also beware of the deadly Slow Death curse, explained
later.

ATTRIBUTES
Each player starts the game with four units of strength, armor and
magic.  The status of each attribute appears under its icon.

The helm symbolizes your armor attribute, the belt your strength
attribute, and the wand your magic attribute.

These attributes decrease over time, and increase with the discovery of
various relics.  Strength determines how much damage you cause with each
of your attacks.  Your magic attribute determines how effective your
death scrolls are.  The armor attribute indicates how much protection
your armor provides.

ITEMS
Each level contains many different objects.  Each object has its own
function.  (See the "Objects" section of the Construction Set for
further details on each object.)  Move your character over an object to
pick it up.

MONSTERS	
There are five different types of monsters in Doomfane.  Every monster
behaves differently.

THE DUNGEON
There are 100 levels in the dungeon, each progressively more difficult.
You must find and defeat Calvrak to complete the game.  Some levels have
a goal which you must complete before you can descend to the next level.

Before you descend the chute to the 100th level, save level 99 to your
scenario disk.  You cannot save on the lowest level.  You may ascend
stairs.  The level to which you return will be as you left it, except
that monsters (but not their generators) are regenerated, and broken
walls are restored.

Hints for beginners:  On level one, if you wander around long enough you
will find the stairs leading down, but to assist adventurers new to the
dungeon, we have built the walls in the shape of arrows.  Follow these
arrows to find the down stairs.  On level two, don't shoot the snappers.
To complete level two you must use every set of stairs on levels one and
two.  This is a sample of the multi-level puzzles unique to Demon
Stalkers.


The Construction Set (Editor)

Use the construction set to create and modify new dungeon levels or to
preview levels you haven't yet played.  (You cannot modify the Demon
Stalkers scenario disk.)  Use the joystick to select options.  The Main
Menu is displayed at the top of the screen.  See next page for Main Menu
options.  Move the hand to highlight the menu option you want to select.
Press the button to select the highlighted option.  Design dungeon
levels on a graph like the one shown below.

[GRAPH WITH COLUMNS NUMBERED 0-20, ROWS NUMBERED 0-11]

OPTIONS
- Colours         Changes screen colors.  Hold down the button and move
                  the joystick right or left to scroll through the color
                  choices.  Release the button to make selection.
- Tiles           Alters the pattern of the floor.  Hold down the button
                  and move the joystick left or right to scroll through
                  the pattern choices.  Release the button to make
                  selection.
- Level Title     Names the levels you create.
- Monster 1 or 2  Selects and sets the characteristics of the two types
                  of monsters chosen for that level.  To select, hold
                  the button down and move the joystick left or right.
    Speed           Slow, medium or fast.
    Damage          1-14 points of damage inflicted per hit.  Monster
                    color changes to reflect the monster's ferocity,
                    from white monsters (easy) to dark blue monsters
                    (look out!).
    Health          The amount of damage this monster can endure before
                    it is killed.  This can range from 4-48 points.
    Type            Rats, mad mages, ghosts, dervishes or snappers.
                    (See "Vortex" in the "Objects" section for more
                    information on mad mages.)
- Set Goal        (Optional.)  Select a goal for each level.  If a goal
                  is set, you must complete it before you can descend to
                  the next level.  Define the goal to find all of one or
                  more of the following:  artifacts, amulets, chests,
                  relics or scrolls.
- Random Items    Randomly replaces objects with blank spaces or
                  monsters, and replaces monsters with blank spaces,
                  during play.
- Wrap Around     Allows you to leave from one side of the level, and
                  re-enter through the opposite side.
- Editor Sound    Turns on/off the audible signals you hear whenever you
                  change or place items.
- Play Level      Play test the level.  Your character starts the level
                  in whichever square was last in the editing window.
                  Return to the editor by pressing S to open the Pause
                  Menu, then press F3 to abort the game, and then select
                  F5 to re-enter the editor.
- Play Game       Starts the game.

CLEAR
- Restore   Removes the changes you've made since you loaded or last
            used the Preserve option.  Any changes made since preserving
            will be lost.
- Preserve  Preserves the current state of the level.  Restore does not
            affect changes that have been preserved.  Levels being
            edited are automatically preserved when you load a new level
            from disk or use the Clear function.
- Clear     Clears all objects from the level.

VIEW
Allows you to view the entire level.  Move the joystick to view
different sections of the level.

DISK
- Set Level    Type in the level number you want to edit.
- Save Level   Saves the current level to the formatted disk (up to 99
               different levels may be saved on a single diskette).
- Load Level   Loads the level number entered in the Set Level option.
- Format Disk  Formats a disk on which you can save the levels you
               create.  You *must* use the format disk command to save
               any levels you create and modify--you cannot save these
               levels on your scenario disk.

