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Keyword: ‘ghtfall’

CBM prg Studio v3.1.0 released

August 11th, 2014 No comments

CBM prg Studio Version 3.1.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • Code Snippets.
  • Improved VICE debugger support.
  • New tutorial for mixing BASIC and machine code.
  • Support for the Plus/4 in the screen code builder tool.
  • Syntax colouring can be disabled.
  • BASIC 8 support for C128 projects.
  • Return to ‘jump to destination’ in basic programs.

Bug Fixed:

  • Assembler:
    • Zero page optimisation ignored if address contained arithmetic.
    • Arithmetic with cheap labels ignored.
    • GenerateTo ignored if wrapped in ifdef..endif
    • Arithmetic would fail if using binary variables.
    • Unknown labels in WORD sequences ignored.
    • Incbin would fail with certain parameters and comments.
    • Problems generating a .prg to a disk image.
  • Screen Designer:
    • 1×1 rectangle could throw exception in screen designers box tool.
    • Mixed mode (multicolour and hires) screen designer (VIC20).
    • Fill for rectangle tool.
  • Debugger:
    • SBC, ADC and RTI instructions not working.
    • Improved cycle counting.

Download: CBM prg Studio v3.1.0 (1036)

source: ajordison.co.uk

Co.r.El Computers Plotter Watanabe Interface for CBM (PET)

August 6th, 2014 No comments
Co.r.El Computers Plotter Watanabe Interface for CBM (PET)

Gallery:

Thanks to Paolo Pascolo and Carlo Pascolo (founder of Co.r.el) i have received more information about this interface.

This interface was designed and distributed by Co.r.el in Italy and assembled by Asem or Computer Control, two Italian companies.

This is a small article of an old Italian magazine (MCmicrocomputer) where they speak of what are sold under the name Co.r.el (see picture)

This interface is a converter from IEEE-488 Bus to RS-232 to be use with the Watanabe plotter, the data are send via a device number from the Commodore PET (CBM).

Sharp MZ-2500 (SuperMZ)

August 2nd, 2014 No comments
Sharp MZ-2500 (SuperMZ)

Gallery:

The Sharp MZ-2500 (SuperMZ) series was launched on the Japan market in 1985, the computers in this series all used a Z80B processor running at 6MHz. They included a data recorder and at least one 3.5 internal floppy disk drive, as well as a YM2203 FM sound chip, hardware scrolling, and a palette of 256 colors (upgradable to 4096) and it takes from 2 to 8 seconds to define P.C.G (user generated characters, similar to sprites).

This makes them among the most powerful 8-bit machines ever released for home use. Some models are also compatible with the MZ-80B and MZ-2000.

Sharp MZ-2500 (SuperMZ) Advertising:

Sharp MZ-2500 (SuperMZ) RGB cable pinout:


This cable provides an RGB video signal from a Sharp MZ-2500 to a SCART television set, which is the highest quality signal achievable from your Sharp MZ-2500.

A new donation from Fabio Bovelacci (Frater Sinister)

August 1st, 2014 No comments

I thank Fabio Bovelacci (Frater Sinister) for the donation.

Donated item:

  • 1 x Sinclair ZX Spectrum 48k
  • 1 x Sinclair ZX Spectrum + PSU (50% Boxed)
  • 1 x Sinclair Thermal Printer
  • 1 x Sinclair ZX Interface 1
  • 4 x Sinclair Microdrive Boxed
  • 1 x Interface Midi Master for Amiga 500/2000
  • 1 x Vic-20 Cartridge VIC-1941 (Number Nabber / Shape Grabber)
  • 1 x Vic-20 Cartridge VIC-1922 (Cosmic Cruncher)
  • 1 x Harey Alien Invaders Handheld game
  • 4 x IC Motorola 68000
  • 1 x IC MOS 5719 (Amiga Gary)
  • 2 x IC CGS 5719 (Amiga Gary)
  • 3 x IC CGS 8362 (Amiga Super Denise)
  • 1 x IC CGS 8364 (Amiga Paula)
  • 2 x IC MOS 8364 (Amiga Paula)
  • 5 x IC CGS 8520 (Amiga CIA)
  • 1 x IC MOS 8520 (Amiga CIA)
  • 2 x IC Amiga Kickstart ROM v1.3

