Autopsy:
from Wikipedia:
The CDTV (an acronym for “Commodore Dynamic Total Vision”, a backronym of an acronym for “Compact Disk Television”, giving it a double meaning) was a multimedia platform developed by Commodore International and launched in 1991. On a technological level it was essentially a Commodore Amiga 500 home computer in a Hi-Fi style case with a single-speed CD-ROM drive. Commodore marketed the machine as an all-in-one home multimedia appliance rather than a computer. As such, it targeted the same market as the Philips CD-i. Unfortunately for both Commodore and Philips, the expected market for multimedia appliances did not materialise, and neither machine met with any real commercial success. Though the CDTV was based entirely on Amiga hardware it was marketed strictly as a CDTV, with the Amiga name omitted from product branding.
The CDTV debuted in North America in March 1991 (CES, Las Vegas) and in the UK (World of Commodore 1991 at Earls Court, London). It was advertised at £499 for the CDTV unit, remote control and two titles. Commodore chose Amiga enthusiast magazines as its chief advertising channel, but the Amiga community on the whole avoided the CDTV in the expectation of an add-on CD-ROM drive for the Amiga, which eventually came in the form of the A570. This further hurt sales of the CDTV, as both it and an A570-equipped A500 were the same electronically, and could both run CDTV software, so there was very little motivation to buy it. Commodore would rectify this with CDTV’s successor, the A1200-based Amiga CD32, by adding the Akiko chip. This would enable CD32 games to be playable only on the CD32.
The CDTV was supplied with AmigaOS 1.3, rather than the more advanced and user-friendly 2.0 release that was launched at around the same time. Notably, the CDXL motion video format was primarily developed for the CDTV making it one of the earliest consumer systems to allow video playback from CD-ROM.
Though Commodore later developed an improved and cost-reduced CDTV-II it was never released. Commodore eventually discontinued the CDTV in 1993 with the launch of the Amiga CD32, which used which again was substantially based on Amiga hardware (in this case the newer Amiga 1200) but explicitly targeted the games market.
source: wikipedia
This is a Commodore SX-64 Keyboard which i will use as spare parts.
Autopsy:
from Richard Lagendijk Homepage:
This cartridge makes it possible to use hardware with a IEEE 488 interface with a Commodore C64. This could be a disk drive, printer or hard disk from the CBM / PET computer models.
source: richardlagendijk.nl
Autopsy:
from Wikipedia:
The Thomson TO8D is a Home Computer created by the French company Thomson-SIMIV and released in 1986. It replaces the predecessor, the TO7/70, while remaining largely compatible. New features are: (more memory, better graphics modes) are common to the whole range of third generation (MO6, and TO8 TO9 +).
It has a tape drive and the BASIC 512 / BASIC 1.0 by Microsoft integrated in ROM and provides a connection for external floppy drive. An improved version, the TO8D has a additionally Floppy Drive 3 1/2″ integrated.
Overview of game loading:
source: wikipedia dcmoto.free.fr
Autopsy:
Some accessories for the Home Computer TRS-80 Color from Radio Shack.
Quick overview of some Flash Cartridges (backup device) for Super Nintendo (Famicom/Snes), Megadrive (Genesis), Nintendo 64, Atari 2600.
Flash cartridges (backup device) used in this video:
- Everdrive-MD flash cartridge for Sega Megadrive (Genesis) with SD/MMC interface.
- EverDrive 64 backup device for Nintendo 64 with SD interface.
- SD2Snes backup device for Super Nintendo (Snes/Famicom) with SD interface.
- Harmony flash cartridge for Atari 2600 with SD interface.
Autopsy:
The SD2Snes cartridge is a SD Card Cartridge for the Super Nintendo / Famicom / Snes.
This cartridge, unlike previous products such as the NeoFlash SNES Myth Cart, has more space inside the Xilinx Spartan FPGA to store code so in the future it is possible to support any special chip as long as it has been firmware updated with the latest code provided that support has been developed and implemented.
Xilinx Spartan FPGA Firmware updates can be done without any special hardware, again, unlike the NeoFlash product. You can put the firmware on an SD card and it will automatically find the file and allow you to flash it right in place.
This cartridge already supports the Capcom CX4 microchip which is used in both the Megaman/Rockman X2 and Megaman/Rockman X3 cartridges. NTSC/U/J and PAL/E ROMs will run without a hitch as well as the Megaman X3 Zero Mission ROM (with the latest firmware update which readdresses some of the memory mapping in code).
It also works with ALL DSP chips including third party vendors (DSP1A/B, DSP2, DSP3, and DSP4). SD Gundam GX and TopGear 3000 run as well as Dungeon Master and Pilotwings. All of these titles load in a fraction of a second and are fully playable. There is no difference between the gameplay of these ROMs using sd2snes than playing them on original cartridge hardware.
Features:
- SD/SDHC/SDXC support (tested up to 64GB; no exFAT support so SDXC cards must be reformatted using FAT32)
- High quality push-push memory card slot.
- Fast ROM loading (~9MB/s)
- Fast menu navigation.
- Directories are sorted automatically, no need for FAT sorting tools.
- High resolution menu (512×224) for adequate display of long file names.
- Real Time Clock.
- Supports ROM size up to 128MBit (96Mbit actually implemented)
- Automatic near-time SRAM saving to SD Card (while the game runs). Some limitations apply:
- near-time saving is switched to periodic saving when a game is found to use the SRAM as work RAM.
- Automatic saving is disabled when MSU1 is used. SRAM is saved on reset.
- Enhancement chip support (see below for implementation status)
- BS-X memory map / Satellaview base unit registers (clock)
- DSP1 / 1b
- DSP2
- DSP3
- DSP4
- ST-010
- Cx4
- MSU1 (Each supported enhancement chip can be used in conjunction with MSU1.)
- S-RTC
- SuperCIC key (SNES CIC clone):
- enables operation on unmodified consoles of all regions.
- supports software 50/60Hz switching on SuperCIC enhanced consoles only (to be performed by sd2snes firmware, not yet implemented there)
- Auto region patching: eliminates “This Game Pak is not designed…” messages regardless of 50/60Hz setting.
A few things that may be added via Firmware updates in the future:
- GSU-1/2 (SuperFX)
- Action Replay/Game Genie code support
- SPC7110
- and more…
SD2Snes Video Review:
Download: SD2Snes Cartridge Label (1872)
source: sd2snes.de tototek.com
Autopsy:
My personal feedback: This is one of the best Joystick ever made for a intensive use.
from Wikipedia:
Albatros is a joystick produced by Alberici S.p.a (Bologna / Italy). It was sold in the 1980s on the Italian market. The joystick had six microswitches, four for the lever and two for the buttons, together with an audible feedback.
A first series was produced with a slim frustum cone lever. The second production featured a sphere on the top of a larger lever.
source: wikipedia
Autopsy:
The Commodore Amiga 520 Video Adapter is a device that allows you to connect your Amiga 500 to a TV set or a composite video monitor.
It does this by converting the RGB video signal the Amiga produces for RGB monitors to a composite video signal that a TV or composite monitor can interpret.
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