from Engadget: Look: there are purses, and then there are purses. Well, this one is none of those things. It’s a decent looking bag to begin with, but then… well, things get really fantastic.
Jeri Ellsworth took it upon herself to cram a Nintendo-on-a-chip and a Commodore 64-on-a-chip (her own creation) into the bag, along with an LCD. Then she connected up some NES controllers, which are velcroed onto the outside of the bag. The result looks awesome, and is also actually useable.
We haven’t heard anything about these guys being offered for sale, but we’re fairly certain that the august House of Dior will probably be ringing her up any day now. Seriously: this thing is a work of art.
source: engadget.com
ULoad is a loader system I developed for my Ultima gold cracks. This is a cleaned up version of the loader I developed for Ultima 3 Gold, which is a relatively basic 2-bit timed IRQ file loader.
It also allows you to save files, although it’s limited to overwriting existing files and cannot create new files. It supports a wide range of IEC drives, of course works on both PAL and NTSC, and also supports SuperCPU and DTV2 running in turbo mode.
source: paradroid.net/uload
This game is a conversion for the Commodore C64. The original was made for the Vectrex Console in 1982.
The Commodore C64 version is written by Benson and Peiselulli of Trsistar and Red Sector Incorporated, the C00l music is made by Linus.
source: noname.c64.org
VirtualC64 emulates a Commodore 64 personal computer on your Macintosh. I wrote the software with two major goals in mind. First, I wanted to create an emulator that can be used as a demonstrator program in a first year or second year course on computer engineering.
To achieve this goal, I have integrated various debugging capabilities that let you peek inside the CPU, RAM, ROM, or one of the custom chips. Second, I tried to make the emulator as user friendly as it can get.
In short: VirtualC64 tries to combine the ongoing fascination of the ancient Commodore computers with the great user experience of today’s Macs.
source and download: dirkwhoffmann.de
Benjamin J. Heckendorn made a laptop of a Commodore C64. He used a modified C64c motherboard, original keyboard, 15″ TFT screen and a 1541-III DTV.
Ben also made the case for the laptop. The most work was to get the C64 motherboard and keyboard fit inside the laptop.
source: commodore-gg.hobby.nl benheck.com
A small PNG to C64 multicolor bitmap converter By Mix256. Creates a C64 runnable prg file from a 320x200x4 png file.
source: noname.c64.org
from Homepage:
The pictures of our april C= Show are online now.
source: commodore-gg.hobby.nl
from Loriano Page:
After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.
There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.
A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.
source: Loriano Pagni Homepage Order Page
If you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point. Most of us are familiar with Commodore’s Simons’ BASIC cartridge. Unfortunately, most of these extensions aren’t very useful. Simons’ BASIC, for example, has a pretty lousy set of commands.
Many of them are basically (pun) useless. It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.
Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge. Pretty limiting.
DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far. But that’s where the similarities end.
source: 8bitcentral.com
This game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.
source: commodore-gg.hobby.nl gtw64.retro-net.de
Some new Games & Tools for VIC-20
- Meteor Storm (an impossible mission)
- Weather 20 (Conversion of the classic Commodore PET game Ouranos (Weather War). Inspired by Orion70′s version for software emulated 40 column VIC-20, this is a genuine 22 column version.)
- Repel (A resurrected Space Invaders clone from a 1983 archive. Written in 100% machine code.)
- Island of Secrets (Conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it on your little colour computer!)
source: Denial (The Commodore VIC-20 forum)
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family. The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64.
Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2009-03-20 – release 0.6.7a
source: sd2iec.de gitweb forum thread
Hi all!, after 13 years we are back Online via Telnet.
The Hidden Power BBS is working with all the statistics (bullettins) and calls (callerslog) of a time, and nothing was removed, all accounts (login / password / nup / telnet login) are the same as 13 years ago.
If you want to try, Click the Magic Link on the upper right corner.
Hardware used:
New User Password (nup): oldskool
Categories:
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
Changelog:
Read more…
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
Changelog:
Read more…
Recent Comments