SEARCH FOR THE NETHER REGIONS
by Gareth Pitchford
Electric Storm Productions
Spectrum 48

This is quite a good game, written with some humour, though many of the 
references are somewhat dated and unfamiliar to those not British.

You need to find Jeremy's fabled camcorder which lies in the heart of the 
Nether Regions.

Part 1:

INVENTORY (you have money), EXAMINE MONEY (2 wibbles), N, EXAMINE JUNK, 
TAKE PUNCH, EXAMINE CARPET, LIFT CARPET, TAKE NEWSPAPER, READ NEWSPAPER 
(you get a coupon), EXAMINE COUPON (for an elephant), DROP NEWSPAPER, 
EXAMINE CEILING, EXAMINE SOCKET, UNSCREW BULB (it's in working order), E, 
EXAMINE WINDOW, TAKE ROLL, W, W, EXAMINE MAN, LIFT MAN, TAKE TRAY, EXAMINE 
TRAY (dull), E, S, S, E, S, EXAMINE JUNK, TAKE CHISEL, N, E, EXAMINE WALL, 
CHISEL WALL (you get a brick), W, DROP CHISEL, W, S, S, EXAMINE TABLE, 
TAKE CAGE, EXAMINE CAGE (there are two parrots and a shiny object), 
EXAMINE PARROTS (fierce), TAKE OBJECT (you can't), N, N, W, W, SAY HELLO, 
EXAMINE PIANO (it has a slot for a music roll to be inserted), MAKE HOLE 
IN ROLL, DROP PUNCH, INSERT ROLL, EXAMINE PARROTS (they are listening to 
the music), TAKE OBJECT (you get seeds as well), EXAMINE OBJECT (might be 
valuable), DROP CAGE.

GO E, EXAMINE WALLS (you see a barometer), EXAMINE BAROMETER (the needle 
is pointing to 'Sun'), E, E, E, N, N, N, N, E (you can build up cash), 
EXAMINE COUNTER (the man needs a deposit), SELL BRICK, EXAMINE MONEY (32 
wibbles), W, N (the hinges are rusty), W, N, SAY HELLO, BUY OINTMENT, S, 
W, N, SELL OBJECT (you get a pawn), EXAMINE PAWN (chess piece), EXAMINE 
MONEY (167 wibbles), S, E, E, S, E, SAY HELLO (trunks cost 200 wibbles), 
BUY ELEPHANT (it will be in your cottage soon), W, S, S, S, W, W, W, W, 
BUY COCKTAIL, DRINK COCKTAIL (you have a glass and an olive), SQUEEZE 
OLIVE (you have some olive oil), E, E, E, E, N, N, N, N, OIL DOOR, N, 
EXAMINE WALLS, EXAMINE FRAME, LIFT PICTURE (you can't), OPEN FRAME, TAKE 
MAP, EXAMINE MAP (of the mountains), S, S, S, S, S, S, EXAMINE WALLS

EXAMINE COAT, LIFT COAT, TAKE COAT, WEAR COAT, PLANT SEED, N, W, W, W, 
TURN NEEDLE, E (it's too wet to go out), TURN NEEDLE, E, E, E, S (you see 
a plant), CLIMB PLANT, EXAMINE WINDOW, E, EXAMINE WALL (you see a switch), 
PRESS SWITCH (nothing happens), EXAMINE CEILING, EXAMINE SOCKET, OPEN BULB 
(you get the broken bulb), DROP BROKEN BULB, INSERT WORKING BULB, PRESS 
SWITCH, E, EXAMINE CHEST, OPEN CHEST (it won't open), RUB CHEST, OPEN 
CHEST (you get a lamp), EXAMINE LAMP (magic), W, W, DOWN, N, N, E, EXAMINE 
POLICE (police are numbered in case they get lost), W, N, E, SAY HELLO 
(special offer on cases), BUY CASE, EXAMINE CASE (contents – mistaken 
identity), W, N, N, W, W, W, W, S, TAKE VASE, N (you are stopped by a 
policeman).

