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Keyword: ‘ghtfall’

C64 Game: Slinky 101% +7MHD / Slurpy +++-hi / One On One +2GD

May 4th, 2014 1 comment

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Monstics Mystery II Preview &D +Pic
  • Cosmos V1.2 +7MD
  • Quadron +1ED
  • Speed Ball
  • D-2000 IFR-Trainer – Germany 2 +EFD [pal/ntsc]
  • Stronghold +3D
  • Roll – final version
  • Vermeer +1ED [english]
  • 2048
  • Immensity Preview 2
  • Waterman +5E
  • Voidrunner HS
  • Nuclear Reaction 2100
  • Slinky 101% +7MHD
  • Slurpy +++-hi
  • One On One +2GD
  • Xain’d Sleena Preview +
  • The Last Hope

Download: All Games in One Archive (3189)

source: csdb.dk

Revision 2014: C64 – Official demo party results

April 21st, 2014 No comments

This is the official demo party results (C64 Only) from Revision 2014. See also the official homepage for more informations.

C64 4K Intro:

  • 3 – Back in the Saddle by Razor 1911.

C64 Game:

  • 2 – Immensity – Revision 2014 Edition by Dév.

WiLD Demo:

  • 1 – 10 Orbyte by Tristar & Red Sector Incorporated.

Mixed Graphics:

  • 4 – Lost in the Forest of Owls by Chorus, Resource, Singular.
  • 5 – Party Train Incoming – Mind the GAP by Tristar & Red Sector Incorporated.
  • 6 – Social Net by Arsenic, Oxyron.
  • 8 – Devil or Angel? by Resource.

Mixed Music:

  • 2 – Dekadance by Darklite.
  • 4 – Spiral Silicon Towers by Panda Design.
  • 5 – Specular Highlight by Lft.
  • 9 – Fuzzy Brawl by Edge of Panic.

Mixed Demo:

  • 3 – Redefinition by Fairlight, Offence.
  • 6 – Panopticon by Brainstorm, Traction.

Download: Revision 2014 Party stuff (1492)

source: noname.c64.org 2014.revision-party.net

durexForth v1.3 (Forth language for Commodore 64)

April 17th, 2014 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.3 + Manual (958)

source: noname.c64.org

Javatari v4.1 (Atari 2600 emulator)

April 12th, 2014 No comments

Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.

Features:

  • Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
  • Drag&Drop and Copy&Paste of ROM files or URLs. Very easy to try ROMs from websites!
  • Scanlines and TV screen emulation modes.
  • Real Atari console user interface.

Changelog:

  • New concept: Savestate Cartridges!
  • Store emulator state as Savestate Cartridge files to disk any time (press F8)
  • Savestate Cartridges can be distributed and loaded as normal ROMs.
  • Savestate Cartridges can also be embedded as auto-load ROMs.
  • Support for Starpath/Supercharger Tape ROM format.
  • Bugfixes and improvements.

Download: Javatari JAR v4.1 (Needs Java 6 or greater) (1043)

source: javatari.org

(Italian) Jurassic News numero #50

April 4th, 2014 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

C64 Game: Cosmos +7MD 101% / The Way +4ED / Rat +2D …

March 31st, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Noxus
  • The Rat +2D
  • Chickhack &D
  • Kur pelite tu tuceji +
  • Cosmos +7D
  • The Caves of Oberon +2D
  • Color Flood +2
  • Cosmos +
  • Cosmos +7MD 101%
  • International Karate II [fixed]
  • Cosmos +7MD
  • Wavy Navy +3HD +Pic
  • Bomb Ace +2D
  • Cosmos V1.2
  • The Way +4ED [german/english]
  • 2048 +2
  • Cosmos V1.1
  • Monstics Mystery II Preview &D +Pic
  • The Impossible Game
  • The Impossible Game +1MF [pal/ntsc]

Download: All Games in One Archive (2831)

source: csdb.dk

Here is something to repair …

March 28th, 2014 No comments

Someone has to repair these computers! ;-D

In the photo you can see: Commodore 64(C) motherboard, Commodore Amiga 500 motherboard, Commodore Amiga 600, Sinclair QL, Commodore 128 motherboard and some Amiga keyboard.

