QUOD INIT EXIT


INTRODUCTION

Everybody has their own philosophy of life. Zampo's is: "Whatever goes in, comes
out". There's no changing our dear friend's mind. You care about him, and so you
tried in all possible ways.

"C'mon, don't over do it!" - you told him. And he answered: "No worries:
whatever goes in, comes out".
Some other time you tried with "You can't think about that - and only that - all
the time", yet the reply you got was always the same: "No worries: whatever goes
in, comes out".
Going for a dramatic "It will kill you!" only succeeded in making the inevitable
"No worries: whatever goes in, comes out" resound even more profoundly in your
ears.
The last time you tried, he stared back at you, spoke those foolish words once
again, strengthened the blow with "Remember." and finally added, with all the
solemnity of a Roman emperor: "QUOD INIT EXIT".

"If you can't beat them, join them", they say. And, indeed, there's nothing
else you can do. So now you're by his side in his ravenous quest...


GETTING STARTED

The game has been designed for PAL machines; however, it should run also on NTSC
machines (but faster).
Put the D64 image on the desired media, and load and run the game as per usual.
The game supports both joystick (port 2) and keyboard input.


CONTROLS - TITLE SCREEN

joystick keyboard action
[FIRE]   [SPACE]  start new game


CONTROLS - GAME

joystick keyboard action
[UP]     [W]      jump
[LEFT]   [A]      move left
[RIGHT]  [D]      move right
[FIRE]   [SPACE]  turbofart / exit pause screen / exit game over screen
         [F1]     pause
         [F7]     abort


CONTROLS - HISCORE SCREEN

joystick keyboard action
[UP]     [W]      select previous letter
[DOWN]   [S]      select next letter
[LEFT]   [A]      pass to character on the left
[RIGHT]  [D]      pass to character on the right
[FIRE]   [SPACE]  confirm and exit


HUD

The HUD is displayed in the bottom-center of the screen, and shows (from left to
right):
 * the current level;
 * the points countdown;
 * the belly satisfaction level;
 * the toilet roll indicator;
 * the turbofart indicator.


GAMEPLAY

Each level starts with Zampo located in the center of the play area, which is
made of a number of platforms arranged in a unique way.
Food, drinks, poison vials, toilet rolls, and toilets zip across horizontally on
the platforms.
Catching a food/drink item increases the belly satisfaction level by 1 snout.
Catching a poison vial decreases the belly satisfaction level by 1 snout, but
also awards the turbofart, which allows Zampo to dash briefly.
Catching a toilet roll is necessary to let Zampo catch the last food/drink item.
When the belly satisfaction level is maxed out, a toilet zips across on a
platform other than the one which Zampo is on. Zampo has to catch it before it
disappears in order to complete the level. If the toilet is missed, the game is
over.
The belly satisfaction level decreases constantly (the higher the level, the
faster the decrease rate). If it depletes entirely, the game is over.


TRIVIA

QUOD INIT EXIT is based on a very complex joke among the author and a circle of
his friends. When the first version was completed, it was given as a birthday
present to the guy who invented "Tutto ci che entra, esce" (the Italian
equivalent of "Quod init, exit", which, in turn, is the Latin for "Whatever goes
in, comes out").


EPILEPSY WARNING

QUOD INIT EXIT might cause problems to people subject to epilepsy. If you
experience any symptom of sickness while using it, STOP IMMEDIATELY, and consult
a doctor and/or take the appropriate treatment.


DISCLAIMER

QUOD INIT EXIT is provided without any guarantee. USE AT YOUR OWN RISK.


RESTRICTIONS

Any use for profit is PROHIBITED.


CREDITS

Simone Bevilacqua - idea/code/graphics/manual
Richard Bayliss - music


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qie@retream.com
www.retream.com
 2016 RETREAM
