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Commodore CBM 4040 Dual Drive Floppy Disk

October 19th, 2014 No comments
Commodore CBM 4040 Dual Drive Floppy Disk

I must thank Davide M. for the donation.

Gallery:

The Commodore 4040 is the replacement for the previous models 2040 (USA) and 3040 (Europe). It’s a dual drive 5¼” floppy disk subsystem for Commodore International computers. It uses a wide case form, and uses the IEEE-488 interface common to Commodore PET/CBM computers.

These drive models use a similar single density, single side floppy data storage format to that used by the Commodore 1541 drive, but with a slightly different data marker indicating which model originally formatted the disk. The low-level disk format was similar enough to allow reading between models, but different enough that one series of drive models could not reliably write to disks formatted with one of the other model series.

Download: CBM 2040-3040-4040-8050 Disk Drive Manual (2130)

Testing the Floppy Drive with the ZoomFloppy interface:

source: wikipedia

C64 Game: Wizball USA +2 / Up’n Down +23D [crazy hack] …

October 16th, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Robin of the Wood +12DG +PIC +MAP
  • Camelot Warriors +8DG +Pic +Map
  • Wizball USA +2 [ntsc/pal]
  • Sergeant Seymour Robotcop +25D
  • Tazz HS
  • Rasdumje +1D
  • Robin of the Wood +33D
  • City Champ Preview
  • Mario Clone Preview
  • Blopp +1ED
  • Fireblaster Preview
  • Crystal Chamber Preview
  • Ciphoid 9 +6DIH 101%
  • Tales of the Arabian Nights +32D
  • Air Sea Battle
  • UFO Attack +J
  • Looter 100% +1J
  • Air Sea Battle +J
  • Looter +
  • UFO Attack
  • Head-On +2D [onefiled]
  • Invader Alert +ED 101%
  • Savage Island 101% +1S
  • Centipede Junior +1J
  • Up’n Down +23D [crazy hack]

Download: All Games in One Archive (2888)

X-2014: Demo Party (24-26 October 2014)

October 13th, 2014 No comments

The 12th X party will be held from October 24th until October 26rd 2014. The party will be at the location: De Hoof 18, Someren – the Netherlands. Competitions: C64 Demo, C64 Music and C64 Graphics.

source: x-2014 homepage

Categories: Event(s), News & Rumors, Today

HxC Floppy Emulator: Software v2.0.26.0

October 7th, 2014 No comments

The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.

The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).

There are two differents emulators:

  • A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
  • A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.

Release notes for the HxCFloppyEmulator software v2.0.26.0:

  • New Loader : PC Magazine (FLP) file format support added.
  • GUI – Track viewer window : Track editing functionality added, internal sanity check added.
  • libhxcfe : Casio FZF loader -> non sector-aligned file image size issue corrected.
  • libhxcfe : Generic flux stream analyzer enhanced – Track encoding & RPM correctly reported.
  • Batch converter : Now use the folder name for the output filename while converting KF stream files (raw).
  • FAT12 Disk Browser:  PC98 FAT disk support enhanced, free space reporting corrected.
  • Raw Loader – Predefined raw formats added (XML) :
    • Logical Interchange Format (LIF) 3″1/2 264KB (single side).
    • Logical Interchange Format (LIF) 3″1/2 616KB (double side).
    • Logical Interchange Format (LIF) 3″1/2 1232KB (HD).
    • Logical Interchange Format (LIF) 5″1/4 264KB.

Download:

source: hxc2001.free.fr lotharek.pl

A new donation from Simone B.

September 29th, 2014 No comments

I thank Simone B. for the donation. The donation was made through the Blog.

Donated item:

  • Sinclair Spectrum 128k +2a – Boxed (Black version)
  • Sinclair Spectrum 128k +2  – Boxed (Grey version)

Everdrive N64 – OS Update v2.05 released (v2.00 rev only)

September 28th, 2014 No comments

It was released a new OS Update for the Everdrive N64 Flash Cartridge (Nintendo 64) by Krikzz. The upgrade instructions can be found here.

