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Keyword: ‘commodore’

A package of new games for the Commodore VIC-20

April 4th, 2013 No comments

C64 Game: Space Pope 2013 Edition +4H / Zombie Brain Eaters +2D …

March 29th, 2013 No comments

Commodore 64 Gold Edition on Ebay.de (Sold out – € 5.900,00)

March 27th, 2013 No comments

Commodore 64 Gold Edition on Ebay.de.

from Richard Lagendijk Homepage:

This a special edition of the Commodore C64, celebrating the 1.000.000th sale of the C64 in Germany. This is one of the most desirable Commodore items. There are about 300 golden Commodore C64 produced. The numbers from 1.000.000 until 1.000.100 were for the staff of the Commodore factory Braunschweig.

The rest was given to hard- en software companies, magazine-publishers and distributors. The C64 is a computer system with a keyboard, external power-supply and a motherboard. On the motherboard you will find a MOS 6510 processor, RAM / ROM memory, MOS 6569 VIC-II video chip, MOS 6581 SID sound chip and twice a MOS 6526 CIA. PAL version.

source: ebay.de richardlagendijk.nl

Categories: Event(s), News & Rumors, Today

Commodore Joystick 1342 Boxed donated from a friend

March 27th, 2013 No comments
Commodore Joystick 1342 Boxed

Commodore Joystick 1342 donated from a friend.

 

HermIRES v1.28 C64 hires-bitmap editor

March 25th, 2013 1 comment

HermIRES it’s a cross-platform hires bitmap (Art Studio 1 format) editor for the Commodore 64.

The format has some restrictions, here are the rules:

  • The maximal resolution of the picture is 320×200
  • Only 16 fix C64 colours can be used (no gradient either)
  • In a 8×8 pixel-block only 2 colours can used to be displayable by C64 (this is detected in HermIRES, but .hbm files can be saved with clashes too.)
  • On a real C64 the PAL will blur the screen-content a bit, should check on CRT, or at least VICE emulator’s CRT simulation.

Changelog:

  • Gave 45 pixel taskbar-height for GUI-size auto-detector (more tolerance)
  • LoadVPL() is now before LoadFile() in ‘main’ (by commandline-argument or from config-setting) so opening .png/.bmp at startup is converted correctly with the latest palette.
  • Caption name now doesn’t contain the extra letter at the end (string-delimiter 0 was put in wrong place by loop)

Download:

source: hermit.netne.net

C64 Game: Psycho Soldier +7DFIR 101% / Berzerk RSE +4DF 101% …

March 24th, 2013 No comments

C64 Game: Black Hawk +9D / Berzerk Redux Special Edition +4D …

March 21st, 2013 No comments

Amstrad GX4000

March 20th, 2013 No comments
Amstrad GX4000

Autopsy:

from Wikipedia:

The GX4000 was Amstrad’s short-lived attempt to enter the games console market. The console was released in Europe in 1990 and was an upgraded design based on the then still-popular CPC technology. The GX4000 shared hardware architecture with Amstrad’s CPC Plus computer line, which were released concurrently, this allowed the system to be compatible with the majority of CPC Plus software.

The GX4000 was both Amstrad’s first and only attempt at entering the console market. Although offering enhanced graphics capabilities, it failed to gain popularity in the market, and was quickly discontinued, selling 15,000 units in total.

James Harding of The Times said that the console was “promptly outgunned by the 16-bit Sega Mega Drive and Super Nintendo – it failed the cardinal test of entrepreneurship: stamina.”

After months of speculation, the GX4000 was officially announced along with the 464 plus, and 6128 plus computers at the CNIT Centre in Paris in August 1990. The system was launched a month later in four countries, Britain, France, Spain, and Italy, priced at £99.99 in Britain, and 990f in France, software was priced at £25 for most titles. The racing game Burnin’ Rubber, a power pack, and two controllers were bundled with the machine.

