Nightfall Retro Collection Virtual Tour

September 16th, 2012 18 comments

Nightfall Retro Collection Virtual Tour

Nightfall Retro Gallery

Clicking on the photo will download the highest resolution version available (10708 x 5137).

Updates of the Nightfall Retro Collection:

You can see my Retro collection with a Virtual Tour, we hope one day to be able to expose my things to the public.

Many thanks to Andrea Schillani and Freddy Anselmo for the photos and graphic support.

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Categories: Event(s), News & Rumors, Today

SD2Snes Firmware v0.1.7 (Beta/Preview 3) released

October 19th, 2014 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Full Changelog:

A minor update, mainly in the name of stability. This hopefully eliminates glitches unrelated to the in-game buttons on some consoles, e.g. Seiken Densetsu 3 rebooting intermittently or graphical glitches in DKC 2+3, that had been introduced with v0.1.7 preview 1.

  • Reintroduce more aggressive filtering for control and address lines from the SNES, previously removed after v0.1.6
  • Unify and centralize signal edge detection for all sub-units (e.g. S-RTC, MSU1, BSX, DSP etc.) instead of each unit having its own (slightly different) edge detection.
  • In-game controller scan has become slightly more time effective under certain circumstances (Auto Joypad Read enabled but no NMIs).
  • In-game hooks are now disabled for 10 seconds after loading or resetting a game to help certain games get past their boot screens. This will be configurable in the final.
  • Reconfigure the FPGA only when necessary on warm reset, speeding up “reset to sd2snes menu” by a couple hundred milliseconds.
  • Fix an MMIO access priority bug for DSPx.
  • Fix BS-X ROM detection for games with 2 startups left.
  • Fix directory browsing being broken after setting the clock.

Download: SD2Snes Firmware v0.1.7 Beta/Preview Rev 3 (9)

source: sd2snes.de

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Categories: Hardware, News & Rumors, Today

Commodore CBM 4040 Dual Drive Floppy Disk

October 19th, 2014 No comments
Commodore CBM 4040 Dual Drive Floppy Disk

I must thank Davide M. for the donation.

Gallery:

The Commodore 4040 is the replacement for the previous models 2040 (USA) and 3040 (Europe). It’s a dual drive 5¼” floppy disk subsystem for Commodore International computers. It uses a wide case form, and uses the IEEE-488 interface common to Commodore PET/CBM computers.

These drive models use a similar single density, single side floppy data storage format to that used by the Commodore 1541 drive, but with a slightly different data marker indicating which model originally formatted the disk. The low-level disk format was similar enough to allow reading between models, but different enough that one series of drive models could not reliably write to disks formatted with one of the other model series.

Download: CBM 2040-3040-4040-8050 Disk Drive Manual (12)

Testing the Floppy Drive with the ZoomFloppy interface:

source: wikipedia

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Amstrad CPC 6128/664 Power Supply (Cisco 34-0874-01)

October 16th, 2014 No comments

I have adapted a power supply Cisco (P/N 34-0874-01) to be used with the Home Computer Amstrad CPC 6128/664 that use two voltages +5v and +12v (pinout). If you want to use this computer without the original monitor the only way is use a external power supply.

The photo speak for themselves, the modification is very simple. The only thing that i want to say, maybe not everyone knows it, the Cisco power supplies uses the STANDBY remotely, you need to connect together the ROF line with the one of two RTN (GND).

I have also added a third cable in case you want to use an external Floppy Drive.

Gallery:

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C64 Game: Wizball USA +2 / Up’n Down +23D [crazy hack] …

October 16th, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Robin of the Wood +12DG +PIC +MAP
  • Camelot Warriors +8DG +Pic +Map
  • Wizball USA +2 [ntsc/pal]
  • Sergeant Seymour Robotcop +25D
  • Tazz HS
  • Rasdumje +1D
  • Robin of the Wood +33D
  • City Champ Preview
  • Mario Clone Preview
  • Blopp +1ED
  • Fireblaster Preview
  • Crystal Chamber Preview
  • Ciphoid 9 +6DIH 101%
  • Tales of the Arabian Nights +32D
  • Air Sea Battle
  • UFO Attack +J
  • Looter 100% +1J
  • Air Sea Battle +J
  • Looter +
  • UFO Attack
  • Head-On +2D [onefiled]
  • Invader Alert +ED 101%
  • Savage Island 101% +1S
  • Centipede Junior +1J
  • Up’n Down +23D [crazy hack]

Download: All Games in One Archive (27)

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X-2014: Demo Party (24-26 October 2014)

October 13th, 2014 No comments

The 12th X party will be held from October 24th until October 26rd 2014. The party will be at the location: De Hoof 18, Someren – the Netherlands. Competitions: C64 Demo, C64 Music and C64 Graphics.

source: x-2014 homepage

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Categories: Event(s), News & Rumors, Today

HxC Floppy Emulator: Software v2.0.26.0

October 7th, 2014 No comments

The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.

