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THE DAY BEFORE (c) 1985 CODEWRITER CORP.
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DOCUMENTATION
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About the author
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James Chupella has been Plant
Superintendent of an industrial
facility for over ten years. He has been
programming computers since the early
1970's and has written many business and
educational programs since that time.
His fondness for adventure programs is
driving him to create the ultimate
adventure.

Part 1
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The next time one of your friends ask
you "What can that machine do?" Show
'em this.

Now face the challenge of one of the
most in-depth adventures on the market
today.

Can you pilot the stealth fighter to the
Soviet Union and prevent a world-wide
catastophe? Why was you contact
murdered? What secrets still lie hidden
in the old farmhouse? Honor and glory
awaits you if you are successful. The
fate of all mankind lies in your hands!

Part 2
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So now you feel you are ready for the
big time! You are in you recieved your
password from part 1.

Your mission, to save the most
important person in the world. Take
your red Ferrari for a spin around
London in a frantic search for clues.
Visit the long lost Island of Forsaken
Adventurers. What is the native chief
trying to tell you? Success will truly
earn you the rank of Master Adventurer.

Main Documentation
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Congratulations on your purchase of one
of CodeWriter Corp.'s challenging and
exciting Author created adventure
series. Each adventure in this series
is played as a seperala game with its
own complex solution and was created
with CodeWriter's AdventureWriter
program.The procedures that follow
apply to each of the adventures
contained on your disk.

Playing an adventure
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As you begin the adventure, your screen
displays a brief discription of the
situation in which you find yourself.
Armed with the knowledge of your 
objective and several options for 
action, your journey will be more 
successful if you keep these guidelines
in mind:

THE PROGRAM IS LOOKING FOR TWO KEY
WORDS IN YOUR COMMANDS

You may type either in full sentances: 
PUT THE LETTER IN THE MAILBOX
or you may type only the key words: 
LETTER MAILBOX
or you may type only the first four
letters of each key word: LETT MAIL

- ABBREVIATIONS MAY BE USED
   Examples:
             N Go North
             S Go South
             E Go East
             W Go West
             I Take Inventory
             R Redescribe

- Type HELP for additional clues should
you need assistance while playing. TAKE
INVENTORY and REDESCRIBE are also
helpful commands to remind you of the
objects that you have picked up along
the way and to describe a location that
may no Ionger be visible on yoar screen
because of the number of commands you
have typed.

Exiting an adventure
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You can exit an adventure in one of four
ways:
 1) Solve the objective
 2) Die along the way
 3) Type QUIT. This will end the game,
    but will not save your position.
 4) Type SAVE, then QUIT. This allows
    you to save your position within an
    adventure and continue from that
    point at a later date.

Saving and loading your place in an
adventure
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Type SAVE and press RETURN
REMOVE game disk, and INSERT a blank,
formatted disk.
ENTER D to indicate that you are saving
to a disk. Nextyou must assign a
filename to your position. You may use
your own name or any other word as a
filename.
TYPE (filename) and PRESS return.

note: if you save your position several
times during an adventure you will need
to use a different filename each time
(ex: GAME1, GAME2, etc.). To load your
saved position (or to play a different
adventure), simply use the load command
(load"*",8,1) and select your adventure
from the menu when the beginning screen
and cursor prompt appear.

TYPE load and PRESS return
ENTER D
TYPE (filename)
Your position within the adventure
(including your inventory of objects)
will be loaded and you may continue.

If you would like to write your own
adventure, contact your local dealer
about AdventureWriter and begin the fun
of designing as many adventures as you
like - without any programming
knowledge! Share your adventures with
your friends or send them to us. This 
adventure was created by an individual
who purchased AdventureWriter and is
now participating in our author's 
program.

In addition to CodeWriter's program
generation products, be sure to look for
our Ready-To-Run programs at your local
computer store.

CRACK CREDITS
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Onefiled and linked by Zyron
Solution and maps by Whisper
 and Skinkenstein 
Docs typed in and original supplied
 by hedning