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Example of replacing exhausted Electrolytic Capacitors

Gallery:
Example of replacing exhausted Electrolytic Capacitors.
My advice is always to replace all capacitors although at first view does not seem exhausted with acid leakage.
Revision 2014: C64 – Official demo party results
This is the official demo party results (C64 Only) from Revision 2014. See also the official homepage for more informations.
C64 4K Intro:
- 3 – Back in the Saddle by Razor 1911.
C64 Game:
- 2 – Immensity – Revision 2014 Edition by Dév.
WiLD Demo:
- 1 – 10 Orbyte by Tristar & Red Sector Incorporated.
Mixed Graphics:
- 4 – Lost in the Forest of Owls by Chorus, Resource, Singular.
- 5 – Party Train Incoming – Mind the GAP by Tristar & Red Sector Incorporated.
- 6 – Social Net by Arsenic, Oxyron.
- 8 – Devil or Angel? by Resource.
Mixed Music:
- 2 – Dekadance by Darklite.
- 4 – Spiral Silicon Towers by Panda Design.
- 5 – Specular Highlight by Lft.
- 9 – Fuzzy Brawl by Edge of Panic.
Mixed Demo:
- 3 – Redefinition by Fairlight, Offence.
- 6 – Panopticon by Brainstorm, Traction.
Download: Revision 2014 Party stuff (1677)
durexForth v1.3 (Forth language for Commodore 64)
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.3 + Manual (1116)
source: noname.c64.org
Javatari v4.1 (Atari 2600 emulator)
Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.
Features:
- Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
- Drag&Drop and Copy&Paste of ROM files or URLs. Very easy to try ROMs from websites!
- Scanlines and TV screen emulation modes.
- Real Atari console user interface.
Changelog:
- New concept: Savestate Cartridges!
- Store emulator state as Savestate Cartridge files to disk any time (press F8)
- Savestate Cartridges can be distributed and loaded as normal ROMs.
- Savestate Cartridges can also be embedded as auto-load ROMs.
- Support for Starpath/Supercharger Tape ROM format.
- Bugfixes and improvements.
Download: Javatari JAR v4.1 (Needs Java 6 or greater) (1141)
source: javatari.org
(Italian) Jurassic News numero #50
Sorry, this entry is only available in Italian.
C64 Game: Cosmos +7MD 101% / The Way +4ED / Rat +2D …
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Noxus
- The Rat +2D
- Chickhack &D
- Kur pelite tu tuceji +
- Cosmos +7D
- The Caves of Oberon +2D
- Color Flood +2
- Cosmos +
- Cosmos +7MD 101%
- International Karate II [fixed]
- Cosmos +7MD
- Wavy Navy +3HD +Pic
- Bomb Ace +2D
- Cosmos V1.2
- The Way +4ED [german/english]
- 2048 +2
- Cosmos V1.1
- Monstics Mystery II Preview &D +Pic
- The Impossible Game
- The Impossible Game +1MF [pal/ntsc]
Download: All Games in One Archive (3100)
source: csdb.dk
Here is something to repair …
Someone has to repair these computers! ;-D
In the photo you can see: Commodore 64(C) motherboard, Commodore Amiga 500 motherboard, Commodore Amiga 600, Sinclair QL, Commodore 128 motherboard and some Amiga keyboard.
HermIRES v1.29 C64 hires-bitmap editor
HermIRES it’s a cross-platform hires bitmap (Art Studio 1 format) editor for the Commodore 64.
The format has some restrictions, here are the rules:
- The maximal resolution of the picture is 320×200
- Only 16 fix C64 colours can be used (no gradient either)
- In a 8×8 pixel-block only 2 colours can used to be displayable by C64 (this is detected in HermIRES, but .hbm files can be saved with clashes too.)
- On a real C64 the PAL will blur the screen-content a bit, should check on CRT, or at least VICE emulator’s CRT simulation.
Changelog:
- AFLI caption can be fully disabled (AFLIexe-patch included along with bin2array.exe)
Download:
source: hermit.netne.net
SD2Snes Firmware v0.1.6 released
It was released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom) by Ikari. The upgrade instructions can be found here.
Changelog:
Added:
- OBC1 support (Metal Combat: Falcon’s Revenge works)
- Menu now displays the 10 most recently played games instead of one.