Zanussi/Seleco Ping-o-Tronic (1st Edition – 1975)

March 22nd, 2014 3 comments

Autopsy:

Zanussi, a well known Italian furniture company, released two game systems: Ping-O-Tronic, an analog game first released in late 1974 but really successful during 1975, and Play-o-Tronic, an AY-3-8500 game released in 1977 (this particular model was also released by Universum in Germany). Zanussi obtained the Sanders Associates License Agreement on April 21st, 1975. Zanussi reported 21,514 Play-o-Tronic units sold between October 1st and December 31st, 1977 (3 months) for a total amount of 620,408,000 lire, on which a 5.5% royalty was paid to Sanders (34,122,440 lire). Considering this amount, each game would have cost around 28,800 lire during this period, which seems quite low. Unfortunately there is no similar information for Ping-O-Tronic.

Ping-O-Tronic is a nice example of an early video game designed with discrete components (over fifty transistors and twenty diodes) and only three TTL chips (7400 type). All of the graphic objets (paddles, ball, boundaries) and sync signals are generated by transistor flip-flops and one-shots. The chips combine the individual signals so as to manage events like collisions between the ball and a paddle, or a lost ball. They may also be used as triggers for the serves.

This system is quite interesting because it has been improved and upgraded several times. At least nine different models are known to exist, all of which remain on the initial design (PP-2 if not PP-1). Little is known about the first model (PP-1), which dates late 1974. All we know is that it was nearly same as model PP-2 below, and may differ only by one or a few improvements in the electronic circuits (cleaner video signals, etc).

All of the systems play three games: Tennis, Squash / Solo and Attract / Automatic. Tennis and Squash are the obvious games played by analog systems. Curiously, the Hole in the Wall variant has not been implemented although it would have required minor modifications to invert the video signal of a paddle (or both to play more games). Surprizingly, an Attract / Automatic mode is available, where nodoby plays. Both paddles take the whole screen in height, forming a closed square with the two horizontal boundaries. Thus the ball bounces indefinitely, making a very strange PONG variant that only one other system known to play: Executive Games Electronic Television Tennis. This mode was a very clever way to attract people in shops because it required nobody to demonstrate the unit. You whould simply place it in the window and everybody walking down the street would see it play by itself ! This said, the attract mode designed by Executive Games was more realistic since it involved an intelligent paddle which moved automatically to always catch the ball in a squash game.

Several adjustments can be made. Paddles can vary in height from very small (almost unplayable) to enormous. This rare feature for an analog game certainly allowed young kids to play more easily. The picture can be centered both horizontally and vertically. The system is only powered by the mains (no batteries). Both hand controllers can be stored in the system case when not used.

Although model PP-2 is labeled Zanussi Ping-O-Tronic on the top side, models PP-4 and PP-5 are known to exist as Seleco Ping-O-Tronic. As a matter of fact, Seleco was a trademark of the Zanussi Industries. Other models like PP-6 only show “Ping-O-Tronic” without trademark. We currently ignore if both Seleco and Zanussi labels were used for a same model.

source: pong-story.com

HermIRES v1.29 C64 hires-bitmap editor

March 18th, 2014 No comments

HermIRES it’s a cross-platform hires bitmap (Art Studio 1 format) editor for the Commodore 64.

The format has some restrictions, here are the rules:

  • The maximal resolution of the picture is 320×200
  • Only 16 fix C64 colours can be used (no gradient either)
  • In a 8×8 pixel-block only 2 colours can used to be displayable by C64 (this is detected in HermIRES, but .hbm files can be saved with clashes too.)
  • On a real C64 the PAL will blur the screen-content a bit, should check on CRT, or at least VICE emulator’s CRT simulation.

Changelog:

  • AFLI caption can be fully disabled (AFLIexe-patch included along with bin2array.exe)

Download:

source: hermit.netne.net

SD2Snes Firmware v0.1.6 released

March 18th, 2014 No comments

It was released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom) by Ikari. The upgrade instructions can be found here.

Changelog:

Added:

  • OBC1 support (Metal Combat: Falcon’s Revenge works)
  • Menu now displays the 10 most recently played games instead of one.
  • Hidden and system files are now ignored in the file browser.
  • Some minor internal changes for convenience of development.

Fixes:

  • Partial-size BS dumps should now load correctly.
  • Fixed a PSRAM mapping bug in the new BS-X mapping logic that caused graphical corruption on some games (notably Treasure Conflix garbled sprites)
  • SRAM mapping for LoROM
  • 0000-7fff only. Fixes saving in some games, e.g. Ys III Wanderers from Ys.

