SID Duzz’ It V1
SID Duzz it, it’s a SID Music Editor by Geir Tjelta of SHAPE.
source: noname.c64.org
SID Duzz it, it’s a SID Music Editor by Geir Tjelta of SHAPE.
source: noname.c64.org
This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).
After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.
source: noname.c64.org
Find your way through the dungeon levels and bring the Amulet back to the surface. Watch out for fierce guardian Demons and other creatures living in the dungeons.
Use the cursor keys to move. Move towards a monster to attack it. Any items are picked up when you walk on them.
Based on Whack by Aleksi Eeben
download: here
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
download: noname.c64.org
wikipedia: forth
SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.
It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in. Plus there does not seem to be any converters released.
HISTORY:
UPDATE 1 – 04/02/09
download: noname.c64.org
Java Ice Team Tracker 64 is a java based music tracker (editor) for creating music for SID chip of Commodore 64. Instruments are totally based onto tables for full control of sound generation.
The new version comes with some bugs fixed and new features:
download: sourceforge.net
DirMaster is a Windows-based GUI tool useful for the management of common (and uncommon) emulator formats (such as .d64, .d81, .t64, etc) as well as native archival formats (such as .arc, .sda, .lnx, etc).
New in this version:
source: style64.org
SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.
It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in. Plus there does not seem to be any converters released.
download: noname.c64.org
SJLOAD is a C64/C64DTV software fastloader. Its main difference from normal fastloaders is that it only works with Jiffy-enabled drives and uses the Jiffy protocol. This makes it handy for people who have a Jiffy-enabled drive (also new hardware such as SD2IEC) but do not want to make the hardware changes necessary for exchanging the C64 kernal.
SJLOAD speed is a bit higher than normal Jiffy since SJLOAD uses the same protocol but a different implementation (it disables the VICII during load etc.). With an SD2IEC, SJLOAD is about 15% faster than a normal Jiffy kernal.
SJLOAD is loosely based on VDOS (1986) by Edward Carroll. However, the fast loading routines have been replaced completely by 1570.
download: picobay.com/dtv_wiki
Commodore 64 Porting from the original Amiga game by Ocean.
download the latest build here: pushover64
forum thread: ready64.org
This is a very old trainer menu for Gameboy/Color made by me for Nightfall & Eurasia, i have decided to release the source.
Source comments are in Italian Language. The archive contain: source,data (rnc packed),compiler/linker (windows 2000/xp) and a .bat (batch file) for build the release.
Physical Drive Image Creator V0.9 is freeware Win32 tool which allows you to create full backup of your physical media (CF, hard disk drive) into an image file (raw data image) which can be used in the VICE (WinVICE) C64 emulator with enabled IDE64 card support.
Of course, you are not limited to IDE64 media. The image can be later restored back to physical media.
download: noname.c64.org
A DOS-based utility for C64 image files that understands most emulator image formats (D64, T64, D71, D81, D80, D82, DNP, D2M, G64, NX, PC64, CRT, X64, ARK, LBR, ARC, SDA, SPY, CPK and the ZipCode family) as well as DOS binaries, and converts between them.
It also has a powerful 6502 Disassembler, Text/HEX Editor, File Viewer, BASIC unlister, D64 HEX Editor, Directory Customizer, CheckTape, CheckDisk, CheckZipCode (4 & 6-pack), CheckCRT, CheckG64 and decoding HQX and UU files. Many DOS functions are also included, as well as lots of other goodies.
Copyright by Peter Schepers 1994-2009
download: noname.c64.org
Make Waves is a command line utility to make sinus waves for demos and such.
Each wave is composed of one or more discrete waveforms, which can be created independently. You can make waves that represent a full sine wave, any half of it or a quarter. You can also set a range between 0 and 255 to get suitable values for example to position sprites at the correct height.
You are also able to set a variable length for each wave up to 256 bytes.
download: noname.c64.org
Credits:
download: noname.c64.org
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