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Keyword: ‘commodore’

Commodore 64 DiskMagazine – Scene World #25

September 19th, 2015 No comments

Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.

“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.

Download: Scene World #25 (D64/D81) (1209)

source: sceneworld.org

(Italian) Jurassic News numero #55

September 17th, 2015 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

CBM prg Studio v3.4.0 released

September 7th, 2015 No comments

CBM prg Studio Version 3.4.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

Improvements:

  • Assembler:
    • Dump file.
    • Visual Data Generator tool.
    • Directives for creating tabular data.
  • General:
    • Mixing BASIC and machine language in same project.
    • More control over IDE colours.

Bugs Fixed:

  • Assembler:
    • Wrong start address when saving from the memory window.
    • TEXT and PTEXT generating wrong character values.
    • Binary import as assembler was using the wrong start address.
    • Incbin problems with large files.

Download: CBM prg Studio v3.4.0 (983)

source: ajordison.co.uk

C64 Game: Daffy Duck +3DS / Motocross +19D / Turrican USA …

September 4th, 2015 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Cataball +4F
  • Cataball +3F
  • Bignose in USA +24D
  • Zorro +5D
  • Turrican USA +3D [ntsc]
  • S.F.S. – Special Forces Soldier +2D [seuck]
  • Goliath-Prommer V1.0+
  • Space Trip VE +3H
  • MegaTron
  • Caren 2 [[[h0t preview]]]
  • Tiger Claw +29DM
  • Mah
  • Turrican +14HD [easyflash]
  • Mah +2M
  • Go-Moku +J
  • Bubble Dizzy +25D
  • Soldier of Fortune 101% +9DGIHF
  • Quak Attak +HG
  • Edge of Time [seuck]
  • Flimbo’s Quest [easyflash]
  • Turrican [easyflash]
  • Fairy Well +31D
  • Motocross +19D
  • Simon +
  • Spaced Out Preview
  • Quick Draw McGraw +7D
  • Big Mac +H
  • Welcome to… Hell! +3
  • Moonraker +2
  • iLogicAll Preview
  • Behemoth Preview
  • Kevin in the Woods Beta
  • Zeit der Stille [german]
  • Die drei Musketiere [german]
  • Awakening
  • Das Camp [german]
  • Caren and the Tangled Tentacles (compo version 1.0)
  • Daffy Duck +3DS

Download: All Games in One Archive (3400)

source: csdb.dk

Floppy Drives (SFD-1001 & CBM 8296D). Replacing bad capacitors

September 1st, 2015 No comments

This gallery shows some stages of the repairing of the Floppy Drives of the Commodore SFD-1001 & Commodore CBM 8296D.

Defects found on the Floppy Drives:

  • Floppy drives had the capacitors that leaked acid on the motor control pcb.

The difficulty was rebuild the tracks of the pcb and remove the most of the leaked acid of the capacitors. Unfortunately on the aesthetic level this type of repair are not perfect, but i’m glad that all drives now work.

To test the correct operation of the Floppy Drives i have used a working SFD-1001 with a ZoomFloppy Interface through the IEEE-488.

Replacing bad capacitors (Floppy Drive #1):

Replacing bad capacitors (Floppy Drive #2):

Replacing bad capacitors (Floppy Drive #3):

2 x Commodore PET 2001 (1977-1978) Chiclet Repair

August 31st, 2015 1 comment

Below a short description of the repair.

Commodore PET 2001 (1977) Chiclet Keyboard (#1)

Defect:

  • Garbage Screen on boot and partially in a working state.

Diagnosis/Repair:

  • The Multiplexer 74LS157 (position D2) had an output (pin 4) always been in low state.

