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Keyword: ‘commodore’

Hoxs64 Commodore 64 Emulator Updated v1.0.8.6

September 23rd, 2013 No comments

Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)

The emulator substantially reproduces this legacy machine in minute detail.

Changelog:

  • Fixed an EasyFlash cartridge fault when loading a 4KB banked CRT file or state file.

Download:

source: hoxs64.net

Hoxs64 Commodore 64 Emulator Updated v1.0.8.5

September 22nd, 2013 No comments

Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)

The emulator substantially reproduces this legacy machine in minute detail.

Changelog:

  • Added emulation state file save, load and restore facility.
  • Added Epyx Fastload cartridge.
  • Added screen border hide options.
  • Fixed Retro Reply cartridge banking fault.
  • Reworked the CPU code to accommodate XAA/ANE for a MOS8500 as reported by Visual6502.org

Download:

source: hoxs64.net

Attitude Diskmagazine #14 released

September 18th, 2013 No comments

Attitude is a disk magazine for the Commodore 64 computer by Triad. We hope you enjoy this issue as much as you did the previous ones!

Download: Attitude Diskmagazine #14 (1111)

source: noname.c64.org

C64 Game: Elidon +7DM / Sheep vs. Fox DX +2H / Press It! …

September 16th, 2013 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Elidon +7DM
  • Conway’s Game Of Life
  • Harrier Strike +3
  • Locomotive Preview
  • Deep Star +4
  • Codename Desert Storm +3
  • Liberator Preview
  • Mission Moon +2J 101%
  • Megapede +DG
  • Gigamaze +ED
  • 911 Tiger Shark +2 [ntsc]
  • Agent-X II +1DG
  • Submarine Rescue +5
  • Submarine Rescue
  • Mission Moon
  • Sheep vs. Fox DX +2H
  • Job Race +2D
  • Press It!
  • Angry Birds Style
  • Murray Mouse +26D
  • Quod Init Exit v1.4
  • Flin Flon
  • Assembloids (Retail Version) +2HD

Download: All Games in One Archive (2602)

source: csdb.dk

(Italian) Jurassic News numero #48

September 6th, 2013 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

CBM prg Studio v2.8.0 released

September 3rd, 2013 No comments

CBM prg Studio Version 2.8.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • Screen RAM viewer for debugger.
  • Ignore/truncate REM statements during code generation switch.
  • Project comments.
  • The character editor’s scratch pad can be imported to the screen editor.
  • Save/load configuration settings.
  • Import multicolour bitmaps into the sprite editor.
  • Export binary files from the character editor.
  • Much improved BASIC and assembly generation time.

See the help for a complete list of bug fixed.

Download: CBM prg Studio v2.8.0 (953)

source: ajordison.co.uk

CBM FileBrowser v1.6 by NBLA000

August 21st, 2013 1 comment

This program works as a program launcher for Commodore machines. Even if it was originally intended for a device with sd2iec firmware, it works also with any CBM drive (without sd2iec functions of course).

It is a multi-system version derived from the discontinued sd2brwse v.0.6 by Hannu Nuotio (fork() of sdbrowse v.0.7)

The Vic-20 Mega-Cart Installer is based on sys.asm sources of mega-tools by Daniel Kahlin, sort routine by Michael Kircher.

Current supported machines:

  • C64.
  • C64DTV.
  • Vic-20 unexpanded.
  • Vic-20 +3K RAM.
  • Vic-20 +8K RAM or plus (for FE3 use this version)
  • Vic-20 with Mega-Cart.
  • C16 / C116 / Plus4.
  • C128 in 64 mode.
  • C128 80 Columns.