OPEN CASE (the policeman leaves), E, E, N, PAWN VASE, EXAMINE MONEY (152 
wibbles), S, E, E, S, S, S, S, W, W, N (you see an elephant), CLIMB ON 
ELEPHANT, S, E, E, N, N, N, N, W, W, W, W, N, EXAMINE TRACK (you get a 
stone), N, READ SIGN, IN (the elephant wanders off), E, N, EXAMINE 
STATUETTES, N, EXAMINE TELESCOPE, LOOK THROUGH LENSES, OPEN LENSES, ENTER 
HOLE (you are before the Wizard's castle), READ SIGN, N, N, W (you see 
markings), HOP, W, EXAMINE BOARD, EXAMINE PIECE (it's a knight), TAKE 
KNIGHT WITH PAWN, E, E, N, N (the Wizard wants you to retrieve a valuable 
object from Greta the Gorgon – the Deacon blue tapes; he turns you into a 
dragon. End of Part 1. The password for Part 2 is 'oxygene'.


Part 2:

OXYGENE (you are carrying the lamp and the tray from Part 1; you see an 
archer ready to fire an arrow), RUB LAMP (the genie turns the arrow into 
bluebells then back into an arrow which shoots the archer), N, EXAMINE 
ARCHER, TAKE SCARF, N, EXAMINE MOAT, EXAMINE DRAWBRIDGE (it is up), FLY, 
USE WINGS (you are in the castle courtyard), READ SIGN, S (you can't), W, 
N (you slip on a banana skin), TAKE SKIN, N, EXAMINE SINK (you get 
washing-up liquid), EXAMINE CUPBOARD (you get a tin), EXAMINE TIN (you can 
make curry), EXAMINE WORKTOP (you get a pan), EXAMINE HOB (it's off), TURN 
HOB (you need to light it), S, S, E, N, EXAMINE AXES (you get a battle-
axe), EXAMINE HEAD, EXAMINE MOUTH (gaping), E (it's locked), S, W, W, W 
(you see a sleeping guard), EXAMINE TABLE (you get a pencil).

EXAMINE SHELVES (you get a display case), EXAMINE CASE (it has a rulebook 
inside it), DROP SKIN, WAKE GUARD (he is knocked out), E, E, E, N, JAM 
PENCIL IN MOUTH, FEEL IN MOUTH (you get a key), UNLOCK CUPBOARD, E, TAKE 
POLISH, EXAMINE POLISH, W (you're stuck), RUB LIQUID (you're out), POUR 
POLISH ON SCARF, RUB TRAY (it's shiny), DROP SCARF, DROP POLISH, S, E, UP, 
UP (you meet a man who says he can't talk or dance which is a clue), 
EXAMINE STONEWORK (2:3:24), EXAMINE ENGRAVINGS ("every", "tree", "turned", 
"east"), PRESS E, PRESS TURNED, PRESS A, PRESS TREE (you create a room to 
the south), UP, UP, EXAMINE PEDESTAL.

TAKE ORANGE (you hear a click and a boulder falls out), DOWN, DOWN, S (the 
boulder goes crashing down), N, DOWN, DOWN (you see the boulder), DROP 
ALL, TAKE BOULDER, DROP BOULDER ON CASE (you get the rulebook), TAKE ALL, 
EXAMINE RULEBOOK, W, N, N, N, N, N, FIGHT BALROG WITH AXE (after a fight 
according to the rules, he lets you pass), N, E, TAKE MATCHBOX, EXAMINE 
ORANGE, OPEN ORANGE (you get a ring), EXAMINE RING, W, W, W (you can't), 
WEAR RING, W, READ SIGN, HOLD TRAY, CLOSE EYES, W (the Gorgon sees her 
reflection and turns to stone), OPEN EYES, EXAMINE GORGON (you slide out a 
staff), TAKE STAFF, EXAMINE STAFF (red knob), EXAMINE JUNK, TAKE TAPES, E, 
E, E, E, E, EXAMINE ARROW (they point to a hole), EXAMINE HOLE.

INSERT STAFF IN HOLE (you create a lever), PULL LEVER (you hear the clang 
of machinery), W, W, S, S, S, S, S, W, N, N, TURN HOB, MAKE CURRY, S, S, 
E, EAT CURRY, S, S, S (the wizard appears and you argue about who should 
go first), BREATHE FIRE (the Wizard disappears), TAKE AMULET, EXAMINE 
AMULET, RUB LAMP (the Genie won't give you another wish), SWING AMULET 
(eventually he transports you to the Nether Regions), N, EXAMINE TAPES, 
EXAMINE DEMON, GIVE TAPES (he lets you pass), EXAMINE ALTAR, TAKE 
CAMCORDER (you are given a riddle: He who makes it sells it; he who buys 
it will not use it; he who uses it doesn't know he uses it), SAY COFFIN 
(you're back in the main square; watch the happenings). You are finished.

Terri Sheehan
2005-10-24