C64 Game: Bozo’s Night Out +7D +PIC / Alter Ego 101% +5 …

August 1st, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Get to the End Preview V2+
  • Bugs +2D
  • 8bit Fighters Preview
  • Dark Force – Redux
  • Magic Duel (16KB Cartridge Version) +F [pal/ntsc]
  • Magic Duel (DoReCo Edition 2014) +F [pal/ntsc]
  • Get to the End Preview V2 +
  • Alter Ego 101% +5
  • Onslaught Shooter Collection [Easyflash]
  • Alter Ego +21D +Fix
  • Tusker 101% +7DFIR & Easyflash
  • Super Pac Twins (Special Edition) 101% +5F [pal/ntsc]
  • Action Biker +36D
  • Maze of the Mummy Preview
  • Electro Gates -Preview-
  • Boxmatch +2H
  • Roll +3HD
  • Dead Zone +8D
  • Warflame RX +2
  • Lunar Blitz RX
  • Lunar Blitz RX +3HF [pal/ntsc]
  • Bozo’s Night Out +7D +PIC

Download: All Games in One Archive (3004)

source: csdb.dk

Relaunch64 V3.3 – C64/65xx cross-development IDE

August 1st, 2014 No comments

Relaunch64 is an IDE (text-editor) for C64 assembler-coding on Windows, Linux and Mac OS X. Relaunch64 has a clean and intuitive user interface, yet it offers many features that make coding faster and easier.

Java 7 or higher is required to run Relaunch64. The program is licensed under the GNU GPL 3 (or higher) and free for private and professional use.

This editor works together with common cross assemblers like Kick Assembler, ACME, or 64tass. Other assemblers might work as well, but syntax highlighting may not be 100% correct.

Download: Relaunch64 v3.3.0 (Windows/OSx/Linux) (947)

source: popelganda.de

SNDH Atari ST YM2149 Archive v4.4 released.

July 3rd, 2014 No comments

SNDH archive v4.4 released – 4261 SNDH files (total 8268 tunes)

Ever since the birth of the Atari ST, different chip music formats have had different ways to use them. If you are coding a chip music player for the Atari ST you would have to use dozens and dozens of special ways to replay music.

But in the mid 90′s, BDC of Aura crew became tired of this inelegant system and decided to fix the issue once and for all. He then created the ‘SNDH’ file format. SNDH is actually the original songfile and replaycode with a header bolted on top of the music and replayer. The header has a unified calling interface no matter what type of chip music is hidden beneath it, and it has extended datas about the music.

Download: SNDH Atari ST YM2149 Archive v4.4 (1481)

source: sndh.atari.org

Categories: Atari, News & Rumors, Today

High Voltage SID Collection Update #61

July 1st, 2014 No comments

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.

The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.

This update features (all approximates):

  • 749 new SIDs
  • 1479 fixed/better rips
  • 1 repeats/bad rips eliminated
  • 727 SID credit fixes
  • 323 SID model/clock infos
  • 19 tunes from /DEMOS/UNKNOWN/ identified
  • 4 tunes from /GAMES/ identified
  • 45 tunes moved out of /DEMOS/ to their composers’ directories
  • 5 tunes moved out of /GAMES/ to their composers’ directories

Download:

source: www.hvsc.c64.org

C64 Game: Your Father’s Nightmare +2M 101% / Aurum 100% +T

June 30th, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • CubeSim64 Preview
  • Battle in Space +4
  • Oops! +4DH
  • Battle Chess +D [EasyFlash]
  • Crazy Painter +4HD
  • Snakman +2D
  • Purple Turtles +2HDG
  • Captain Future Preview +3E
  • Suicide Strike 101% +3DG
  • Softporn Adventure &Sol
  • Xain’D Sleena +2
  • Xain’D Sleena
  • Pluff +2TD
  • Amity Island +3H
  • A.R.C.O.S. +2 TD
  • Knights & Demons +2D
  • 8bit Fighters Preview
  • Downfall Preview V2
  • Rylan +4ED
  • Aurum 100% +T
  • World Boxing Champ &DGPM
  • Your Father’s Nightmare +2
  • Graham Gooch All Star Cricket Preview
  • Single Extreme Freedom
  • Your Father’s Nightmare +2M 101%

Download: All Games in One Archive (3059)

source: csdb.dk

Commodore 64 DiskMagazine – Scene World #23

June 30th, 2014 No comments

Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.

“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.

Download: Scene World #23 (1068)

source: sceneworld.c64files.com

The TI99 IUC (Italian User Club) makes me a Interview

June 30th, 2014 No comments

The TI99 IUC makes me a Interview. Happy reading.

source: ti99iuc.it

Categories: Event(s), News & Rumors, Today

Tale of a dear friend of a day spent in my laboratory.

