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Atari ST replace Epson broken Floppy Drive with a Teac FD235 HF
TomyTronic Shark Attack 3D

Autopsy:
from Modojo:
Back in the old days, and we’re talking pre-1989, pre-GameBoy. The only way to get your handheld fix was from Nintendo’s Game & Watch games, their innumerable clones, and from the not-quite-so-handheld tabletop games.
These compact video games came around in the late 70′s and all kinds of Western and Eastern toy companies got in on the act. By the early 80′s there was, as was the case with the home videogame sector, a glut of samey games, with not a great deal to differentiate the gameplay on offer. So, how does a company make a product stand out of the crowd? Why, gimmicks, of course!
The Tomytronic games were at the time the ultimate in playground prestige, they cost more than other games, and heck, they were about as future as a 6 year old could get their hands on. You felt like you were Luke Skywalker looking through his crazy space binoculars.
They even came with a neckstrap so that you’d never have to physically put the game down in between bouts, which believe me, when you first got one, you didn’t want to do very often.
source: modojo.com
Sinclair ZX Spectrum+ 128k

Autopsy:
from Wikipedia:
Sinclair developed the ZX Spectrum 128 (code-named Derby) in conjunction with their Spanish distributor Investrónica. Investrónica had helped adapt the ZX Spectrum+ to the Spanish market after the Spanish government introduced a special tax on all computers with 64 KB RAM or less which did not support the Spanish alphabet (such as ñ) and show messages in Spanish.
New features included 128 KB RAM, three-channel audio via the AY-3-8912 chip, MIDI compatibility, an RS-232 serial port, an RGB monitor port, 32 KB of ROM including an improved BASIC editor, and an external keypad.
The machine was simultaneously presented for the first time and launched in September 1985 at the SIMO ’85 trade show in Spain, with a price of 44,250 pesetas. Because of the large amount of unsold Spectrum+ models, Sinclair decided not to start selling in the UK until January 1986 at a price of £179.95. No external keypad was available for the UK release, although the ROM routines to use it and the port itself, which was hastily renamed “AUX”, remained.
source: wikipedia
Speak & Spell (PCB Revision: D) by Texas Instruments

Autopsy:
- Powersupply 6 volt DC v1.2A with positive tip polarity.
from Wikipedia:
The Speak & Spell line is a series of electronic handheld educational toys created by Texas Instruments that consist of a speech synthesizer, a keyboard, and a receptor slot to receive one of a collection of ROM game library modules (collectively covered under US patent 3934233 ).
The first Speak & Spell was introduced at the summer Consumer Electronics Show in June 1978, making it one of the earliest handheld electronic devices with a visual display to use interchangeable game cartridges.
The Speak & Spell was created by a small team of engineers led by Paul Breedlove, himself an engineer, with Texas Instruments (TI) during the late 1970s. Development began in 1976 with an initial budget of $25,000, as an outgrowth of TI’s research into speech synthesis.
The completed proof version of the first console utilized TI’s trademarked Solid State Speech technology to store full words in a solid state format similar to the manner in which calculators of the time stored numbers. Additionally purchased cartridges (called expansion modules) could be inserted behind the battery receptacle to provide new solid state libraries and new games.
This represented the first time an educational toy utilized speech that was not recorded on tape or phonograph record (as with Mattel’s See ‘n Say line or the earlier Chatty Cathy dolls).
source: wikipedia speaknspell.co.uk
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