Changelog:

  • After reset, file browser returns where you was before than run the game, instead of just go to the root.
  • Users can change default save type in save_db.txt
  • ED64-V3 support.
  • Fixed default save type for some games.
  • Changed save memory initialization, it fix the problems with some games.
  • Fixed possible problems with sram and flash ram saves.
  • Fixed ramnom hangs after reboot.
  • Self test function. Cart stability diagnostic.
  • Improved eeprom implementation.

Download: Everdrive N64 - OS Update v2.05 (1090)

source: krikzz.com

Categories: Hardware, News & Rumors, Today

SD2Snes Firmware v0.1.7 (Beta/Preview 2) released

September 26th, 2014 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Full Changelog:

It addresses some issues reported with v0.1.7 preview (and some others).

  • Satellaview works again. BSX alters the original interrupt vectors at run time. The original interrupt vectors are now saved per hook call, not only once when loading the ROM.
  • In game buttons now work with MSU1, too.
  • Automatic hook method choosing: NMI is default but switched to IRQ when no NMIs are triggered. If both occur, NMI has priority. This should enable the in-game buttons for games that previously did nothing.
  • The hook routine saves some CPU time when auto joypad read is enabled by the game – it will just reuse the result instead of doing its own controller scanning. Also the controller is now only scanned every 8 frames. This helps alleviate some glitches, e.g. Secret of Mana now starts up correctly. There are still some glitches left which can’t be eliminated fully.
  • Auto region patching works again without having to delete the sd2snes.cfg.
  • BSX now emulates Type 1 memory packs instead of Type 2. Apparently the BSX BIOS is buggy with Type 2 packs when they contain HiROM games that are supposed to be run from PSRAM. So, at least Bomberman works now, and probably others too.
  • Fixed BSX PSRAM shadowing for HiROM.
  • Files and directories with “hidden” or “system” attributes are now actually hidden from the file browser.

Download: SD2Snes Firmware v0.1.7 Beta/Preview Rev 2 (1415)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

SD2Snes Firmware v0.1.7 (Beta/Preview) released

September 19th, 2014 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Full Changelog:

  • In-game button combinations are in effect. See the table below for the key mapping. Note that some games show glitches with the in-game functions in place. I added an additional feature to temporarily disable them in case of game glitches (e.g. Secret of Mana hangs at the Squaresoft logo, displaying only garbage). I’m not entirely happy with the button choice but it will do for now. ;)
  • LED blink codes for file system errors – e.g. in case the SRM file cannot be saved this will tell you that something’s gone wrong. The blink codes are yet to be listed.
  • Also the sd2snes will retry saving until it works so you have the chance to swap out the SD Card. In that case the directory structure must be present where the sd2snes expects to save the file.
  • “Screen saver” – in the menu, the screen is darkened after some idle time to reduce wear on CRT and plasma screens.
  • Memory sharing between SNES and the sd2snes CPU is greatly simplified (The FSM is reduced to only 5 states instead of 18) and timing is more relaxed. This should help with stability on a wider range of consoles.
  • On-the-fly file browsing. Also shows a little “loading…” window when loading directories/files.
  • Windows are now blue so they stick out better in front of yellow directory listings.
  • Cx4 data ROM is now embedded in the FPGA configuration – no more need for the external file cx4.bin.
  • Initial Satellaview clock is back to 18:00:00 from 18:05:30.
  • SD cards can be hotswapped. Currently there is no automatic refresh of the file list so tapping reset on the SNES or changing the directory is necessary to get the new contents.
  • The status line is moved upward a few pixels so hopefully it doesn’t get eaten by overscan.
  • Navigation: When scrolling page-wise with the right D-pad arrow, the end of the file list is now aligned to the bottom of the screen.
  • Navigation: The shoulder buttons can be used to jump to the beginning/end of a directory listing.
  • Bugfix: some compatibility issues with a number of games. (Super Play Action Football (S-RTC interference), GP1 Part II (WRAM initialization), Human Grand Prix (mapper detection bug))
  • Bugfix: properly initialize FPGA state machine (on some consoles the menu failed to start at all)
  • v0.1.7 final will contain menu items for various configuration settings and a cheat interface.