OBJECTS DISPLAY
The left side of the Construction Set screen shows icons of the various
objects you can place in the level.

EDITING WINDOW
To the right of thwe Objects Display is the Editing Window.  Use this
window to place objects and walls, and to move from one section to
another.  The section you are editing is outlined by the blinking box.
Place walls to correspond with the edges of the blinking box.

LOCATOR BOX
Under the Editing Window is the Locater Box.  The black dot inside the
Locater Box represents your position within the level.  The X and Y
values are your coordinates.  X ranges from 0-20 (horizontal) and Y
ranges from 0-11 (vertical).


Using the Construction Set (Editor)

Use the Options Menu to choose the general parameters of the level.
Then use the following instructions to place objects and walls:

CHOOSING A SECTION TO EDIT
1. Use the joystick to move the hand near the Editing Window.  Place the
   hand just outside the blinking box to avoid altering the placement of
   an object inside the box.
2. Hold down the button.
3. Move the joystick toward the section you want to edit.
4. Release the button when you arrive at the section you want to edit.

PLACING WALLS
1. Choose a section to edit.
2. Move the hand to touch the edge of the blinking box where you want to
   place a wall.  The edge changes color.
3. Hold down the button until the hand changes color.
4. Keep the button depressed and move the joystick left or right to
   scroll through the various wall choices: blank, solid wall, breakable
   wall, door, or one-way doors.
5. Release the button to select a wall style.

PLACING OBJECTS
Joystick: 1. Choose a section to edit.
          2. Move the hand to the center of the blinking box.
          3. Hold down the button until the hand changes color.
          4. Keep the button depressed.  Move the joystick left or right
             to scroll through the various objects to be placed.
             Release the button to make your selection.
Keyboard: 1. Choose a section to edit.
          2. Press the key that corresponds to the object you want to
          place.  (See following page.)

CHARACTER PLACEMENT
The program uses a predetermined set of rules to set the character's
starting position in a dungeon.  You should take these rules into
consideration when designing your own levels.

1. If characters exit a level by going *down* stairs, they will start on
   the next level at a position based on one of the following criteria:
   A) *Up* stairs directly below the exit point of the last level.
   B) The first set of *Up* stairs found on the new level, searching
      from the upper-left corner of the level to the lower-right corner.
   C) A blank square directly below the exit point of the last level.
   D) The first blank square found on the new level, searching from the
      upper-left corner of the level to the lower-right corner.
   E) If the program can't find a suitable starting point, it will load
      the next level and attempt to find a starting point there.
2. If characters exit a level by going *up* stairs, the above criteria
   also apply, but A and B will search for *down* stairs instead of
   *up*.
3. If characters go *down* pits, then the program uses criteria C, D,
   and E.
4. The starting point for level 1 is location X-19, Y-1.
5. When playtesting a level, the program will attempt to start your
   characters at the location shown in the editor window at the time you
   left the editor.

EDITOR ICONS AND KEYBOARD SHORTCUTS
CHEST      1 KEY                      CHUTE      A KEY
RELICS     2 KEY                      BELL       S KEY
SCROLL     3 KEY                      VORTEX     MONSTER 1--D KEY
STAIRS     DOWN--Z KEY                           MONSTER 2--F KEY
           UP--X KEY                  DIAGONALS  LEFT SOLID--C KEY
FOOD       Q KEY                                 RIGHT SOLID--V KEY
AMULETS    W KEY                                 LEFT VULNERABLE--B KEY
KEY        E KEY                                 RIGHT VULNERABLE--N KEY 

Note:  Vulnerable diagonals can be destroyed by crossbow fire.

ADDITIONAL KEY COMMANDS
MONSTER 1  G KEY
MONSTER 2  H KEY
Use these keys to place single monsters on the level.

OBJECTS
Keys       Opens doors and locked chests.  All two-way doors require
           keys to open them, so carry as many keys as you can. (One-way
           doors do not require keys.)  Once you use a key it
           disappears, so you must constantly replenish your supply of
           keys.
Food       Increases (or decreases, in the case of poisoned food) health
           points.  Available food types are banquet, elf cakes, bread
           and water, and poison.
Monster 1  The first monster you selected from the OPTIONS menu.  Select
           monster 1 or Monster 2 to place individual monsters in the
           level.
Monster 2  The second monster you selected from the OPTIONS menu.
Sewer      The source of all rats except those placed individually under
           the Monster 1/Monster 2 options.  You cannot destroy sewers.
Vortex     The source of all the non-rat monsters except those placed
           individually under the Monster 1\Monster 2 options.  You can
           destroy vortexes with crossbow fire or a death spell.  When
           you choose a mage vortex you must also set the frequency with
           which Fanatical Mad Mages emerge from the vortex.  Choose
           from 0 to 7 (never to nearly always).  Fanatical Mad Mages
           are the deadliest monster type.