Tested drives:

  • MMC2IEC
  • SD2IEC
  • uIEC
  • C64-SD (any version, with ITS modules too)
  • 1541 (with JiffyDOS too)
  • 1541-II
  • 1571
  • 1581

Changelog:

  • v.0.1 – 01-Sep-2009 (Start of project, C64/C64DTV only)
  • v.0.2 – 21-Oct-2009 (First working version for Vic-20 +8K RAM)
  • v.0.3 – 06-Jan-2010 (Added memory config auto-detection for Vic-20 selected program)
  • v.0.4 – 19-Jan-2010 (Added support for Vic-20 with Mega-Cart and manual start mode)
  • v.0.5 – 10-Feb-2010 (Added support for Vic-20 unexpanded and Vic-20 +3K RAM)
  • v.1.0 – 05-Mar-2010 (First public version, minor issues fixed, C64 and Vic-20 supported)
  • v.1.1 – 22-Jun-2010 (Added support for D41 and DNP file images, sd2iec firmware v.0.9.0 or higher required)
  • v.1.2 – 09-Oct-2010 (Added SJLOAD speed-up option to the manual mode of the Mega-cart version)
  • v.1.3 – 31-May-2012 (Added support for C16/C116/Plus4, Sort directories, cosmetic changes)
  • v.1.4 – 19-Jul-2012 (Added JIFFYDTV speed-up support for C64-DTV, Clear screen before RUN)
  • v.1.5 – 03-Mar-2013 (Added support for C128, and uppercases disk images D64,D81,D71 etc.)
  • v.1.6 – 20-Aug-2013 (Added support for Tap files using ITS modules, case insensitive disk images Dnp, TaP, m2I etc.)

Download: CBM FileBrowser v1.6 (3508)

source: vic20.it/cbmfilebrowser

C64 Game: Pimple Panic Pre / Motor Massacre / Road Raiders 101% …

August 19th, 2013 No comments

Eprom Motorola MCM68766C replaces the C64/VIC-20 Rom

August 16th, 2013 No comments
Promenade C1 Eprom Burner

If you are the lucky owners of these eprom: Motorola MCM 68766C you can do something really cute, hardware permitting. Example: use this EPROM like a ROM for some Devices and Computers Commodore without using an adapter ;-D

I had to use the EPROM programmer Promenade C1 for Commodore 64 to burn these eprom because all my programmers don’t support these type of eprom.

Download:

C64 Game: Mysterix +1ED / Sheepoid DX +7HD / Scramble 1k +3 …

August 3rd, 2013 No comments

Commodore Free Magazine Issue #70 and #71

July 29th, 2013 No comments

Commodore Free Magazine Issue #70 and #71

Free to download Commodore magazine dedicated to Commodore Computers.

In the issue #70 you can find:
Editorial
Commodore Free E-Cover Tape #5
Readers Comments
NEWS
Commodore: The Amiga Years
Gangnam_64-Style
Lotek64 Issue 44 Released
Commodore Gaming Party 2007 Video
Asteroids +4 Emulator
SX-64 Commercial Update
More CommVEx 2012 Videos
JPEG2000 Plugin Released
Amiga 1200 Badges
Review: Stair Runner for the PET
Interview with Jeremy Smith
Review: Ladybug for the PET

 

SEUCK 2013 Competition Entries
Tetwels Released For The VIC 20
Ladybug Released For The PET
CommVEx 2012 Videos Being Posted
C64 BASIC Sprites YouTube Video
New V.A.M.P. 0.94 available
Happy Easter
Club Info 129 Released
In the issue #71 you can find:
Editorial
Commodore Free E-Cover Tape #6
NEWS
AmigaOS 4: Assist 1.0
StormC 5 Editor Released
Berzerk Redux Final C64
Finding Elvis (Journey To The
Center Of The Earth)
Multicolor2Char v0.2
Petro Tyschtschenko Interview
Hermit’s 1 Rasterline Tracker
Amiga Forever & C64 Forever 2013
NetSurf 3.0 For The Amiga
CommVEx 2012 Videos
Android C64 Emulator
Amiga Forever Essentials

 

More CommVEx 2012 Videos
Flimsoft News
“Network Of Light” from THYX
Thatcher’s Legacy and the UK Games Industry in the 1980s
Review: C64 Walkabout
Review: Sir Ababol / Nanako
“Nightmare Park”
Interview With Lenard Roach

Download:

source: commodorefree.com

Categories: Magazine, News & Rumors, Today

CBM prg Studio v2.7.0 released

July 13th, 2013 No comments

CBM prg Studio Version 2.7.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • Debugger:
    • Keyboard shortcuts.
    • Instruction cycle counter.
    • Overlay files.
    • VICE Snapshot files (for C64 and VIC 20 only).
    • Better execution control, e.g. step over, into etc.
    • Change SP and SR registers.
    • Memory viewer.
    • Much better performance.
    • Updated tutorial.
  • Character editor:
    • Edited characters indicator.
    • Copy groups of characters.
    • Scroll the scratchpad.
  • BASIC:
    • Batch mode added.
    • Constants can be defined/redefined in code, and use hex values.
    • Auto line numbering inproved.

