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Archive for December 30th, 2013

Intelli-Table – Mattel & Fisher Price (Microsoft)

December 30th, 2013 No comments
Intelli-Table - Mattel & Fisher Price (Microsoft)

Autopsy:

The Intelli-Table is a round, plastic activity table with a blue, removable top that uses three interchangeable play rings to help children learn numbers, music, and games.

The curiosity of this device that was developed by Mattel in cooperation with Microsoft and distributed by Fisher Price in late 90s.

This game are been withdrawn from the market for construction problems, like say the Mattel Bulletin.

Video:

ZOE Interface – The Best Video Output for your Intellivision *updated*

November 30th, 2013 10 comments

The ZOE Interface was developed by xAD^Nightfall and Damiano “Manosoft” Colombari.

The Zoe interface lets you connect the PAL Mattel Intellivision console to a TV/ monitor through the RGB signal of a SCART connector, dramatically increasing the quality of the video signal and bringing it to the highest possible quality: the original output is a modest RF/Antenna signal.

The interface is connected in place of the National LM1886 IC (TV Video Matrix DAC) to take the RGB and Sync signals and convert them for the SCART output.

This interface is not compatible with the NTSC (USA) Mattel Intellivision console because the NTSC version doesn’t use the LM1886 IC: the original video signal is never converted from RGB to Composite and then to RF (Antenna).

The assembled kit is available and you can buy it now from ebay (An installation service on the console will be available for less experienced users)

Download: Zoe Interface Installation Manual (English/Italian) (1901)

A new version of the manual is available here.

Categories: Hardware, News & Rumors, Today

Commodore CHESSmate

September 30th, 2013 2 comments
Commodore CHESSmate

Autopsy:

from Secret Weapons of Commodore homepage:

Introduced CES 1978
Hardware 6504 CPU (28-pin 6502, 8K addressable memory, on-chip clock, IRQ line only) @ 1MHz, 6530 RIOT (64 bytes RAM, 1KB ROM, 2 I/O ports, 8-bit timer), 6332 ROM. Two ROM sockets; the 6332 is occupying only one of them. The 6504 is socketed; the remainder are soldered directly to the board.
Graphics and Sound If you can call it that. Four 7-element LED displays for the timers and four dome indicator LEDs. Piezoelectric beeper.
Eventual Fate Released summer 1978 in USA, UK and West Germany.

This chess machine is an 22 x 16 x 5cm (rear, approximately 8 x 6 x 2 inch; front is 3.5cm/1.2 inches high) machine, off-white (similar to early VIC-20s), with a dark brown base. The 7-element LEDs are in groups of two, one labeled “FROM (Time white)” and the other “TO (Time black)”; the four dome LEDs are labeled “Check”, “CHESSmate LOSES”, “CHESSmate IS PLAYING WHITE” and “CHESSmate IS PLAYING BLACK”.

The “keyboard” is a membrane setup (similar to the Sinclair ZX-80) with 19 keys (A-H, 1-8, NEW GAME, CLEAR, ENTER), but only 11 matrix lines (A-H and 1-8 share lines). A-H are also, respectively, labeled WHITE, BOARD VERIFY, CHESS CLOCK, DISPLAY TIME, STOP CLOCK, SKILL LEVEL, GAME MOVES, and BLACK. The rear plate reads: “Commodore International Limited / Power supply: AC adaptor model C160 / Power rating: AC 10V 600 mA / CHESSmate, 201490 01, made in Hong Kong / CAUTION: DO NOT OPEN MACHINE. UNAUTHORIZED SERVICE VOIDS WARRANTY.” This is printed in English, French and German. On the internal view, the ICs are, from left to right, the 6530 RIOT, the 6332 ROM (next to the empty socket for the option ROM), and the 6504.

The Chessmate was developed by Peter Jennings, the original author of KIM-1 Microchess, under contract to Commodore in 1977. The Chessmate’s hardware is in fact based on the KIM-1, but the ROMs are of course filled with Microchess 1.5, not the KIM’s monitor. This was the same version released for the PET; the empty ROM socket on Martijn’s board was intended primarily for upgrades to the chess program. The keyboard mapping is dissimilar to the KIM as well; some of the ports were actually used for sound, and Commodore made some rearrangements to the unit for ease of manufacture after Peter released the unit to them. While simultaneously released in the USA, UK and West Germany, it was significantly more popular in the latter country than in the others (presumably due to greater interest in chess there). Peter received a royalty for each unit produced, and still owns a first-production Chessmate (sadly non-functional) and the original KIM-1 used to create Microchess and develop the Chessmate’s custom version.

