The Vampire 600 V2 is the newest and the fastest accelerator available for your Commodore Amiga 600. There is nothing on the market that can compete with its performance and price. It is intended to be used as an educational tool to allow users to be able to learn programming for the 68K series of CPU’s and see the capability of todays powerful FPGA’s.
This is not the final product as there will be constant impovements to the board and core and new programming instructions are being continually added.
Main Features:
- 128MB Fastmem RAM.
- Digital video output (HDMI).
- SD card for HDD storage.
- 64 bit core, full 32 bit compatibility.
- Directly update core from the Amiga without need for external programmer.
- FPU and 16 bit Audio is planned for future updates.
Gallery of the installation and testing:
Video Vampire A600 V2 Unboxing/Testing (sorry only in Italian language)
source: apollo-accelerators.com kipper2k.com

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Collapse +20D
- Carrier-Bourne Fighter Simulation &D
- ALI V4 [german]
- The Pirates of the Dark Waters V2
- Dare Devil Denis +2DG
- Slavia 2 Deluxe
- Tasiemiec
- Rise and Shine Professor Miggles
- Dog
- Lumberjack
- Zombie Massacre
- Princess Saver 2000
- Valentine’s Day Shopping Simulator
- Bonkey Kong
- Goblin
- Granny’s Teeth
- Stareggs +4DGH
- Goblin +
- Bonkey Kong +
- Zombie Massacre +2H
- Freebooter Preview
- Exodus Preview
- Lumberjack +
- Lumberjack +1H
- Dog +
- Rise and Shine Professor Miggles +
- Granny’s Teeth +5D
- Antarctica
- Winky Blinky +
- Watschinator
- Super Ski
- I Ate the Purple Berries
- M4573R84G3L5
- :10
- $#!7
- Dropout
- Attack of the Mutant Cabbages +
- Picross +
- I Am the Flashing C64 Cursor +D
- Picross
- Firefighter Jenny
- I Am the Flashing C64 Cursor
- Super Ski +3
- Winky Blinky
- Attack of the Mutant Cabbages
- Granny’s Teeth [post compo version]
- Pour Le Merite +2D [seuck]
- Sylphwyrm +2D [seuck]
- Hack Attack Preview +D
- Firefighter Jenny +3
- Dropout 64 +D
- Granny’s Teeth +4
- Red Baron 3000 Preview
- Snafu’64
- Baker Street Detective +DGW
- 4K Game Collection 64K CRT
- Granny’s Teeth +5HD
- Charlie Chaplin Preview
- Colon +1TD
- Ninja Massacre +4DGPF
- Hack Attack +D
- Atlantian Preview
- Maelstrom +D
Download: All Games in One Archive (3850)
source: csdb.dk
Assembly and Replacement of the old DualSID with the MixSID.
Unlike the DualSID i had to replace the two electrolytic capacitors (see picture) because the PCB of the MixSID is much more big and the two capacitors hinders the right installation of the PCB in the SID socket.
For the technical specifications of MixSID go here
Gallery:
source: henning-bekel.de

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.
Changelog:
- Reworked the in-game hook code again, squeezing out a couple more CPU cycles – compatibility improved further
- BS-X: new bsx page file by LuigiBlood!
- contains a proper channel map, notably fixes Fuurai no Shiren: Surara o
- sukue and most likely more games
- enables a great number of town features
- BS-X: better detection for script-type ROMs (e.g. various magazines)
- Cx4 SKIP instruction timing sped up a bit. Core felt a bit too slow. (this is a makeshift “fix” until I implement the proper Cx4 instruction timing I recently figured out)
- Fixes:
- fixed occasional black screen after soft reset (L+R+Select+Start)
- in-game hook memory area visibility quirks fixed in various situations, notably fixes BS Kirby no Omochabako: Pinball
- BS-X: fix PSRAM corruption on SNES WRAM writes, fixes a number of games, notably BS Kirby no Omochabako: Pinball (tough one)
- PPU2 H/V count odd/even read flag is reset on ROM load, this fixes games that depend on it when run after games that leave it in a dirty state – notably audio glitches and freezes in Super Punch-Out when run after Fuurai no Shiren.
- SPC Player: Fixed a long-standing transfer corruption bug that occurred because the original bulk transfer routine didn’t account for CPU stalls by HDMA (which is abundant in the sd2snes menu). This fixes occasionally missing instruments, corrupted samples etc.
- fixed an occasional deadlock on bootup where the menu would hang at the “Loading…” screen.
- fixed hard freeze when selecting a file immediately after disabling the “Hide file extensions” option
- fixed persistent hard freeze in recent games list handling when running games with long path names (> ~120 characters)
- revert DAC I2S timing to pre-v0.1.7c behaviour, hopefully reducing audio glitches for sd2snes Rev.G units
- fixed corrupted file list display after playing an SPC file with a scrolled file name
- Cosmetic changes:
- “Loading” window is replaced by status bar notification to be less
- disruptive with very short load times
- configuration settings no longer have the wrong color when changed
Download:
source: sd2snes.de
Spending only 4.70 Euro including postage this interface works good, the conversion from Digital to Analog works perfectly without delays or video artifacts.
source: ebay.com
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