Relics     Helm of Defense  Increases your Armor attribute.
           Warrior's Belt   Increases your Strength attribute.
           Magician's Wand  Increases your Magic attribute.

Scrolls    Scrolls A, B and C  Displays the text you entered while in
                               the construction set mode.  They have no
                               magical properties.  You may have 3
                               different text scrolls per level.  Each
                               scroll may contain up to two lines of
                               text.
           Death Scroll        Destroys monsters and vortexes.
           Slow Death Curse    Continues to drain health points until
                               you leave the level.
           Score Bonus         Doubles all scores you receive during the
                               next thirty seconds of play.
           Open all Doors      Opens all two way doors on the level.

Amulets    Note: an amulet's effect lasts less than thirty seconds.
           Wall Walking  Lets players pass through walls.
           Invisibility  Become invisible to all monsters.
           Extra Speed   Run faster.
           Paralysis     Paralyzes the player.

Bells      Note:  A bell's magical effect lasts less than thirty
           seconds.
           Time Stop  Stops all monsters and vortexes.
           Confusion  Makes all monsters wander around aimlessly.
           Summoning  Draws all monsters towards the bell.
           Fear       Causes all monsters to run away from you.
           Enrage     Bauses all monsters to move faster.

Chests     Locked    Requires a key to open.  Use this option in
                     addition to any other options.
           Treasure  Contains gold and jewels.
           Scroll    Contains the scroll you select.
           Relics    Contains the relic you select.
           Key       Contains a key.
           Amulet    Contains the amulet you select.
           Food      Contains the type of food you select.

Artifacts  Sword of Slaying   Adds two to your strength attribute and
                              raises your minimum strength to six.
           Magic Shield       Adds two to your armor attribute and
                              raises your minimum armour attribute to
                              six.
           Ring of Willpower  Adds two points to your magical attribute
                              and raises your minimum magic attribute to
                              six.  Protects you from being taken over
                              by Calvrak's will on the 100th level.  (If
                              you are taken over, your joystick will not
                              respond properly to your commands)
           Staff of Life      Resurrects any player once.  The staff
                              automatically resurrects the dead player
                              and disappears.  Only one Staff of Life
                              can be carried by a player at a time.


Tips for Advanced Demon Stalkers

PLAYING THE GAME
- Parts of Arthur's journal are found on some levels of the dungeon.
  This journal contains important clues about Doomfane.  You can gain
  extra health points by correctly answering questions about Arthur's
  quest.
- Quickly pass by or over sewers.  They cannot be destroyed by crossbow
  fire or death spells.
- In two player games, stand and shoot side by side whenever the
  corridors are wide enough.
- Don't wake snappers!  Most levels can be completed without disturbing
  them.
- Kill monsters first.  *Then* go for the treasure.  If the treasure is
  trapped with an amulet of paralysis, you will be glad you did.
- Use your death scroll immediately when you see dervishes approaching.
  These monsters will steal it anyway... use it or lose it.
- In two-player games, each player should specialize.  Let one player
  pick up all the belts and helms and do most of the fighting.  Player
  two can grab all the wands and scrolls to become a powerful magic
  user.
- Slow death scrolls drain your health until you exit the level.  If you
  pick one up, get out of there *fast*.
- Some items keep ghosts imprisoned.  Watch what you grab when ghosts
  are around.
- The darker the monster, the more damage it can do.  Don't go wading
  into hordes of dark blue mages!

DUNGEON CONSTRUCTION
- Place some fast dervishes near the entrance to a level if you want
  your player to start the level without keys or scrolls.
- Create some panic.  Give a player a Slow Death curse on a level with a
  hidden goal.
- Create more panic.  With the right combination of colors and tiles,
  you can place an invisible vortex.
- Put mages behind vulnerable walls and give your players a sporting
  chance to get past-- *if* they move fast enough!
- Don't always go for the hack and slay approach.  Too many monsters
  just make a level tedious.  Invent a good satisfying puzzle, with
  fewer (maybe nastier) monsters.
- Use the Preserve and Restore functions as you edit to keep a copy of
  your level in memory, so you can *undo* changes that you don't like.


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Warranty Information.  If you are having any problems with the product,
we are happy to help.  Please address all correspondence to Electronic
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(415) 572-ARTS.
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         SOFTWARE COPR. 1987 MICRO FORTE.  ALL RIGHTS RESERVED.
       MANUAL BY T. L. THOMPSON, DAVID K. SIMERLY AND TIM LITTLE
           COPR. 1987 ELECTRRONIC ARTS.  ALL RIGHTS RESERVED.

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