Amiga 2000 PAL REV4.5 Kick v2.05 & 4MB of FastRAM Upgrade
I continue to upgrade my Amiga 2000 PAL REV 4.5. I have upgraded the Kick Rom and added my Vector A2000i zorro Card with 4MB of fast memory.
I continue to upgrade my Amiga 2000 PAL REV 4.5. I have upgraded the Kick Rom and added my Vector A2000i zorro Card with 4MB of fast memory.
This is the unofficial official demo party results from X-2010 (Top 3 Entries only). See also the CSDB X2010 section for more informations. C64 Demo Competition:
C64 Graphics Competition:
C64 Music Competition:
Download X-2010 Party stuff: X-2010 (1156) (13 Mb) *updated*
source: noname.c64.org
from Style64 homepage:
Style’s C64 TrueType package is our effort at a complete and proper TrueType (TTF) representation of the C64 glyph set.
The package provides five (5) TrueType formatted fonts as well as Embedded OpenType (.eot) and Web Open Font Format (.woff) versions ready for use in your own website.
source: style64.org
Commodore Free Magazine Issue #44
Free to download Commodore magazine dedicated to Commodore Computers.
In this issue you can find:
source: commodorefree.com
I have decided to upgrade my Amiga 2000 PAL REV 4.5 for get 1MB of chip ram. I also took advantage of this update to install a new battery for the system clock. Amiga 2000 PAL REV 4.5 Fat Agnus 8372A Installation:
source: amiga-hardware.com amigahardware.mariomisic.de amiga.org
from C64scene homepage:
Tomi Malinen is currently developing a dual SID board, although there are other solutions available for your C64 this one is interesting because of the ability to use either 6581 or 8580 as SID #2 no matter the board revision.
This means that you can play games with 6581 sound from the first channel and 8580 sound from the second.
Other features of the dual SID board are:
Installation requires soldering, two wires attach to the cartridge port and two have to be soldered to the Kernal IC. When the SID #2 is mapped to D400, D420, D500 the wires to the cartridge port are not used.
Photo of both protypes installed:
source: c64scene.com lemon64.com
Autopsy:
My new desoldering station and a magnifying lamp has arrived!
After some frustrating times removing solder on an almost 30 year old PCB i decided to get a desoldering station.
So after using this for a few hours what one word can I use to describe this station? AWESOME! I don’t know how i lived without this in the past. Using desoldering braid or a soldapullt is OK but not consistent.
Package content of Aoyue 474A+:
source: aoyue.com
This is a new version of the Java SidPlayer (Command line & Gui Interface).
This Java applet should work on Mac OSX, Linux and Windoze.
Download here the latest final version v2.0 (Live Installer).
source: jsidplay2.sourceforge.net
It is finally out! With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.
source: noname.c64.org
Some new Games & Utility for Commodore VIC-20.
This is the last notice for the Ultimate 1541 version 2.
from 1541 Ultimate homepage:
CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool.
The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together.
CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.
It works by creating datamaps using tilesets created on C64 with the old, but popular, ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40×25 tiles (one screen) and up to 255×127 tiles.
Sorry, this entry is only available in Italian.
Title: SX64ual Healing
A Fucking awesome C64 Multicolor picture by Archmage.
source: noname.c64.org arthak.net
From the Yape homepage:
Exactly 10 years has passed since the first public alpha (or rather: WIP) of Yape saw the light of day. It is just as unbelievable as it can get… sheesh.
It started off as an attempt at a more intelligent disassembler when I realized how much fun it really is to learn the hardware AND C++ programming at the same time while dealing with my all time favourite hobby.
I thought this anniversary would be also a nice opportunity to abandon the rather clumsy versioning I have been following in the past. Anyway I have not got much time to make a long rant here, so you will be spared :-)
v1.0 compared to v0.86 are as follows:
source: yape.homeserver.hu
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