Download: SD2Snes Firmware v0.1.6 (1377)

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

durexForth v1.26 (Forth language for Commodore 64)

March 18th, 2014 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.26 + Manual (1077)

source: noname.c64.org

Zanussi/Seleco Play-o-Tronic (2nd Edition – 1977)

March 14th, 2014 1 comment

Autopsy:

Zanussi, a well known Italian furniture company, released two game systems: Ping-O-Tronic, an analog game first released in late 1974 but really successful during 1975, and Play-O-Tronic, an AY-3-8500 game released in 1977 (this particular model was also released by Universum in Germany).

Zanussi obtained the Sanders Associates License Agreement on April 21st, 1975. Zanussi reported 21,514 Play-O-Tronic units sold between October 1st and December 31st, 1977 (3 months) for a total amount of 620,408,000 lire, on which a 5.5% royalty was paid to Sanders (34,122,440 lire). Considering this amount, each game would have cost around 28,800 lire during this period, which seems quite low. Unfortunately there is no similar information for Ping-O-Tronic.

source: pong-story.com

Repaired for a friend a Commodore CBM 8296 Motherboard

March 12th, 2014 1 comment

Repaired for a friend a Commodore CBM 8296 Motherboard.

Defect:

  • Black screen of death without startup beep.

Replaced parts:

  • Replaced PLA [UE6] with a OTP EPROM 27C512R 70ns + Adapter.
  • Replaced PLA [UE5] with a original one MOS 324744-01
  • Replaced [UC8] 3-State Driver Bus MOS 65245 (74LS245)

Commodore 64 Silver (USA – ASSY 326298 – PET style Keyboard)

March 7th, 2014 8 comments

Most people will remember the Commodore 64 as the classic breadox with the rainbow label (logo). However, when Commodore released the first C64s, they didn’t have this label (logo), but had a silver logo with the text “Commodore” and a silver “64″ next to the power LED.

The keyboard of this C64 Silver is pretty rare and is absolutely identical in the shape to that of Commodore’s PET computer (however, on the Commodore 64 side the PET’s number pad was replaced by four wide function keys, the remaining holes are covered with tape).

The motherboard used is the the original Rev.A ASSY 3262980 with the Video Chip (VIC II) ceramic and has also a 5-pin video connector instead of the 8-pin connector that later boards had. It means there’s not separate chroma signal available in a 5-pin video connector. In other words: no S-Video, only composite available via the video port.

The Commodore 64, commonly called C64, C=64 (after the graphic logo on the case), occasionally CBM 64 (for Commodore Business Machines), or VIC-64, is an 8-bit home computer introduced in January 1982 by Commodore International.

Due to changes in the computing industry since its release, people claim it’s the highest selling computer of all time. This claim is disputed, because various changes were made to the “Commodore 64″, making the CP/M plug in cartridge incompatible with all but some 1982 production models, as well as the computer being revamped and placed into a new case, then its name changed to Commodore 64C, indicating that there were at least 3 different models in this range of computers.

Volume production started in early 1982, with machines being released on to the market in August at a price of US$ 595.[7][8] Preceded by the Commodore VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes (65,536 bytes) of RAM, and had favorable sound and graphical specifications when compared to contemporary systems such as the Apple II, at a price that was well below the circa US$1200 demanded by Apple, but the same couldn’t be said of the Tandy Color Computer, which was initially priced at $399.

source: wikipedia mos6502.com

C64 Game: Flappy Bird +MH / Silverrock 3-in-1 [Easyflash] …

March 6th, 2014 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Double or Nothing
  • Castle Boy +3
  • Stratagos +4
  • Arcade Football &GD
  • Metro-Cross +5MDGHF
  • Vault Man +7
  • Ganimedian Rescue +4ED
  • D-2000 IFR-Trainer Preview +E
  • Rudi the Rat +4EHD
  • Bouncing Ball +4EHD 101%
  • Sharky +5HDG
  • Shaolin+ +2HD +Pic
  • Flappy Bird +
  • Flappy Bird +1
  • Flappy Bird +MH
  • Labiraton +4E
  • D-2000 IFR-Trainer Flight Simulation +EFD [pal/ntsc]
  • Slither
  • cc65 Chess V1.0
  • Flappy Bird
  • Flipperkönig +D
  • Rocky Memphis Preview +
  • Paradroid Redux Preview 2
  • Penultimate Fantasy 101% +DM
  • Combination Deluxe +4PF [pal/ntsc]
  • Happy Flappy &H
  • Silverrock 3-in-1 [Easyflash] Skaermtrolden Hugo, Guldkorn Expressen, Super Oswald
  • Gold Grabber +3D
  • Star Strike +2D
  • Rocky Memphis and the Temple of Ophuxoff Preview +1F [pal/ntsc]

Download: All Games in One Archive (2921)

source: csdb.dk