Archive

Archive for the ‘C128/128D/128DCR’ Category

C128 System Information v7.4 by MirkoSoft

November 29th, 2010 No comments

Program that detects type of your hardware in Commodore 128.

Also added recognizing CMD Hardware FD/HD/RAMLink/RAMDrive/JiffyDOS/SuperCPU/RR-Net and a better detection of MMU and RAM size (SuperRAM), not works correctly in VICE.

The program is optimized for 80 columns mode.

source: mirkosoft homepage

Nanako in Classic Japanese Monster Castle +3

November 26th, 2010 No comments

Nanako in Classic Japanese Monster Castle +3 Trainer by Slator of Arsenic / Onslaught.

source: noname.c64.org

CBM-Command v2.0 Beta 1

November 26th, 2010 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 2.0 Beta 1 – 2010-11-25

New Features:

  • REL file copying between devices that support REL files.
  • D71 disk image support – now you can create and write dual sided disk images with a 1571 drive.
  • Configurable Hot Keys – Don’t like the default keys? You can redefine them yourself for version 2.0 using the Configuration program.

Changes:

  • Almost all code optimized for space savings to allow more features.
  • Issuing a drive command is now done on the main screen instead of in a popup box.
  • When renaming a file, the directory remembers where you were so you don’t have to scroll to the newly named file any longer.
  • Changed disk image writes to reposition the buffer pointer in the drive instead of rolling the data in CBM-Command which freed up a buffer and some memory in the main program.
  • Old keyboard shortcuts that required using the C= key now use the SHIFT key instead.

Known Issues:

  • Documentation is way out of date. New documentation is being written but is not yet ready for this release.
  • * Some of the default keys have changed. If you cannot find your old keyboard shortcut then go into the Configuration program and redefine the function as you need. These changes will be documented in the new version of the docs.

source: cbmcommand.codeplex.com

C64 Game: Nanako in Classic Japanese Monster Castle

November 20th, 2010 No comments

Wood, the Portuguese developer who ported the Speccie game ‘Uwol: Quest for Money’ to the C64 is almost done with his conversion of the rather obscure title, Nanako in Classic Japanese Monster Castle.

In this game you control Nanako, the game consists of 25 levels, you have to climb one level to another level in the castle and offcourse, there are some baddies.

Let me spare you the details of the background story, but Nanako … looks like a very original platform game.

source: noname.c64.org mojontwins.com

ZTerm v0.6 for Commodore 64

November 14th, 2010 No comments

ZTerm64 is a color graphics terminal for Commodore 64.

ZTerm 64 Features:

  • FAST! ZTerm64 is written in 100% Assembly Language Approx 40 blocks long
  • Swiftlink/Turbo232/Link232 Support. Auto detects presence of one of these cartridges and selects the proper serial driver. If no cartridge is detected it uses the stock userport function up to 2400 baud.
  • CCGMS Clone I made it look and work very similar to the CCGMS terminal program which is probably one of the most popular terminal programs ever for the C64
  • Punter / Multi-Punter transfer protocols. Yes, these will work across a TCP/IP Connection.
  • XModem / YModem coming soon
  • Source Code is available. It is in 64TASS cross assembler format.

source: zlink64.us

C128 System Information v7.3 REV1 by MirkoSoft

November 13th, 2010 No comments

Program that detects type of your hardware in Commodore 128.

Also added recognizing CMD Hardware FD/HD/RAMLink/RAMDrive/JiffyDOS/SuperCPU and a better detection of MMU and RAM size (SuperRAM), not works correctly in VICE.

Optimized for 80 columns mode. Thanks to Christian Johansson.

source: mirkosoft homepage

Quod Init Exit v1.1

November 9th, 2010 No comments

Saimo (Simone Bevilacqua) has updated his game Quod Init Exit, which is Latin for “whatever gets in, gets out”.

In the game you are a little pig, and you need to eat all the food you can find. The game has excellent HIRES graphics and is fun to play.

Changelog:

  • Fixed the flicker of some pixels, which was visible only on real machines and accurate emulators.
  • Added level part to score shown in in-game screen (courtesy of Endurion’s feedback Wink)
  • Compressed the program for faster loading.
  • Made various other minor changes.

source: noname.c64.org

NUFLI Editor v1.12 (PAL/NTSC)

November 3rd, 2010 No comments

A new update of the NUFLI Editor is out.

With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.

source: noname.c64.org

Dreams #5 is a C64 Graphics Collection by Role

October 24th, 2010 No comments

Dreams #5 is a Commodore 64 Graphics Collection by Raiders Of the Lost Empire (Role).

Click here for the previous collections.

source: noname.c64.org

NUFLI Editor v1.11 (PAL/NTSC)

September 26th, 2010 No comments

It is finally out! With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.

source: noname.c64.org

1541 Ultimate II: Quick Project Status

September 23rd, 2010 No comments

This is the last notice for the Ultimate 1541 version 2.

from 1541 Ultimate homepage:

  • It is now possible to order accessories for the 1541U-II. This is possible through the “Order Status” page. In case your unit has already been shipped, please create another order of 0 (zero) 1541U-II units, and add the accessories to that order.
  • Tape connector boards have been ordered. Expect 150 of them in about 2 weeks. One board clicks under the 1541-II case; the other holds the 2×6 pin tape connector and tape feed-through. The two boards connect to each other using a standard 10-pin flat cable. The part that clicks under the 1541-II case can also be used to power the cartridge for stand-alone mode (requires software update). I am planning to ship the tape connector boards as build-it-yourself kits to keep it cheap. Assembly possible for a small extra fee.
  • If you paid after June 1, you will need to wait until the new production batch is finished. You will receive an E-mail about this soon! (Refund possible..)

Read more…

Fucking awesome C64 Multicolor picture by Archmage

September 18th, 2010 No comments

Title: SX64ual Healing

A Fucking awesome C64 Multicolor picture by Archmage.

source: noname.c64.org arthak.net

USB-64 – Turning C64 into a USB host for Mass Storage Drives

September 14th, 2010 2 comments

USB-64 – Turning Commodore 64 into a USB host for Mass Storage Drives.

The prototype uses two devices:

  • A cartridge to provide software and commands to operate the USB device.
  • A user-port device that interfaces with the USB stick.

With the proto-type it is possible to transfer files at 1.2 kB/s (serial) or 9.5 kB/s parallel.

source: luigidifraia.com

Artillery C64 Demo by Shape

September 12th, 2010 No comments

This demo is really good. The song is probably one of the best i have ever heard in my life.

source: noname.c64.org

aceCommander128 RC

September 11th, 2010 No comments

aceCommander128 for Commodore 128 is a file manager for standard drives, also supports 64HDD,IEC-ATA,1541Ultimate SD-DCA, CMD hardware.

aceCommander128 Supports real-time-clock used by 64HDD or CMD hardware.

source: commodore.host.sk