THE FOREVER EXTENDING HUNGRY SNAKE

LOADING:

DISK:
Insert your disk in to your floppy disk drive then type in 

LOAD "*",8 and then run.

TAPE:

Insert your tape. Ensure you rewind the tape to the start, if necessary. Press SHIFT+RUN STOP. Press PLAY on tape and wait for the program to load in a short period of time. Load errors are indicated by a red border. If this happens. Simply rewind the tape a little then press PLAY. 

INTRODUCTION

This is a brand new fast-paced hi score attack game created on theC64 full size computer, with aid of a collection of Public Domain tools from back in the 1980s-1990's, including Turbo Assembler.  

The disk version of the game also comes with all of the game data and also source code so you are welcome to explore the project on your computer and try to make better or your own versions of this game. (Providing that if this source is used, the game is released for free).

PLAYING THE GAME

This game tests your speed and precision.

You are a forever extending hungry snake (as the title says it all). Your task is to go around the game arena and gobble up the tasty fruit in order to score points in 100's. For every time your snake grows, you get 50 points added to your score. Avoid letting any part of your snake touch the walls , skulls, or eat itself otherwise the game will be over.


SCORING:

50 points per growth of the snake
BANANA (Yellow): 100 points
LEMON (Yellow): 200 points
CHERRIES (Red): 300 points
PLUM: (Purple): 400 points
APPLE (Green): 500 points
BOMB (Cyan): Complete clears the arena, and sheds the snake completely: 200 points

Try to rake up as many points as you possibly can, and achieve a high score where possible.

Controls:
Set VICE to joystick port 2 keyboard settings (or use a joystick)

On a standard Commodore 64, theC64, Ultimate 64 - use a joystick in port 2

CREDITS:

Programming, graphics and music by Richard Bayliss
Tape turbo source by Martin Piper

(C)2020 The New Dimension
This production is PUBLIC DOMAIN software. Therefore you are requested to not make copies of this game in digital/physical form, unless the production is being released free of charge. 

(Tape master was done in VICE V3.2 with Totally Tape #2 (Totally Alpha), since theC64 does not yet allow tape writing at the moment) :)