
          SpaceChem Nano
           by P1X3L.net

    Code: ALeX
Graphics: Retrofan
 Concept: Zachtronics Industries


Requirements:
- Commodore Ultimax or compatible (like C64)
- C64 Mouse (1351) in port 2
- Keyboard (sorry, no C64GS)

Limitations:
- Only two levels are held in memory, when you start a new the oldest will be deleted.
- When they are too many atoms in one row there will be graphical glitches,
  but it will not harm the game.
- Only a maximum of 16 atoms can be in a reactor at the same time.

Thanks Heavy Stylus for making this happen and to wrampi for beta testing.


The .bin file works for both generic and Ultimax cartridges.
The two .crt files do only differ in the headers (each one for generic and Ultimax).
Feel free to use whichever you prefer.


This game is made for the Ultimax and is probably the first game in about 28 years.
The Ultimax is a stripped down C64. Key differences:
- only 4k RAM (instad of 64k)
- no ROM (no Kernal, Basic, Font)
- no CIA2 (no serial I/O)

I have chosen this restrictions because I always wanted to create an Ultimax
game and like the challenge to create nice software with limited resources. 
(The last one is the reason why I started programming for the C64 at all.)

Have fun!