As mentioned, the Chessmate has very different ROMs from the KIM-1, and part of this difference extends to the RIOTs. The 6530 and 6532 RIOT “ROM, I/O and Timer” chips, a series of custom multifunction chips developed by MOS Technology, were designed as integrated-design cost cutters, reducing the chip count on the board as it gave the functionality of several chips and didn’t cost much more to manufacture than a regular ROM. Unfortunately, this has one important consequence: RIOTs are rarely transferable between units, because of differing CS logic between models, differing ROM contents, and some versions use fewer CS lines to get additional I/O lines.

This means that the RIOT you find in your Atari 2600 (yes, VCSes have Commodore-designed chips!) is not swappable with the RIOT you would find in a Chessmate, or in a KIM-1; even the KIM-1 by itself is bad on this point, since it had several revisions alone (my unit is Revision D). Martijn’s Chessmate has a RIOT labeled “6530 024 3279″, meaning produced on the 32nd week of 1979; this is one of the last 6530 RIOT production runs known, unfortunate because the later MOS 6532 RIOT is not pin-compatible with the 6530. The “24″ is also worrisome: this means there are no less than 24 6530 RIOT versions floating around in various units, and to the great despair of anyone wishing to repair a moribund representative of these intriguing units, virtually none of them are compatible with any other.

Download:

Video:

source: floodgap.com/retrobits/ckb/secret/

New Donation: Hardital Bang 2082 and Logica Kick Mouse

August 30th, 2013 No comments

I thank a friend for the donation.

Donated items:

  • Hardital (Italy) Bang 2082.
    • This is a Accelerator expansion for Amiga 500/2000 with a 68020 @ 14.3 MHz (synchronous) and a optional FPU up to 68882 @ 25 MHz (asynchronous).
  • Logica (Italy) Kick Mouse.
    • Kickstart Switcher 2.0

Commodore VIC Modem Model 1600

August 30th, 2013 1 comment
Commodore VIC Modem Model 1600

Autopsy:

from Zimmers homepage:

The Commodore 1600 was an extremely prolific and inexpensive modem, introducing millions of computer users to the online world. Marketed to the VIC-20 user, the “VICMODEM” as it was nicnamed, operated in an extremely strange manner.

Instead of connecting to the phone line directly, the VICMODEM relied on a connection THROUGH the phone to the handset. One would dial the number they wished to connect to, then remove the extension from their handset, plugging it into the modem after a carrier signal is heard.

Some customers in Canada were lucky enough to get their VICMODEM packaged with this telephone manufactured in Canada by Northern Telecom. Ironically, the phone did not have a detachable handset, making it useless by itself for use with the modem. Therefore, the set also included a small adaptor which allowed one to plug the VICMODEM directly into the wall line cable, daisy chained to the phone. After dialing with the phone, a switch on the adaptor would redirect the carrier signal to the modem.

Download: Commodore VIC Modem Model 1600 Manual (1776)

source: zimmers.net

C64 Game: Flubble & Squij (+Remix) +8HD / Up in the Air Preview 2…

June 30th, 2013 No comments

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Onslaught, INFERIOR Software InternationalAntarctica and Laxity.

Download:

source: csdb.dk

ASAP v3.1.4 – Another Slight Atari Player

April 30th, 2013 No comments

ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.

The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.

Changelog ASAP 3.1.4 (2013-04-29):

  • Android: plays in background, can switch to next/previous/random file, opens M3U playlists, file selector can display metadata, “back” returns to parent directory.
  • WASAP fixed to avoid occasional deadlock when opening files during playback.
  • VLC plugin compiled for OS X.
  • 64-bit RPMs.
  • Fixed time detection for CMS.
  • Windows Explorer displays titles for RMT, TMC, TM2.
  • “Show information about the currently playing file” restored after Winamp/XMPlay restart.
  • TortoiseSVN and TortoiseGit plugins don’t depend on libz-1.dll.
  • asapscan calculates SAP fingerprints (contributed by Jakub Husak).
  • Experimental ASAP2WAV in Perl.

Download: ASAP v3.1.4 (1632)

source: asap.sourceforge.net

Sega Pico (NTSC-USA) Boxed

January 30th, 2013 No comments
Sega Pico (Testing game)

Autopsy:

from Wikipedia:

The Sega Pico, also known as Kids Computer Pico (キッズコンピューター・ピコ Kizzu Konpyūtā Piko?), is an electronic toy by Sega. The aim of creating the Pico was to get more young children (specifically, ages 2–8) to use video game systems. The Pico was the first Sega-branded console to carry an officially licensed game from former competitor Nintendo.

