Archive
Tiny Eprommer Software for Easyflash
This is a tiny eprommer software. You need a external interface connected via commodore 64 userport for burn eprom. The programmed chip will be used later with the Easyflash cartridge.
source: noname.c64.org
Some new Games and Utility for Commodore VIC-20
Some new Games & Utility for Commodore VIC-20.
- The VIC-20 Bible Series II: Pentateuch – 40 column version and graphics. Browse the first five books of the Old Testament (King James Version) in full 40 column screen. You can select single chapters, and scroll the text with cursor up/down. Take a look at the hi-res cliparts used as “book covers”, to graphic depictions of the main episodes of Graphics, and read about the very first steps of mankind in full 40-column text processing made using Mike’s Minigrafik. Mike also elaborated a text compression / extraction routine to fit the whole Torah in your VIC-20
- Face Versus Heel. A pro-wrestling simulator where the outcome is determined by a random number generator, but good tactics can maximize your chances.
Sega SC-3000

Autopsy:
Many thanks to Fabio D. Bovelacci for his donation. This is my second computer (ZX-81 is the first one), i spent a significant portion of my childhood in front of this one.
from old-computers.com homepage:
The SC-3000 is a computer based on the hardware of the first videogame systems released by Sega in Japan : the SG-1000 series. It can use the same game cartridges marketed for these consoles.
The SC3000 can’t be used without a ROM cartridge, which can be either a game or language. There were three different BASIC cartridges. One came with only 1Kb of RAM (and you had only 512 bytes free !), the second with 16Kb and the last with 32Kb. In official adverts, they show a total RAM of 48Kb. This was counting the VRAM and the 32Kb BASIC cartridge…
Several great games were adapted by Sega for this computer. Several graphic characteristics of the SC-3000 are fairly close to MSX ones. For example, it was one of the first computers to offer 32 sprites. Some months later, Sega released the SC-3000 H which was the same system but with a mechanical keyboard.
This computer was also marketed by Yeno under the same name (Yeno SC 3000 & SC 3000H). It was exactly the same computer except for the Yeno brand…
source: old-computers.com sc-3000.com
Project-M v2.0 (PAL/NTSC) for Atari 8Bit XE-XL
“NRV” from Chile has started a new project on Atari 8bit machines called “Project M”.
This is basically a clone of very well popular Wolfenstein 3D PC game. This update of Project M v2 contains improvements and several bugs
source: atariage.com youtube.com
High Voltage SID Collection Update #54
After this update, the collection should contain 39,626 SID files!
Thanks to all the people who have helped to make HVSC the collection that it is today, without your help it would be a much tougher task.
This update features (all approximates):
- 933 new SIDs.
- 217 fixed/better rips.
- 5 PlaySID/Sidplay1 specific SIDs eliminated.
- 21 repeats/bad rips eliminated.
- 561 SID credit fixes.
- 258 SID model/clock infos.
- 28 tunes from /DEMOS/UNKNOWN/ identified.
- 6 tunes from /GAMES/ identified.
- 41 tunes moved out of /DEMOS/ to their composers’ directories.
- 9 tunes moved out of /GAMES/ to their composers’ directories.
source: hvsc.de
Commodore USA shows his baby, The Commodore 64 clone
Commodore 64 it’s back… and better than ever! The new C64 is a modern functional PC as close to the original in design as humanly possible.
It houses a modern mini-ITX PC motherboard featuring a Dual Core 525 Atom processor and the latest Nvidia Ion2 graphics chipset. It comes in the original taupe brown/beige color, with other colors to follow.
source: commodoreusa.net
SD2Iec Firmware v0.10.1
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 or ATmega1284p microcontroller from the Atmel AVR microcontroller family.
The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64. Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2010-12-25 – release 0.10.1
- Bugfix: Remove remains of previous commands while parsing B-*
- Bugfix: Fix response of UI command for unknown suffix chars.
- Small improvement of JiffyDOS transfer speeds.
source: sd2iec.de gitweb forum thread c64-wiki
C64 Game: Scooby Doo +3 [Special] by Hokuto Force
Published by: Elite Systems Ltd.
Developed by: Gargoyle Games Ltd
Released: 1986
Game description: Scooby’s friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It’s Scooby’s job to travel through it and rescue them in this platforms ‘n’ ladders beat ‘em up.
Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.
Merry Christmas and a Happy New Year
Wishing you a joyous holiday season and a happy new year.
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