Initial reviews of the console were favourable, with CVG calling it a “neat looking and technically impressive console that has an awful lot of potential at the very low price of £99″, but while impressed by the graphical capabilities, they criticised the audio and controllers. ACE magazine came to a similar conclusion, stating that the system “puts the other 8-bit offerings to shame bar the PC-Engine”.

A marketing budget of £20 million was set aside for Europe, with the advertising focused on selling the GX4000 as a home alternative to playing arcade games, the tagline for the machine was “Bring the whole arcade into your home!”

source: wikipedia

Motherboard Commodore CBM 4008 Repaired for a friend

March 17th, 2013 No comments

I have repaired an motherboard of a Commodore CBM 4008 for a friend. The computer at the start-up shows only a black screen

The components that have been replaced are:

  • 1 x Video Ram 2114
  • 2 x SN74LS244
  • 1 x 6520

The computer after the repair works perfectly. You can see from the Photo.

Sinclair ZX80

March 17th, 2013 No comments
Sinclair ZX80 (details)

Autopsy:

from Wikipedia:

The Sinclair ZX80 is a home computer brought to market in 1980 by Science of Cambridge Ltd. (later to be better known as Sinclair Research). It is notable for being the first computer (unless one counts the MK14) available in the United Kingdom for less than a hundred pounds (£99.95). It was available in kit form, where purchasers had to assemble and solder it together and as a ready-built version at a slightly higher cost. The ZX80 was very popular straight away, and for some time there was a waiting list of several months for either version of the machine.

Internally, the machine was designed by Jim Westwood around a Z80 central processing unit with a clock speed of 3.25 MHz, and was equipped with 1 kB of static RAM and 4 kB of read-only memory (ROM). The ZX80 was designed around readily available TTL chips; the only proprietary technology was the firmware. While the successor ZX81 used a semi-custom chip (a ULA or Uncommitted Logic Array), this merely combined the functions of the earlier hardware onto a single chip — the hardware and system programs (except the BASIC versions) were very similar, with the only significant difference being the NMI-generator necessary for slow mode in the ZX81. (See ZX81 for technical details.) Both computers can be made by hobbyists using commercially available discrete logic chips or FPGAs.

The ROM contained the Sinclair BASIC programming language, editor, and operating system. BASIC commands were not entered by typing them out but were instead selected somewhat similarly to a scientific calculator – each key had a few different functions selected by both context and modes as well as with the shift key.

The machine was mounted in a tiny white plastic case, with a one-piece blue membrane keyboard on the front; it owed its distinctive appearance to industrial designer Rick Dickinson. There were problems with durability, reliability and overheating (despite appearances, the black stripes visible on the top rear of the case are merely cosmetic, and are not ventilation slots).

source: wikipedia

C64 Game: Little Sara Sister Trilogy 101% / Invasor +2 / Memotest …

March 15th, 2013 No comments

Commodore CBM 8032-SK Keyboard – Before and After cleaning

March 11th, 2013 4 comments

Commodore CBM 8032-SK Keyboard - Before and After cleaning Commodore CBM 8032-SK Keyboard - Before and After cleaning

Detailed photo:

I have used the CIF Power Clean and Sponge dishes, with the porous Bakelite (this keyboard) you can also use the rough side of the sponge without any problems. Don’t use the rough side with the plastic.

I have to thank Andrea for giving me this keyboard. The keyboard has replaced the wrong one of my 8296-D.

(Italian) Jurassic News numero #46

March 8th, 2013 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

New donation: Super Riteman C+ a Printer for C64/128

March 5th, 2013 No comments
Super Riteman C+

Autopsy:

Super Riteman C+ is a Printer for Commodore 64/128 donated by Damiano Colombari (Manosoft). Thanks Damiano.

C64 Game: Q-hop +4GD / Assembloids +2HD / Shaolin+ +2HD…

March 5th, 2013 No comments