The Pico was released in 1993 in Japan and 1994 in North America and Europe. In Japan, the system was a huge success and games were developed until 2005. In North America and Europe, however, the Pico was less successful and games were only developed until 1997. The Pico was also released in South Korea, and it seems to be more successful unlike the west. To celebrate its 10th anniversary in 2003 in Japan, Sega re-released some of the Pico games. As of April 2005, 3.4 million Pico consoles and 11.2 million software cartridges had been sold.

The Sega Pico’s slogan was: “The computer that thinks it’s a toy.”

The ROM cartridges were called “Storyware,” and were book shaped. Each time a player turned the page of the cartridge the screen changed to replicate the image in the book. The games were controlled by a “magic” pen and buttons. The last page of each book features a freehand drawing mode, where the player can also insert stamps of characters shown previously in the game. All software released for the Pico received a rating from either the V.R.C. or the ESRB.

source: wikipedia

Atari SAP Music Archive (ASMA) v3.6

December 30th, 2012 1 comment

Atari SAP Music Archive (ASMA) is a Atari XL-XE music collection. It is one of the largest and most accurate computer music collections known.

ASMA v3.6 contains 4630 tunes, 315 of which are new! Moreover, ASAP has been updated to the latest version and SAPMaker has been recompiled to run under the latest Windows.

Download: Atari SAP Music Archive v3.6 (1639)

source: asma.atari.org

Categories: Atari, News & Rumors, Today

AspeQt v0.8.5 (Atari serial peripheral emulator for Qt)

December 30th, 2012 No comments

AspeQt is a cross-platform, free and open source Atari 8-bit serial peripheral emulator. The name is an acronym for Atari serial peripheral emulator for Qt, Qt being the cross-platform application development framework used by AspeQt.

AspeQt emulates various Atari 8-bit peripherals like disk drives and printers via an SIO-2-PC cable. If you are familiar with software like Sio2Pc, APE, Atari810, AtariSIO etc., you probably won’t have any problems getting used to AspeQt.

Even though AspeQt is not fully mature yet, it is easy to use and, despite its shortcomings, has many features that you may find useful, the highlights being:

  • 8 disk drive emulation.
  • Up to 6x SIO speed.
  • Support for ATR, XFD, PRO and ATX (preliminary) disk images.
  • Mount folders as emulated disks.
  • Disk image explorer.
  • Directly boot Atari executables.
  • Text only printer emulation with PC print, save, and ATASCII font support.
  • Cassette image playback.
  • Multilingual GUI (English, Polish, Turkish and Russian)
  • AspeQt client module (AspeCl) for Atari, downloads information from the host to the Atari. Time/Date is an example with more functionality to come in the future.

Changelog:

  • MainWindow of AspeQt is now fixed and can not be re-sized manually. Minimum screen resolution required is 800×600 for a proper fit on the display. Use of 1024×768 is recommended.
  • Tooltips are added to display extended mounted image information.
  • Added option to display/suppress message log window, setting is saved in registry/session file.
  • Increased the supported drive numbers from 8 to 15 for SDX compatibility.
  • Added option to display/suppress additional drives, setting is saved in registry/session file.
  • Fixed SDX incompatibility of Folder Images.
  • Added browsing capability for Folder Images. This release only allows read-only support with drag and drop file copying from the Folder Image. Multiple Folder Images can be mounted.

Download:

source: aspeqt.sourceforge.net

2013 C64-RetroInvaders calendar (English/Spanish)

December 30th, 2012 No comments

2013 C64-RetroInvaders calendar by Nautilus.

Download:

source: noname.c64.org

Timex Sinclair 1000 (16k Ram Exp and Software) Boxed/Unwrapped

December 30th, 2012 No comments
Timex Sinclair 1000 Boxed and Unwrapped

Autopsy:

from Wikipedia homepage:

The Timex Sinclair 1000 (TS1000) was the first computer produced by Timex Sinclair, a joint-venture between Timex Corporation and Sinclair Research. It was launched in July 1982.

The TS1000 was a slightly-modified Sinclair ZX81 with an NTSC RF modulator instead of a UK PAL (Units sold in Portugal have a PAL RF modulator) device and the onboard RAM doubled to 2K. The TS1000′s casing had slightly more internal shielding but remained the same as Sinclair’s, including the membrane keyboard. It had black-and-white graphics and no sound. It was followed by an improved version, the Timex Sinclair 1500.