Gallery of the repair:

 

Commodore PET 2001 (1978) Chiclet Keyboard (#2)

Defect:

  • Garbage Screen on boot.
  • Memory Problems (1018 Bytes are missing)

Diagnosis/Repair:

  • The garbage screen on boot was caused by a poor contact of the sockets where reside the ROMs. Temporarily fixed by inserting a precision sockets above the original socket (very bad quality sockets).
  • The problem of the missing memory was fixed by replacing a RAM MPS 2114 (position J1) with a new one.

Gallery of the repair:

durexForth v1.4 (Forth language for Commodore 64)

August 11th, 2015 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.4 + Manual (1378)

source: noname.c64.org

C64 Game: X-Force (Final Sales Version) +6HD / Tanium +27D …

July 31st, 2015 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Amaurote +6MD +Pic
  • Scramble V1.14 +5H
  • Jack the Nipper +4DGFS [pal/90% ntsc]
  • Attack the Space
  • Labyrinth of Crete 101% &DS &Map [onesided]
  • Escape-Man 87 [2015 version]
  • Sweatman &E
  • China Miner +26D [crazy hack]
  • Victor Software Game Pack
  • Ghosts’n Goblins Arcade & Commando Arcade SE [easyflash]
  • Armer Humin Preview +
  • Magic Voice Classics [easyflash]
  • Infernal Runner 101% +10DG
  • Bionic Ninja +23D Crazy Trainer Hack
  • X-Force (Final Sales Version) +6HD
  • Abyssonaut (Prize Version) +2DH [seuck]
  • Gigablast! (Prize Version) +2H [seuck]
  • T-UFO (Prize Version) +2H [seuck]
  • Get to the End
  • Dark Force Redux +2H [seuck]
  • Get to the End [final version]
  • Tanium +27D [crazy hack]
  • Get to the End +CH
  • Get to the End [final version]
  • RockMaze +3P &Editor
  • Captain Dynamo +11D [crazy hack]
  • Pixel Pix +3
  • Big Mech Alpha [seuck]
  • Big Mech Alpha +2 [seuck]
  • Glow Path Basic
  • Paperboy USA +3D [ntsc]
  • Bigfoot +23D
  • Pixel Pix
  • Pour Le Merite +2 [seuck]
  • Scarabaeus +6DH

Download: All Games in One Archive (3474)

source: csdb.dk

High Voltage SID Collection Update #63

June 30th, 2015 No comments

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.

The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.

This update features (all approximates):

  • 798 new SIDs
  • 121 fixed/better rips
  • 3 repeats/bad rips eliminated
  • 412 SID credit fixes
  • 67 SID model/clock infos
  • 8 tunes from /DEMOS/UNKNOWN/ identified
  • 19 tunes from /GAMES/ identified
  • 24 tunes moved out of /DEMOS/ to their composers’ directories
  • 22 tunes moved out of /GAMES/ to their composers’ directories

Download:

source: www.hvsc.c64.org

C64 Game: Ghosts’n Goblins Arcade / Break 64 +4M 101% …

June 24th, 2015 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Bumping Buggies HS
  • M45 Preview
  • Tornado +3ED
  • Turn Change Preview 3 +2
  • Rebound +2H
  • Moonfall (early) Preview
  • Dungeon Crawl +2JF [pal/ntsc]
  • Dungeon Crawl
  • Trojan Warrior +25D [crazy hack]
  • Dungeon Crawl +2D
  • Ontwerpen in kleur [dutch]
  • Bill da Snowman 101% +1JFD [pal/ntsc]
  • Master-Word
  • Jet Set Willy +10D [crazy hack]
  • Ultima IV Remastered V2.2.1
  • P0 Snake [sales version 64k] +3PD
  • P0 Snake [64kb cartridge]
  • Worm! &H [pal/ntsc]
  • Crazy Carson Cousins +2
  • Rowly +3D
  • Break 64 +4M 101%
  • Chest Bump
  • Hessian V2 Preview +2
  • CJ in the USA +27D [crazy hack]
  • P0 Snake [sales version 64k] 100% +3PD
  • Altair 4 +DMS 101%
  • Xykik Preview
  • C63 Preview
  • Brilliant Maze V1.1 +5HD 100%
  • Brilliant Maze V1.1 +5HD
  • Hangman’s Hazard +2D
  • Brilliant Maze V1.1 [16kb cartridge]
  • Ghosts’n Goblins Arcade
  • Guardian +1
  • Spel
  • Car-rac +1
  • Airwolf +22D [crazy hack]
  • Sankara Stone +S