In-game button mappings:

  • L+R+Select+Start = Reset game
  • L+R+Select+X = Reset to sd2snes menu
  • L+R+Start+B = Disable cheats
  • L+R+Start+A = Enable cheats
  • L+R+Start+Y = Kill in-game routines (in case they interfere with game operation).
  • L+R+Start+X = Temporarily kill in-game routines (~10 seconds – if you need to get past a glitch but don’t want to lose in-game buttons)

Download: SD2Snes Firmware v0.1.7 Beta/Preview (1293)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

The donation of spare parts is always a good thing

September 14th, 2014 3 comments

I must thank my friends which have contributed to the growth of my Repair Laboratory with donations of spare parts.

Donated items:

  • 2 x Sega Dreamcast
  • 1 x Sinclair 128+
  • 2 x Amiga 500 Memory Expansion
  • 1 x Amiga Powersupply
  • 1 x Philips Multi Voltage Power supply
  • 1 x Commodore CBM/PET Power supply (complete and working)
  • 1 x 8088 Motherboard (Clone)
  • 1 x Floppy Drive Controller (ISA Card)
  • 1 x MDA/Parallel Controller (ISA Card)
  • 1 x PC Clone (8088) Power supply
  • 6 x Unknown Adapter/Interface
  • 1 x Atari 7800 Motherboard
  • 1 x Sinclair ZX Spectrum 48k Motherboard
  • 1 x Pong Clone Motherboard
  • 1 x Amstrad CPC 464 Motherboard
  • 1 x Commodore 6499
  • 1 x Power Supply C64/VIC20 (Clone)

Categories: Donations, News & Rumors, Today

C64 Game: Total Eclipse II / Spike’s Peak 101% +7DGM …

September 10th, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Bozo’s Night Out +7HDG
  • Vallation +6HD
  • Foren Huren +Docs [pal/ntsc]
  • Mag Max +8DGH +Pic
  • Burnin’ Pen ’64
  • Zappy Bird +2
  • Ugh! +5DGM
  • Eelona Preview +2
  • Beyond the Night Run +3H
  • Spike’s Peak 101% +7DGM
  • I Can Remember +D
  • Batman – The Caped Crusader USA + [ntsc/pal]
  • Space Action 2 Preview
  • Game Preview #1
  • Game Preview #2
  • Mad Ninja Preview
  • Slug +30D +Fix
  • King’s Valley Preview
  • Burnin’ Pen ’64 [bugfix]
  • Total Eclipse II -JEWEL-
  • Mission Omega +1D

Download: All Games in One Archive (2908)

MPS 6550 Commodore PET 2001 RAM Adapter by Matthew D’Asaro

September 1st, 2014 No comments

This is another adapter (here the previous one) to replace the MPS 6550 RAM. This adapter replace a single MPS 6550 RAM chip in a Commodore PET 2001 with a standard 2114 RAM chip.

source: dasarodesigns.com

Categories: Hardware, News & Rumors, Today

Princess C64SD v3.0 by Manosoft

August 19th, 2014 No comments

Hi all, like one year ago Manosoft amazes us again, this time he did a great job of merging the ITS TAP Player module with the C64SD and from this merger comes the Princess, an interface with both previously released interfaces.
The Princess interface is elegant as only Manosoft can do, the box color has changed and is a white sand that matches perfectly with the whole 8-bit Commodore Home Computer series.

In addition to the color were also added new controls and visual led. Below the instructions of each command on the front/back side of the Princess interface.