- Hidden and system files are now ignored in the file browser.
- Some minor internal changes for convenience of development.
Fixes:
- Partial-size BS dumps should now load correctly.
- Fixed a PSRAM mapping bug in the new BS-X mapping logic that caused graphical corruption on some games (notably Treasure Conflix garbled sprites)
- SRAM mapping for LoROM
- 0000-7fff only. Fixes saving in some games, e.g. Ys III Wanderers from Ys.
Download: SD2Snes Firmware v0.1.6 (1592)
source: sd2snes.de
durexForth v1.26 (Forth language for Commodore 64)
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.26 + Manual (1278)
source: noname.c64.org
Repaired for a friend a Commodore CBM 8296 Motherboard
Repaired for a friend a Commodore CBM 8296 Motherboard.
Defect:
- Black screen of death without startup beep.
Replaced parts:
- Replaced PLA [UE6] with a OTP EPROM 27C512R 70ns + Adapter.
- Replaced PLA [UE5] with a original one MOS 324744-01
- Replaced [UC8] 3-State Driver Bus MOS 65245 (74LS245)
C64 Game: Flappy Bird +MH / Silverrock 3-in-1 [Easyflash] …
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Double or Nothing
- Castle Boy +3
- Stratagos +4
- Arcade Football &GD
- Metro-Cross +5MDGHF
- Vault Man +7
- Ganimedian Rescue +4ED
- D-2000 IFR-Trainer Preview +E
- Rudi the Rat +4EHD
- Bouncing Ball +4EHD 101%
- Sharky +5HDG
- Shaolin+ +2HD +Pic
- Flappy Bird +
- Flappy Bird +1
- Flappy Bird +MH
- Labiraton +4E
- D-2000 IFR-Trainer Flight Simulation +EFD [pal/ntsc]
- Slither
- cc65 Chess V1.0
- Flappy Bird
- Flipperkönig +D
- Rocky Memphis Preview +
- Paradroid Redux Preview 2
- Penultimate Fantasy 101% +DM
- Combination Deluxe +4PF [pal/ntsc]
- Happy Flappy &H
- Silverrock 3-in-1 [Easyflash] Skaermtrolden Hugo, Guldkorn Expressen, Super Oswald
- Gold Grabber +3D
- Star Strike +2D
- Rocky Memphis and the Temple of Ophuxoff Preview +1F [pal/ntsc]
Download: All Games in One Archive (3522)
source: csdb.dk
Selcom/Jen Lemon II (Keyboard repair & Cleaning)
I have received a Lemon II computer (Apple ][+ / Europlus Clone) in a good cosmetic condition but with a serious problem at the keyboard, here below defects and repairs that has been made.
Cleaning comparison (before / after):
Gallery of the repair:
Defects:
- First problem: When a keyboard key is pressed is always displayed the same character, in this case the character “O”
- Second problem (which i have only noticed after solving the first one): The keyboard works correctly, all characters are displayed in the correct way, but sometimes the character displayed does not match with the key pressed. Example: when pressing many times the letter “I”, after a while is displayed the character “Y” and after a while it show the right character “I”.
Components Replaced:
- 2 x 74LS191 (UP/DOWN Counters)
- 1 x SMC KR2376-ST (Keyboard Encoder)
I have to thank my friend Luca that called me to inform me that there was still a piece of the SMC KR2376-ST available in the store.
BCC Party #8: C64 – Official demo party results
This is the official demo party results from BCC Party #8 (Top 3 Entries only). See also the CSDB BCC Party #8 section for more informations.
C64 Demo:
- Durch den Monsun by Delysid
- Was erlaube MYD? by Mayday!
- Free Beer! by Delysid
C64 Music:
- Flott-O-Mat by Spider Jerusalem
- Locust by Slimex
- Quad*Project by celticdesign
C64 Graphics:
- Eisvogel by Slayer Grafix
- Butterfly Dreams by JSL
- Dark Power by Crayon
Mixed:
- Godspeed – A 8580 Music Album by Mayday! (Music Collection)
- Buddha Music Disk #1 by Hokuto Force (Music Collection)
- Commodore in Space II by Wintermute (Game
Download: BCC Party #8 Party stuff (1285)
source: facebook.com
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