Bugs fixed:

  • ‘£’ was in invalid BASIC character.
  • $(nn),y was not being assembled properly, whereas ($nn),y was.
  • Casted offsets (offsets which are based on other offsets) were broken.
  • Problems renumbering BASIC programs with ON..GOTO/GOSUB with spaces in the line number list.
  • PC relative offsets (e.g. bvc *-2) fixed.
  • ‘Align’ directive not working.
  • Load/save in character editor.
  • Multicolour issues with the screen/character/sprite editors.
  • Including sprite files (IncBin) into assembly source only generated 63 bytes.

See the help for a complete list of new features and fixed bugs.

Download: CBM prg Studio v2.7.0 (896)

source: ajordison.co.uk

C64 Game: Trance Sector CE +10HFD / Glider Rider +4/D/P/TL …

July 12th, 2013 No comments

ITS Module: TAP player for the C64SD v2.0 (based on sd2iec)

July 11th, 2013 No comments
ITS TAP Module with C64SD v2.0

Autopsy:

I have to thank my friend Damiano for sending me the ITS Module with a low serial number, which like the previous one (C64SD v2.0) i really appreciate it.

The ITS module is a interface that enables SD2IEC to play .TAP files version 1 and version 2 to a commodore machine. The ITS module was designed to fit into the pass-through tape connector of C64SD Infinity and to be connected to the C64SD by a four wires cable that allows C64SD to manage it.

SD2IEC firmware has been modified in order to add the commands and the routines needed to control the external ITS module without removing any of the original SD2IEC functionalities

Features:

  • Play back any V1 or V2 standard .TAP files in order to load them into a commodore machine belonging to the “classic” or “264” series including: VIC-20, VC20, C64, C16, C116, C128 (all
  • versions) and Plus/4. Note: some models of C128D doesn’t have the tape edge-card connector, of  course ITS is not compatible with these machines.
  • Rebuild the original tape grabbed into all the .TAP version 1 and for most of the version 2
  • Work permanently connected between the tape port of the commodore computers and the corresponding datassette (either 1530 white model flat plug or 1531 black model mini-din plug) acting
  • As a pass-through transparent gateway or activated in order to play back .TAP files: no need to connect and disconnect the module to use your datassette.
  • Play back .TAP content with optimal accuracy and completely in digital format without the hassle of file conversions or level adjustment
  • Simulate tape motor activation logic fully so that the play back of the tape is managed as it would be in a real C2N tape. An override button has been provided able to stop the play back of the “virtual tape” at any time when necessary.
  • Work with either 1530 (White model, flat plug) datassette recorder as well as with 1531 (Black, mini-din plug) datassette
  • Load .TAP with multiple programs recorded one after the other (like the classic tape compilations sold in the 80′s)  

What Can’t You Do:

  • Create a .TAP file representing the content of a Tape (i.e. ITS is not a “tape content grabber”)
  • Fix the content of a TAP file in case it’s broken. Broken .TAP won’t load on your Commodore box. Since there are literally thousands of utilities to create and manipulate .TAP files there is the possibility to come across non-standard or incorrect .TAP files.
  • Play back the content of .TAP of version V0. Use an utility to convert V0 .TAP files to V1 such as TapClean then you will be able to use the converted .TAP file with ITS module.
  • Manage programs saved on tape that are based on the tape-counter management or on the time of wind-rewind of the tape.

The ITS Module can be purchased on the Manosoft site.

ITS Tape Loading video:

source: manosoft.it

C64 Game: Flubble & Squij (+Remix) +8HD / Up in the Air Preview 2…

June 30th, 2013 No comments

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Onslaught, INFERIOR Software InternationalAntarctica and Laxity.

Download:

source: csdb.dk