Archive

Archive for the ‘Today’ Category

C64 Pixel Art by Carrion

March 6th, 2009 No comments

Molly – the cyberpunk girl by Carrion.

source: carrionpixels.wordpress.com noname-c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

Industrial Dawn Pixel Art Demo for C64 by Artstate

March 4th, 2009 No comments

A new Pixel Art Demo from Artstate with a Very nice Picture.

source: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

Speak Up! a DTV Pixel Art by ptoing of Crest / Prollcoder, Red Brand

March 2nd, 2009 No comments

Speak Up! a DTV Pixel Art by ptoing of Crest / Prollcoder, Red Brand

source: noname.c64.org

Categories: DTV, News & Rumors, Today

Breath a C64 Pixel Art by Veto

March 2nd, 2009 No comments

C64 Pixel Art by Veto – Released At: BCC Party #3

source: noname.c64.org

Categories: C64/SX64, News & Rumors, Today

ptoingview – Dtv picture packer/displayer

March 1st, 2009 No comments

ptoingview – a dtv picture packer/displayer by Street Tuff / TRSI.

source: noname.c64.org

1541 Ultimate – Case preview Gallery by Loriano

March 1st, 2009 No comments

from 1541 Ultimate Forum:

This a short preview of the 1541U case for the 1541 Ultimate board. These photographs are taken from prototype number 1.

Next week I should get prototype number 2 which should be the final product. This is the revised design based on your needs and requests. Enjoy.

source: Loriano Homepage

Some new Games & Tools for Commodore VIC-20

February 28th, 2009 No comments

Some new Games & Tools for VIC-20

  • VIC Nuclear Power Plant simulator (Conversion from Commodore PET of a classic Nuclear Power Plant simulator. Play it in the glory of 40 columns!)
  • How Many 700 (Enhanced version of How Many)
  • Un (original card game, the object is to be the first player to rid yourself of all the cards in your hand before your opponents do so)
  • Moon Patrol (BASIC port of Moon Patrol arcade)
  • Ouranos! (Weather War – Conversion from Commodore PET of the classic Weather War game. Play it in the glory of 40 columns!)
  • VIC-SSS (Software Sprite Stack – A programmer’s API to quickly develop arcade-style video games. Software sprites are rendered using a custom character matrix of sizes ranging from 8×8 to 16×16. Flicker-free video using double-buffering with the option of tear-free video for both NTSC and PAL machines)
  • Quikman 8K (Improved arcade version of 2008 release making use of the new VIC Software Sprite Stack video effects and more features making it closely resemble a popular 1980 coin-op arcade game)

source: Denial (The Commodore VIC-20 forum)

C64 Codebase back Online!

February 27th, 2009 No comments

c64codebase1From Homepage: There have been some problems with the site (mid february, 2009). Due to some kind of spam robot, the site crashed and was rather badly messed up a few days ago.  All content is still intact though, as far as I understand.

It seems that some of the plugins were abused in some way, so I have been forced to remove the discussion plugin from the site. I think there may also be some problems with access rights, so please let me know if you encounter any kind of trouble.

source: codebase64.org

Categories: C64/SX64, DTV, News & Rumors, Today

C64 Pixel Art by Digital Sounds System *updated*

February 27th, 2009 1 comment

C64 Pixel Art by Digital Sounds System

source: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

MultiColor v0.1.1 (Win32/Linux/OSx) released by Skoe

February 26th, 2009 No comments

MultiColourMultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.

Features:

  • Written in C++, so it’s quite fast and no special runtime is required.
  • Can be compiled for many platforms, because it uses wxWidgets.
  • Can load Koala and Amica, file type is detected independently from file name.
  • Behaviour when hitting the color-per-cell-limit can be selected.
  • Undo/redo.
  • Tools with realtime preview (e.g. Line)
  • Basic TV emulation.
  • Zoom, with grid at higher zoom factors.

source: multicolor.berlios.de

SidPlay v2.5 (M$ Windows) by Inge

February 23rd, 2009 No comments

sidplay257Thanks to Inge, now the samples waveform of Fanta in Space are working on this one too!

source: noname.c64.org hvsc.c64.org

MUCSU-Hires Converter – (C) 2009 Algorithm / Algotech

February 23rd, 2009 No comments

This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).

After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.

source: noname.c64.org

C64 Pixel Art by Leon/Chorus, Resource, Singular

February 22nd, 2009 No comments

C64 Pixel Art by Leon/Chorus, Resource, Singular

source: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

C64 Pixel Art by Carrion

February 20th, 2009 No comments

C64 Pixel Art by Carrion.

source: carrionpixels.wordpress.com

Categories: C64/SX64, DTV, News & Rumors, Today

Timanthes 3.0 beta by Mirage/Focus

February 20th, 2009 No comments

timanthesMirage has released a new version of this cool painting program can support C64 graphics mode with file export in (.PRG) format.

This version needs windows 2000 or higher and dotnet 2.0, which you can download from microsoft.

source: noname.c64.org