June 28th, 2014 No comments

A very nice tale of a dear friend of a day spent in my laboratory. Happy reading.

source: ti99iuc.it

Categories: Event(s), News & Rumors, Today

SD2Snes Firmware v0.1.7 status update

June 25th, 2014 No comments

SD2Snes Firmware v0.1.7 status update

Directly from the SD2Snes Homepage:

Here’s what I’ve been working on in the meantime:

  • More refactorings of the menu ROM. This will facilitate further UI development (sub-menus etc.)
  • NMI+IRQ hook routine – these are required for WRAM cheats and in-game reset. The latter is in working state as of now. I’d like some input on which key combinations would be desirable ;-) (some conflicts can arise with existing SNES mods, see below). There is now a dedicated memory area in FPGA block RAM mapped to $2a00-$2aff which is used for the hook routine and command exchange between a running game and the sd2snes main CPU.
  • Game loading handshake between SNES menu and sd2snes CPU – this is a technical prerequisite for error handling (such as missing supplementary files, write-protected SD Card, etc.)
  • LED blink codes for file system errors – e.g. in case the SRM file cannot be saved this will tell you that something’s gone wrong. Also the sd2snes will retry saving until it works so you have the chance to swap out the SD Card etc.
  • “Screen saver” – the screen is darkened after some idle time to reduce wear on CRT and plasma screens.
  • Memory sharing between SNES and the sd2snes CPU is greatly simplified (The FSM is reduced to only 5 states instead of 18) and timing is more relaxed. This should help with stability on a wider range of consoles.
  • Fixed some compatibility issues with a number of games. (Super Play Action Football (S-RTC interference), GP1 Part II (WRAM initialization), Human Grand Prix (mapper detection bug))

To do for the upcoming release:

  • Cheat management – technical prerequisites for cheats (ROM+WRAM) are met, now to code the GUI for it…
  • Finish on-the-fly file browsing
  • Decide on key combinations for in-game functions. (en/disable cheats, kill cheat engine, reset game, reset to menu)

About key combinations:

I wanted to use combinations that don’t interfere with my SNES IGR mod. This mod uses L+R+Select in combination with Start, A, B, X, or Y to perform different operations. In that scenario I still had the four directional buttons left to put other functions on. However :D With borti4938′s release of the feature-enriched uIGR these are now taken.

So far this is my new proposal for key combinations (UPDATED 2014-06-24):

  • L+R+Select+Start = Reset game
  • L+R+Select+X = Reset to sd2snes menu
  • L+R+Start+B = Kill in-game routines (in case they interfere with game operation).
  • L+R+Start+A = Disable cheats
  • L+R+Start+Y = Enable cheats

Updated to reflect some of your suggestions. Already looks better to me. I steered clear of L+R+Start+X because it’s similar to L+R+Select+X. ;)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

ASAP v3.2.0 – Another Slight Atari Player

June 24th, 2014 No comments

ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.

The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.

Changelog ASAP 3.2.0 (2014-06-23):

  • Reduced amplitude by half to avoid clipping on loud tunes.
  • Silence detection regarded GTIA and COVOX sounds as silence.
  • asapconv supports conversion to one WAV/RAW/MP3/XEX file per subsong.
  • File Information window in the foobar2000 plugin.
  • Updated the XBMC plugin for the new XBMC.
  • OS X VLC plugin no longer requires OS X 10.8.

Android changes:

  • Android 4.4 can now read the memory card.
  • Switch to the next song when the current one ends.
  • Playback couldn’t be resumed after a while of pause.
  • Search files using on-screen keyboard.
  • Removed HTTP playback.
  • Files with duplicate titles were lost in the details view.

Download: ASAP v3.2.0 (1485)

source: asap.sourceforge.net

Commodore Floppy Drive 1541 Repair

June 13th, 2014 No comments

Commodore Floppy Drive 1541 Motherboard #1

Defect:

  • IEC bus unresponsive.

Replaced parts:

  • Replaced 1 x VIA 6522 (UC3)

Commodore Floppy Drive 1541 Motherboard #2

Defect:

  • IEC bus unresponsive.

Replaced parts:

  • Replaced 1 x VIA 6522 (UC3)
  • Replaced 1 x 7414 (UA1)
  • Replaced 1 x 901229 ROM (UB4)

Removed parts:

  • SpeedDos adapter with the flat cable (user port bus) cutted.
  • SpeedDos ROM Adapter.