Front side:

  • [1] Play/Stop switch for TAP file.
  • [2] Reset button.
  • [3] Disc Change button. (down/autoswap.lst)
  • [4] LED:
    • Yellow – Virtual Motor of the Tape.
    • White – Reading.
    • Red – General Error.
    • Green – Power.
  • [5] Floppy Drive Connector (IEC) Computer side.
  • [6] Connector Cassette side Computer
  • [7] Auxiliary Power 9v.

 

Back side:

  • [1] SD Card slot.
  • [2] Red Button – Setpoint tap file / (up/autoswap.lst)
  • [3] Dip Switch for selecting the Floppy drive Device (SD2IEC).
  • [4] Audio volume (monitor function) TAP Player.
  • [5] Mini DIN 8-pin connector to be connected to the tape port of the Commodore 264 series.
  • [6] Auxiliary Power 9v.
  • [7] Pass-through Floppy Drive Connector (IEC)
  • [8] Pass-through Tape connector to use with a Datasette 1530 or 1531 with a another adapter.

 

 

Like the previous C64SD v2.0 interface, the Princess has a pass-through connector for the cassette recorder and one for the Floppy Disk Drive.

I don’t forget to speak about the nice addition, a small Piezo Speaker to hear the sound of the bytes that are loaded with the TAP Player and also a nice “beep” that warn if the interface on power up working correctly.

Damiano alias “Manosoft” is a good manufacturer of 8 Bit peripherals and also a great friend. I take the opportunity of this article to greet Damiano and congratulate for this new interface for the 8-bit Commodore Home Computer series.

Soon will be available on the Manosoft website two new software packages (C64 and AIO)

“AIO” is an innovative system that will allow the creation of the SD Card of 4GB or higher in a few minutes from an image file created ad hoc.

On the Commodore 64 side was also written a new program called “MENU” with some utilities like the initialization of the SD Card for the Princess C64SD v3.0 interface.

The development of the TAP Player firmware with the SD2IEC protocol has been made possible thanks to the collaboration of Hawui1 promoter and developer of the ITS Module and some other things.

The Princess C64SD v3.0 interface will be available for sale in the next months on the Manosoft site.

Princess C64SD v3.0 Video Preview:

Hidden Power BBS: Screenshot from the Talk

August 15th, 2014 No comments

This is a screenshot from the Talk, a demonstration made by a Friend to explain how they worked the BBS. On the photo “Hidden Power / Nightfall WHQ’

C64 Demo: Variable Offset Amplitude (VOA) by Algorithm

August 12th, 2014 No comments

A new demo for Commodore 64 by Algorithm/Onslaught.

Download: Variable Offset Amplitude (VOA) by Algorithm (1011)

source: csdb.dk

CBM prg Studio v3.1.0 released

August 11th, 2014 No comments

CBM prg Studio Version 3.1.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • Code Snippets.
  • Improved VICE debugger support.
  • New tutorial for mixing BASIC and machine code.
  • Support for the Plus/4 in the screen code builder tool.
  • Syntax colouring can be disabled.
  • BASIC 8 support for C128 projects.
  • Return to ‘jump to destination’ in basic programs.

Bug Fixed:

  • Assembler:
    • Zero page optimisation ignored if address contained arithmetic.
    • Arithmetic with cheap labels ignored.
    • GenerateTo ignored if wrapped in ifdef..endif
    • Arithmetic would fail if using binary variables.
    • Unknown labels in WORD sequences ignored.
    • Incbin would fail with certain parameters and comments.
    • Problems generating a .prg to a disk image.
  • Screen Designer:
    • 1×1 rectangle could throw exception in screen designers box tool.
    • Mixed mode (multicolour and hires) screen designer (VIC20).
    • Fill for rectangle tool.
  • Debugger:
    • SBC, ADC and RTI instructions not working.
    • Improved cycle counting.

Download: CBM prg Studio v3.1.0 (1039)

source: ajordison.co.uk