Like the Sinclair ZX81, the TS1000 used a form of BASIC as its primary interface and programming language. To make the membrane keyboard less cumbersome for program entry, the TS1000 used a shortcut system of one-letter “keywords” for most commands (e.g. pressing “P” while the cursor was in “keyword mode” would generate the keyword “PRINT”). Some keywords required a short sequence of keystrokes (e.g. SHIFT-ENTER S would generate the keyword “LPRINT”). The TS1000 clued the user in on what to expect by changing the cursor to reflect the current input mode.

The TS1000 sold for $99.95 in the US when it debuted, making it the cheapest home computer to date at the time of its launch (its advertising angle was “the first computer under $100″.) This pricing initiated a price war with Commodore International, who quickly reduced the price of its VIC-20 to match and later announced a trade-in program offering $100 for any competing computer toward the purchase of a Commodore 64. Since the TS1000 was selling for $49 by this time, many customers bought them for the sole purpose of trading it in to Commodore.

source: wikipedia

Atari 1200XL SIO 5v Enabled / Repairing Keyboard

December 30th, 2012 No comments

I have gathered all photos of some phases of the work that i have done on the Atari 1200XL.

Below the descriptions:

  • SIO 5v Enabled (you have to short-circuit the resistor R63 to get the 5v on the SIO of the Atari 1200XL)
  • Repairing Keyboard (i have stretched the springs of a few keys for make the right pressure. The work must be completed using the liquid graphite where the contacts are more ruined)

Atari 1200XL Boxed

December 30th, 2012 1 comment
Atari 1200XL (NTSC)

Autopsy:

from AtariMuseum homepage:

In 1982 Atari’s Home Computer Division (HCD) introduced the new replacement computer to its aging Atari 400/800 line. The new computer brought to Atari’s home computers line a high-tech and sleek low profile modern look. The case design and the “XL Look” were created by Regan Cheng of Atari’s Industrial Design group. The all new design took the 7 separate boards that made up the Atari 800 (Main, Power, CPU, OS and 3 16K Memory boards) and integrated them into a single motherboard with 64K of memory. The system also brought with it probably “THE” best keyboard for any Atari system.    

The system featured many new internal and external enhancements. Some of the obvious ones were the new Function keys and built-in HELP key that programmers could incorporate their usage into future programs. The tangle of wires from the system were now out of the back making for a clean and uncluttered arrangement. The cartridge port and controller jacks were now on the left side of the system. The new OS was designed for a new era of SIO “Plug n Play” devices to automatically load their device drivers and even on-board applications right into the 1200XL memory, also an International Character Set and built-in Diagnostic features were now part of the system. Other OS enhancements were included as well.    

However the downside was that many programs by both 3rd party companies and even Atari itself were incompatible with this new OS in the machine. The loss of 2 of the 4 original controller jacks from the earlier Atari 400/800 systems didn’t seem like much of a big deal to the 1200XL engineers, however the end users did seem to mind. The system was supposed to have a better video display output signal, however to most end users, the system appeared to have a fuzzier display then the Atari 800. The true sticking point for consumers:  No expansion whatsoever.   While the idea of a “Closed Box” design seemed like a good idea to Atari’s Marketing Department, the consumer felt exactly the opposite.

Atari’s whole design philosophy for their home computer line was that these would be Consumer Oriented, not Hobbyist Oriented Systems. Therefore that meant buffering the user from the actual electronics and chips within the machines. This design was very well executed on the Atari 800 with its easy to remove top cover and its various OS and Memory modules fitted into easy to install packages. The SIO connector also gave users a universal, easy to handle and understand expansion system. Atari felt it could take this philosophy to the extreme with the 1200XL and completely cut the users off from ANY internal access. Even the simplest of users still wanted to tinker and expand their systems and the 1200XL just didn’t give them the flexibility found in Apple ][e’s, C64s or Atari’s original 800 line of computers. The collective shortcomings of the 1200XL unfortunately overshadowed its many new enhancements. Atari’s new prodigy became its “Edsil” The introduction of the new 1200XL actually increased sales of the Atari 800. Users began to buy 800′s in fear that they would be stuck with a closed and incompatible system.

Atari 1200XL Video:

source: atarimuseum.com

C64 Game: Escape From the Laundry -7 / Little Sara Sister 2 …

November 30th, 2012 No comments