Commodore monitors webpage
This webpage has some good information of CRT Monitors by Commodore.
source: gona webpage
This webpage has some good information of CRT Monitors by Commodore.
source: gona webpage
from Playfaster:
Like it’s ancestor, it is a “computer in a keyboard” all-in-one. Of course, all materials and hardware have been updated.
Entry level is based on the Intel Core 2 Duo E7500 with Intel G31 Express chipset. You can, of course, upgrade it with a Quad core (Q8200, Q9400, Q9550 or Q9650). The amount of memory is 2 GB SDRAM-DDR2, upgradable up to 4 GB. Hard drive choices are many from a standard 160 GB SATA, up to 2 TB; not forgetting a removable 80 GB.
Graphic card is an Intel Graphics Media Accelerator 3100, supporting Microsoft DirectX 9.0c. Not to mention all the connectors like Ethernet, Audio in/out, microphone, 4 USB 2.0, 2 serials, 1 Parallel, PS/2, DVI, VGA or the build-in touch-pad and speakers. It is equipped with a slim optical drive (upgradable with a DVD recorder) and a PCI slot. Read more…
Kick Assembler is the combination of an assembler for doing 6510 machine code and a high level script language.
Kick Assembler comes with an exe file so you don’t need to install java. The jar file is still distributed – we will keep supporting all java compatible platforms (Linux/Osx).
source: theweb.dk
CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool.
The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together. CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.
It works by creating datamaps using tilesets created on C64 with the old, but popular, ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40×25 tiles (one screen) and up to 255×127 tiles.
Currently CartographPC doesn’t support exported datamaps (RLE compressed or converted) from Cartograph but as noted above, standard datamaps are 100% supported.
This application was created as an internal devtool for Arkanix Labs. We’re using Cartograph and CartographPC extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (push scroller shooter/jump and run).
source: arkanixlabs.com c64dev.com
Cartograph is a native Commodore 64 application created for designing tile-based maps/levels.
This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.
Changelog:
source: arkanixlab.com c64dev.com
Some new Games & Utility for Commodore VIC-20.
A anonymous person has published a large amount of files on a web page about the history of Amiga.
At the moment there are more than 600 PDF files available for viewing or downloading.
source: amiga-documents
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family.
The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64. Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2010-03-07 – release 0.9.1
source: sd2iec.de gitweb forum thread c64-wiki
from the Readme file:
Introduction: Because I wasn’t satisfied with all the available D64 lister programs in several aspects I decided to make my own one. The D64Lister is of course Freeware.
The D64Lister is featured with the following abilities and properties, which are described more precise later on:
source: hardworks.de
from 1541 Ultimate homepage:
February is already drawing to the end, so some news about the 1541U-II is needed here. The good news is: the boards have been produced, and the first few have been tested and are working! They are currently back at the assembly house for a missing connector, but I am expecting them back early this week.
The not-so-good news is, that the plastic cases have more delay. The Chinese company sometimes makes some promises that they are breaking afterwards. Yesterday I received a message that the new samples will be shipped on the 10th of March, while they had previously promised to send 100 cases upfront on Feb 25. I pressed them to send at least 100 pieces on, or before that date.

The good news about the cases is, that they will be black and not cream! I noticed that a lot of you have a strong preference for black. They will be produced using the PA material, enforced with glass fiber. :-)
source: 1541ultimate.net
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family.
The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64. Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2009-02-28 – release 0.9.0
source: sd2iec.de gitweb forum thread c64-wiki
The High Voltage SID Collection web page is totally renewed. Especially the Search part is much improved.
You can for example type-in “Rob Hubbard” and you will be presented with a complete list.
source: hvsc.de
It has been over four years since the latest release of our disk magazine. Finally “Attitude #10″ is ready for download. Get your copy and tell us if it was worth to get together again and make this release possible.
We hope you enjoy this issue as much as you did the previous ones!
source: attitude.c64.org
General Info:
source: esxdos.org
Island of Secrets Graphic Adventure – 22 column version by Jenny Tyler and Les Howarth.
This game is a conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it with the stunning graphic excitement of more than 30 hi-res screens! It’s require a VIC-20 + 24K RAM.
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