Download: All Games in One Archive (3271)

source: csdb.dk

CBM prg Studio v3.3.0 released

June 17th, 2015 No comments

CBM prg Studio Version 3.3.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

Improvements:

  • Sprite Editor:
    • Add background picture to sprite editor.
    • Sprite reorder tool.
  • Character Editor:
    • Character tools work on a range of characters.
  • Assembler:
    • Import binary as decimal data
    • Improved value pop-up formatting
    • Removed the restriction where files included in a build must have a name when building the project as a batch.
  • BASIC:
    • Code reformatting remove zeros from DATA statements.
    • Option to ignore invalid GOTO destinations.

Bug Fixed:

  • Assembler:
    • Reformatting code with TEXT directive.
    • Using * with labels.
    • Wrong rules for ifdef when variable is zero.
    • Debugger problems with X and Y indexing, stack under/overflow, SBC, RTI, BRK.
    • Incbin problems with large files.
  • BASIC:
    • Output to disk image generating basic programs.
    • ‘Save File As’ only saving BASIC files.
    • Commenting blank lines.
  • Character Editor:
    • Wrong colours changed on the character editor for VIC20 projects.
    • Undoing character editor changes when the character index > 127.
  • Sprite Editor:
    • Scratchpad exception when using deleted sprites.
  • General:
    • Syntax colouring changes not applied properly until restart.
    • Some BASIC only tools were available to the assembler.

Download: CBM prg Studio v3.3.0 (1040)

source: ajordison.co.uk

(Italian) Jurassic News numero #54

June 17th, 2015 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

Relaunch64 V3.3.3 – C64/65xx cross-development IDE

May 28th, 2015 No comments

Relaunch64 is an IDE (text-editor) for C64 assembler-coding on Windows, Linux and Mac OS X. Relaunch64 has a clean and intuitive user interface, yet it offers many features that make coding faster and easier.

Java 7 or higher is required to run Relaunch64. The program is licensed under the GNU GPL 3 (or higher) and free for private and professional use.

This editor works together with common cross assemblers like Kick Assembler, ACME, or 64tass. Other assemblers might work as well, but syntax highlighting may not be 100% correct.

Download: Relaunch64 v3.3.3 (Windows/OSx/Linux) (1176)

source: popelganda.de

C64 Game: Congo Bongo +5DG / On the Farm 2 +36D …

May 13th, 2015 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Kim Pong – the Fair and Democratic Tele-Football
  • Congo Bongo +5DG
  • Kim Pong +
  • Boonderoo +4
  • Unnamed Dice Game Preview
  • Pole Position +3HD
  • Mickey’s Space Adventure +DFS
  • On the Farm 2 +36D [crazy hack]
  • Outlaw
  • Pixel Pix Preview +
  • Rent a Cop +36D [crazy hack]
  • Ultima IV Remastered V2.2
  • Break 64
  • Break 64 +2
  • Code-Woord +D
  • Shamai – Return of the Myths [seuck]
  • Naait Raaider [seuck]
  • T-UFO [seuck]
  • Scoff [seuck]
  • Payback Time [seuck]
  • The Ocean Ninja [seuck]
  • Snowbots +2ED
  • Armageddon HS
  • META14 [seuck]
  • Aztec Challenge MBSDH [crazy hack]
  • Hector’s Mansion +
  • The Marlo Files – Remastered Edition

Download: All Games in One Archive (3216)

source: csdb.dk

(Italian) Jurassic News numero #53

April 20th, 2015 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today