The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).

There are two differents emulators:

  • A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
  • A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.

Release notes for the HxCFloppyEmulator software v2.0.26.0:

  • New Loader : PC Magazine (FLP) file format support added.
  • GUI – Track viewer window : Track editing functionality added, internal sanity check added.
  • libhxcfe : Casio FZF loader -> non sector-aligned file image size issue corrected.
  • libhxcfe : Generic flux stream analyzer enhanced – Track encoding & RPM correctly reported.
  • Batch converter : Now use the folder name for the output filename while converting KF stream files (raw).
  • FAT12 Disk Browser:  PC98 FAT disk support enhanced, free space reporting corrected.
  • Raw Loader – Predefined raw formats added (XML) :
    • Logical Interchange Format (LIF) 3″1/2 264KB (single side).
    • Logical Interchange Format (LIF) 3″1/2 616KB (double side).
    • Logical Interchange Format (LIF) 3″1/2 1232KB (HD).
    • Logical Interchange Format (LIF) 5″1/4 264KB.

Download:

source: hxc2001.free.fr lotharek.pl

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Tandy Radio Shack TRS-80 Data Terminal (DT-1)

October 7th, 2014 No comments

The Tandy Radio Shack TRS-80 DT-1 is a video terminal. It is ideally suited for communications with the TRS-80 Model 16 Multi-User Office System or with other host computers. With a low-cost Tandy acoustic coupler it can also access time-sharing information networks.

Gallery:

State-of-the-Art Design:

Unlike many terminals, you can easily set up and change the configuration on your DT-1 from the keyboard. A revolutionary non-volatile memory that retains your terminal configuration even with power off and without battery backup!

Multiple Emulation Modes:

The DT-1 is completely code compatible with four standard terminal protocols.

  • Televideo 910
  • Lear Siegler ADM-5
  • ADDS 25
  • Hazeltine 1410

The 30.5 cm diagonal CRT displays 24 lines of 80 upper and lower case characters per line. Special single-character symbols are used to display control characters.

Dual-Speed Repeat:

Any character can be repeated by merely holding down the desired key. After several characters are repeated, the DT-1 will automatically repeat the characters at a faster rate.

Two Printer Ports:

The TRS-80 DT-1 can be equipped for hardcopy output by connecting a printer to the built-in RS-232C serial interface or parallel interface.

Special Features:

A local monitor mode lets you enable printer ports and position the cursor using local control and escape modes. The carrige return key can be programmed with or without a line feed. Control key termination codes are also user programmable. An electronic bell is standard.

TRS-80 DT-1 Highlights:

  • Data Transfer: 75,110,150,300,600,1200,2400,4800,9600,19200
  • Cursor: Four keyboard-selectable types: Steady, Blinking Block, Steady or Blinking Underline.
  • Video Attributes: Normal, reverse, Invisible, Blink, Underline and Half-Intensity Video.

Download:

Video:

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Tandy Radio Shack TRS-80 Data Terminal (DT-1) Repair

October 7th, 2014 No comments

Tandy Radio Shack TRS-80 Data Terminal (DT-1) Repair.

Defects:

  • Some keys are dead (X – Z – DEL – ])
  • Sometimes the characters typed are uppercase and sometimes lowercase.
  • The DT1 Terminal doesn’t turn on the first try.
  • Horizontal scan problem. The right side of the image is rolled up on itself.
  • Outside ground of the CRT disconnected.

The jobs that have been made:

  • Replaced 1 x 74LS138 Demultiplexer (U1)
  • Replaced 1 x 74LS240 Octal Buffer/Line Driver (U23)
  • Replaced almost all capacitors on the power supply side with the wrong ESR/Capacitance.
  • Cleaning keyboard switches. Fortunately these switches can be opened.
  • Removed the filter capacitor (RIFA)
  • CRT Linearity adjustment.
  • Restored the outside ground of the CRT.
Tandy Radio Shack TRS-80 Data Terminal (DT-1) Repair Tandy Radio Shack TRS-80 Data Terminal (DT-1) Repair
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A new donation from Simone B.

September 29th, 2014 No comments

I thank Simone B. for the donation. The donation was made through the Blog.

Donated item:

  • Sinclair Spectrum 128k +2a – Boxed (Black version)
  • Sinclair Spectrum 128k +2  – Boxed (Grey version)
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Radio Shack TRS-80 Model 1 Repair

September 29th, 2014 No comments

Radio Shack TRS-80 Model 1 (#2) Repair.

Defect:

  • Black Screen.

