Atari Megafile SH 205

Autopsy:
The SH 205 also known as Atari Megafile 20 has a capacity of 20 MB and a ACSI interface. The Atari SH 205 uses an old 20 Mb 5.25″ MFM (Modified Frequency Modulation) Hard Drives Seagate or Tandon.
Autopsy:
The SH 205 also known as Atari Megafile 20 has a capacity of 20 MB and a ACSI interface. The Atari SH 205 uses an old 20 Mb 5.25″ MFM (Modified Frequency Modulation) Hard Drives Seagate or Tandon.
Tomasz “Tebe” Biela has released an update of the program Graph2Font v3.9.2.5.
This project began many years ago as a simple graphics converter for Atari but over the years the features are significantly increased. The converter runs under Windows.
Download: Graph2Font v3.9.2.5 Full (1165)
Download: Graph2Font v3.9.2.5 Lite (1076)
source: g2f.atari8.info
Evoke Party 2011 is over. You can download now the archive with the demos of Commodore 64.
Wild Demo:
Download: Evoke 2011 C64 Demo Party Results (984)
Autopsy:
from OldComputers:
The Atari 520ST was introduced at the Winter CES in January of 1985, 6 months before the Commodore Amiga. Atari did take some shortcuts, though, as the Operating System did not yet exist in ROM, and had to be loaded from floppy-disk when powered on (but then again, so did the Amiga). The 520ST also had no internal floppy drive, but later versions included it.
Bundled with an external 360K single sided 3.5 inch floppy drive, mouse and monochrome monitor, it costs $799. Both Amiga and 520ST are based on the Motorola 68000 CPU, which has a 16-bit external bus, and 32-bit internal, thus the 520′ST’ means ‘sixteen / thirty two’. The Operating System is ‘TOS’, or ‘Tramiel Operating System’.
The 520ST (and Amiga) have a graphical operating system, or GUI, similar to the Apple Macintosh, which was released one year earlier. The 520ST utilized Digital Research’s GEM GUI, although it is not nearly as nice as the Macintosh or Amiga.
One thing that IS very nice is the built-in VT52 emulation. The 520ST can act as a dumb terminal, communicating through its serial port to another system. There was a huge rivalry between Amiga and Atari users, each positive that their computer system was superior, or at least hoping it was.
In addition to the 520ST, Atari release the 1040ST, with built-in floppy drive, and 1Meg of RAM (the 520ST has 512K). Four years later in 1989, the portable ST computer appeared, the Stacy.
source: oldcomputers.net
VirtualC64 emulates a Commodore 64 personal computer on your Intel Macintosh OSx > 10.6.
I wrote the software with two major goals in mind. First, I wanted to create an emulator that can be used as a demonstrator program in a first year or second year course on computer engineering.
To achieve this goal, I have integrated various debugging capabilities that let you peek inside the CPU, RAM, ROM, or one of the custom chips. Second, I tried to make the emulator as user friendly as it can get.
In short: VirtualC64 tries to combine the ongoing fascination of the ancient Commodore computers with the great user experience of today’s Macs.
Bug fixes and enhancements:
Download: VirtualC64 v0.9.5.1 (1479)
source: dirkwhoffmann.de
Autopsy:
from Wikipedia:
The KC 85 (‘KC’ meaning “Kleincomputer”, or “small computer”) were models of microcomputers built in East Germany, first in 1984 by Robotron (the KC 85/1) and later by VEB Mikroelektronik “Wilhelm Pieck” Mühlhausen (KC 85/2, KC 85/3 and KC 85/4).
Due to huge demand by industrial, educational as well as military institutions, KC 85 systems were virtually unavailable for sale to smaller customers. They were based on the U880 CPU (an East German clone of the Z80), with clock speeds of 1.75 and 2 MHz.
There were two main lines in the KC 85 series, the KC 85/2 (project name HC 900) to /4 and the KC 85/1 (project name Z 9001) by Robotron, which was a different system (only the CPU and the name were the same, but later the format of saving the programs on tape cassettes and the BASIC were also made compatible). In 1989, VEB Mikroelektronik Mühlhausen came up with the KC compact, but due to the GDR collapse very few units got actually produced and sold and — being a CPC clone — it was a KC in name only; thus it is usually not counted among the KC family.
source: wikipedia
Atari Głuchołazy 2011 (2K11) party results.
8-bit Graphics Compo:
8-bit Music Compo:
8-bit Code Compo:
Download: Atari Glucholazy 2011 (2K11) party results (1006)
source: atariarea.krap.pl
FB (FileBrowser) v1.0 for SD2IEC by Sailor of TRIAD.
Download: FB (FileBrowser) v1.0 (1643)
source: noname.c64.org
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.1 (1073)
source: noname.c64.org
Atari ST and Atari 7800 (Secam RGB) Gold RGB Scart Cable.
source: hardwarebook.info ebay coolnovelties.co.uk
The author “Ghislain” write:
This month marks the 20th anniversary of Realms of Quest. It was in the Summer of 1991 that I embarked on making a computer role playing game for the Commodore VIC-20. I was successful in completing the first one, but I had given up in creating a sequel shortly afterwards. I did create about 20 monster portrait graphics pixel by pixel with a simple graphics program, however.
In 2004, I programmed a “mini” version of Realms of Quest II intended for the Minigame Competition; minus the portrait graphics, because to use them would surpass the 4K limit that the competition required.
So twenty years after I had made the original Realms of Quest I, I decided to revamp the first two games. And so I took the portrait graphics I had made in 1992-93 and combined them with the Minigame version of Realms of Quest II. So finally after all these years, there is a fuller and more complete version of the middle of this CRPG series.
Download: Realms of Quest II - Anniversary Edition (1163)
source: sleepingelephant.com
This is the official demo party results from LCP 2011 (Top 3 Entries only). See also the Little Computer People 2011 for more informations.
C64 DEMO competition:
C64 Music competition:
C64 Graphics competition:
Download: LCP 2011 C64 Compilation (977)
source: noname.c64.org lcp.c64.org
Excess has released a Trained and Cracked version of the game: Nyaaaah! – 15th Anniversary Edition for Commodore 64.
Download: Nyaaaah! - 15th Anniversary Edition + (1482)
source: noname.c64.org
This project by Frank Buß is a cheap solution to connect a digital joystick to a PC using the USB interface.
The interface uses Freescale microcontroller that will simulate a USB keyboard and translates the joystick signals to keyboard signals.
source: www.frank-buss.de
Roepipi is here again with another cool BASIC game. Small size, quick action, start it up and have some fun!
Download: Bit Fox (956)
source: plus4world.powweb.com
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