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                         BRILLIANT MAZE (V1.1)

               A 16K cartridge game for the Commodore 64
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GAME OBJECTIVE

Your mission is to guide our little, green hero through the maze and
collect the four diamonds. You will be awarded 750 pts for each
diamond collected.

When all diamonds have been picked up, an EXIT wil open in one of the
corners of the maze. Escape through this exit to reach the next level.

One or two arrows will appear on screen to guide you to the currently
closest off-screen diamond, or to the location of the maze exit.

Avoid all enemies (the evil Maze Protectors), because a too close
encounter with them will cost you one of your three precious lives.
An extra life is awarded at 20000 pts.

Some useful tools will appear at random locations in the maze:

    - Pick up a TAR BARREL to be able to create tar pits, which will
      slow down enemies passing through them. Your score will increase
      when an enemy gets slowed down by a tar pit.

    - If you pick up an E.M.P. TOOL, you may generate electromagnetic
      pulses which temporarily stun and confuse the enemies.

    - Pick up a SHIELD TOOL to be able to generate a temporary shield,
      which will allow enemies to pass straight through you without
      causing any harm.

    - The SPEEDx2 tool will give you a temporary boost in movement
      speed, allowing you to outrun the enemies.

Some levels contain TELEPORTS and TRAMPOLINES, which you should make
use of to avoid enemies and to reach otherwise inaccessible parts of
the maze.
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GAME CONTROLS

Use a joystick in port two to move left, right, up and down.

Press the fire button to use a tool (e.g. drop tar or initiate an
E.M.P.) or to jump over a wall when positioned on a trampoline.
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VERSION HISTORY

V1.1:
The game now has continuous movement of the player object, making it
easier to turn corners. It's possible to stop the current movement by
briefly pushing the joystick in the opposite direction.

The SPEEDx2 tool was added, and some of the levels were changed.


V1.0:
Initial version submitted to the "C64 16KB Cartridge Game Development
Competition 2014", organised by RGCD (http://www.rgcd.co.uk/).
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CREDITS

Game design, programming and graphics by Geir Straume.
Music, sound effects and Music/FX player by Sean Connolly.


Copyright (C) 2015 Geir Straume and Sean Connolly
