Commodore Free Magazine Issue #64
Free to download Commodore magazine dedicated to Commodore Computers.
In this issue you can find: |
Editorial Commodore Free E-Cover Tape #1 NEWS BBC: 30 Years of the C64 Flimsoft Reveal Working Preview Fifteen 3D Game Released PDXCUG.org Meeting Tortured Hearts RPG Game More ComVEx Photos New VIC 20 Website Opens Cubase64 |
Comet+ Internet Modem/Disk Drive Greenrunner/Redrunner/Retroskoi+ AmiSystemRestore Individual Computers Hollywood Player 5.1 for Android Leaderboard Collection SID-Wizard 1.0 RC C64 – The Journey Continues Commodore C=64 Special Edition Commodore 64 Monitors Lost In The CLOUDs
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AmigaOS Beta Testers. First Computer or The Evolution of a Commodore Addict My Early C64 Memories Commodore 64 And Versions Review: Knight n Grail The Making Of Soulless [Mini] Game Reviews Corner In Review: The SD2IEC C64 Absolute Beginners Guide Writing About The Commodore 64 The VC 314 – Raspberry PI in a C64 Commodore 64
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Download:
source: commodorefree.com
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.21 (1079)
source: noname.c64.org

Present a pet 2001/3032 intro called: it could be better.
Many years have passed since our last release. It’s time to release a demo for the Commodore PET 2001/3032.
Stay tuned, the next demo might be for the Commodore 64 or for other retro computers.
Creditz for this intro go to:
- Code by xAD/Nightfall
- Big logo by Lynx/Nightfall
- Big logo petscii conversion by mike (bitfixer.com)
Video demostration on real hardware:
The archive contains the. PRG and the .TAP and a description in “FILE_ID.DIZ” format.
Download: It could be better by Nightfall (1627)
Turbo Chameleon 64 is an extremely user-friendly cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64.
The Turbo Chameleon 64 cartridge can also be operated as a stand-alone unit (since it’s basically an FPGA computer like the C-One or the Minimig in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply.
When used as a stand-alone unit, a USB power adapter or active USB hub can be used as a power source.
Changelog:
- New VGA controller with new modes and VIC-II sync.
- Tripple buffering mode added for properly displaying IFLI pictures.
- Scale-2x video scaling algorithm added.
- Scanline emulation added.
- In cartridge mode real CIAs registers and interrupts are used (allows use of a modem).
- In cartridge mode real VIC-II registers and interrupts are used (allows use of a lightpen).
- Fixed I/O assignments for FPGA (lower power use).
- Lowlevel SD-card functions now use multiple block reads if possible, which increases linear reading speed by about 40 to 50% (most noticeable on large files, such as REU images)
- BUGFIX: fixed error handling and timeouts of the IEC routines, which makes all related operations more robust.
- BUGFIX: added missing timeouts to SD-card functions.
- Joystick port 1 now also works for navigating the menus.
- BUGFIX: on some C64s pressing shift would result in phantom keypresses (F1/F2) under some conditions.
- NEW: various new VGA modes and other options for the new VGA controller (see manual)
- Improved loading speed of file inside T64 images.
- Improved keyboard handling to make the browser a bit snappier.
- BUGFIX: the size of the character ROM saved by the ROM saver was incorrect.
- BUGFIX: .wav player stops at the end of the file and does not continue playing garbage.
- BUGFIX: files bigger than 2k are displayed correctly by the .txt viewer.
- BUGFIX: when copying files out of a t64 image the resulting file was missing the last two bytes and/or the last block was missing completely.
- BUGFIX: filecopy from/to a IEC device did incorrectly abort after 1 block.
- BUGFIX: filecopy filename character set conversion was broken.
- BUGFIX: AR/RR ROM was not correctly disabled when autostarting programs from the filebrowser with AR/RR enabled as default cartridge.
- NEW: added DOS wedge command (see manual)
- NEW: added load and save commands (see manual)
Download: Chameleon 64 beta firmware 8b (1710)
source: beta.icomp.de
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Genesis Project and Laxity.
Download:
source: csdb.dk

SNDH archive v3.4 released. 73 SNDH-files added or updated!
Ever since the birth of the Atari ST, different chip music formats have had different ways to use them. If you are coding a chip music player for the Atari ST you would have to use dozens and dozens of special ways to replay music.
But in the mid 90′s, BDC of Aura crew became tired of this inelegant system and decided to fix the issue once and for all. He then created the ‘SNDH’ file format. SNDH is actually the original songfile and replaycode with a header bolted on top of the music and replayer. The header has a unified calling interface no matter what type of chip music is hidden beneath it, and it has extended datas about the music.
download: SNDH Atari ST YM2149 Archive v3.4 (1725)
source: sndh.atari.org
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Mayday!, Antarctica and Laxity.
Download:
source: csdb.dk

I have customized the keyboard of my C64 with my alias. I have used some keys of a broken C16.
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: S.E.U.C.K. Trainers United, Really Proud Lamers and Laxity.
Download:
source: csdb.dk
Micro SwinSID (SwinSID88) is a hardware replacement for legendary SID sound chip which was placed in every Commodore C64 computer and other devices.
Firmware update (20120524):
- This version has only one improvement: fixed audio muting emulation.
Download: Nano/Micro SwinSID - Firmware update (20120524) (2227)
source: forum64.de
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
Release notes for the HxCFloppyEmulator software v2.0.3.0:
- PRE-RELEASE – IN DEVELOPMENT: HxCFloppyEmulator software v2.0.3.0 (Windows & Mac OS X support !)
Download: HxCFloppyEmulator v2.0.3.0 *BETA* (1216)
source: hxc2001.free.fr
ST-Paint is a Drawing program that lets you make Atari St picture on Windows based PC.
ST-Paint is still in a beta phase and it’s made by Peter Jørgensen same author of the program: Ym2149 Tracker.
Download:
source: fedepede04.dk
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Wrampi, Nostalgia, The Hidden Farts and Laxity.
Download:
source: csdb.dk
Sorry, this entry is only available in Italian.
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Laxity, Mayday!, The Hidden Farts and Nostalgia.
Download:
source: csdb.dk
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