Replaced parts:

  • Replaced 1 x CD4069 HEX Inverter (Z6)
  • Replaced 1 x CD4069 HEX Inverter (Z57)
  • Replaced 1 x 74LS00 QUAD 2-INPUT NAND GATE (Z5)
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Everdrive N64 – OS Update v2.05 released (v2.00 rev only)

September 28th, 2014 No comments

It was released a new OS Update for the Everdrive N64 Flash Cartridge (Nintendo 64) by Krikzz. The upgrade instructions can be found here.

Changelog:

  • After reset, file browser returns where you was before than run the game, instead of just go to the root.
  • Users can change default save type in save_db.txt
  • ED64-V3 support.
  • Fixed default save type for some games.
  • Changed save memory initialization, it fix the problems with some games.
  • Fixed possible problems with sram and flash ram saves.
  • Fixed ramnom hangs after reboot.
  • Self test function. Cart stability diagnostic.
  • Improved eeprom implementation.

Download: Everdrive N64 - OS Update v2.05 (32)

source: krikzz.com

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Categories: Hardware, News & Rumors, Today

SD2Snes Firmware v0.1.7 (Beta/Preview 2) released

September 26th, 2014 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Full Changelog:

It addresses some issues reported with v0.1.7 preview (and some others).

  • Satellaview works again. BSX alters the original interrupt vectors at run time. The original interrupt vectors are now saved per hook call, not only once when loading the ROM.
  • In game buttons now work with MSU1, too.
  • Automatic hook method choosing: NMI is default but switched to IRQ when no NMIs are triggered. If both occur, NMI has priority. This should enable the in-game buttons for games that previously did nothing.
  • The hook routine saves some CPU time when auto joypad read is enabled by the game – it will just reuse the result instead of doing its own controller scanning. Also the controller is now only scanned every 8 frames. This helps alleviate some glitches, e.g. Secret of Mana now starts up correctly. There are still some glitches left which can’t be eliminated fully.
  • Auto region patching works again without having to delete the sd2snes.cfg.
  • BSX now emulates Type 1 memory packs instead of Type 2. Apparently the BSX BIOS is buggy with Type 2 packs when they contain HiROM games that are supposed to be run from PSRAM. So, at least Bomberman works now, and probably others too.
  • Fixed BSX PSRAM shadowing for HiROM.
  • Files and directories with “hidden” or “system” attributes are now actually hidden from the file browser.

Download: SD2Snes Firmware v0.1.7 Beta/Preview Rev 2 (44)

source: sd2snes.de

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Categories: Hardware, News & Rumors, Today

Radio Shack TRS-80 Model 1 Repair

September 26th, 2014 No comments

Radio Shack TRS-80 Model 1 Repair.

This is the second time that this computer was repaired within 2 years.

Defect:

  • Video Sync issues (Horizontal Driver) and then … garbage on the screen.

Replaced parts:

  • Replaced 1 x CD4069 HEX Inverter (Z6)
  • Replaced 1 x MM2102 RAM (Z62)
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Prism QL14 Monitor for Sinclair QL computer

September 23rd, 2014 No comments

The Prism QL 14 is a Color Monitor for Sinclair QL. The monitor has an Scart input (RGB) but unfortunately that is not fully compatible with other devices that use the Scart output as video.

Some photos of the monitor cleaning:

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Commodore TV Game Model 3000H (Pong Clone)

September 21st, 2014 No comments

I thank my friend Giacomo Vernoni for having given me this console that i was looking for a long times. This the link of the Giacomo blog where you can find a complete review of this console with some beautiful photos.

Gallery:

Following Commodore’s acquistion of MOS technologies (famous for producing the later 6502 chip for the PET), the Pong-like TV Game consoles 2000K and 3000H made their appearance.

The 3000H console features two paddles (sliders), one internal and one connected by wire (with 2 additional optional sliders); 9VDC or battery power (6 AA batteries required, yes it can run on batteries!).  It generates its own sound with the built-in speaker and can play 4 games: Tennis, Target (with an optional light gun), Football and Squash.  There is also a gage for difficulty level (handicap), and another for the number of players and other settings.

The cool thing is that the core chip, the MOS 7601 (the last of MOS’s Pong-chip line) read game instructions from a special ROM which appears to be internal to the chip, making it stand out from the other Pong-clones that had the game hard-coded into the system’s logic

However, because graphics and sound are also generated directly by the 7601 and are hardwired into the chip’s logic, it meantthat special variants had to be created if a special display was required for an arbitrary application. Thus, the 7601 in the TV Game series, while being programmable in a crude sense, is hardwired to generate the graphics for the TV Game series’ internal games only and cannot be used into drawing other kinds of shapes.

Games available were the following four:

  • Game mira (playable with an optional optical gun )
  • Tennis
  • Football
  • Squash

source: computinghistory.org.uk

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