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Archive for the ‘Today’ Category

SidPlay v2.5 (M$ Windows) by Inge

February 23rd, 2009 No comments

sidplay257Thanks to Inge, now the samples waveform of Fanta in Space are working on this one too!

source: noname.c64.org hvsc.c64.org

MUCSU-Hires Converter – (C) 2009 Algorithm / Algotech

February 23rd, 2009 No comments

This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).

After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.

source: noname.c64.org

C64 Pixel Art by Leon/Chorus, Resource, Singular

February 22nd, 2009 No comments

C64 Pixel Art by Leon/Chorus, Resource, Singular

source: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

C64 Pixel Art by Carrion

February 20th, 2009 No comments

C64 Pixel Art by Carrion.

source: carrionpixels.wordpress.com

Categories: C64/SX64, DTV, News & Rumors, Today

Timanthes 3.0 beta by Mirage/Focus

February 20th, 2009 No comments

timanthesMirage has released a new version of this cool painting program can support C64 graphics mode with file export in (.PRG) format.

This version needs windows 2000 or higher and dotnet 2.0, which you can download from microsoft.

source: noname.c64.org

SHO-FLI Converter Update 3 – (C) 2009 Algorithm / Algotech

February 18th, 2009 1 comment

soh-fli-nflSHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.

It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in.  Plus there does not seem to be any converters released.

HISTORY:

UPDATE 3 – 17/02/09

  • Selective ordered dither implemented – now default  Dithers pixels only if they dont fall in the c64 color range.
  • White is now displayed as white.
  • Ability to select background color (for asthetic purposes only. does not affect the 144×168 image)

source: noname.c64.org

Mini Game Compo 2009 – Container 1k C64 Game

February 18th, 2009 No comments

Here’s yet another entry for the 1K games category. This time round it is Container for the Commodore C64.

Game Description:

Collect the containers before your energy runs out.

source: minigamecomp.org.uk

Categories: C64/SX64, DTV, News & Rumors, Today

Island of Secrets adventure for VIC20, 40 cols (+24K)

February 17th, 2009 No comments

islandofsecretsFAT40 and Orion made a VIC20 version of the game Island of Secrets.

The game itself is simple and the parser limited, but the atmosphere is good, thanks also to the excellent manual, with comic-style drawings and nice descriptions.

source: Denial forum

KoalaLinker v0.1 [win/dos/linux/osx]

February 16th, 2009 No comments

KoalaLinker released by Scout of Onslaught. Koalalinker is a simple but a very great ShowPic for Koala Pictures.

source: noname.c64.org

Two new games for Commodore VIC-20

February 15th, 2009 No comments

Download:

source: Petscii Forums

Commodore SX 64 with some Fix/Enhancement

February 15th, 2009 29 comments
SX64

Autopsy:

Description:

  • Country: USA
  • Most Common: USA/Europe
  • Rarity: Very rare
  • Year: 1983
  • Price: $995

Fix/Enhancement:

  • Added a Fan.
  • ASSY fix from Commodore.
  • I/O Fastloader fix.
  • Userport GND  fix.
  • Jiffy Kernel (C64/1541).

from Wikipedia:

The Commodore SX-64, also known as the Executive 64, or VIP-64 in Europe, was a portable, briefcase/suitcase-size “luggable” version of the popular Commodore 64 home computer and holds the distinction of being the first full-color portable computer.

The SX-64 featured a built-in five-inch composite monitor and a built-in 1541 floppy drive. It weighed 23 lb (10.5 kg). The machine was carried by its sturdy handle, which doubled as an adjustable stand. It was announced in January 1983 and released a year later, at $995.

source: Wikipedia Oldcomputers

C64 Pixel Art by Gheymaid Inc

February 15th, 2009 No comments

C64 Pixel Art by Gheymaid Inc.

source: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

Elektrosmog Game released by ZeHa

February 12th, 2009 No comments

Pretty nice labyrinth clone.

download prg+source here: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

uIEC/SD v3.0 Now available!

February 9th, 2009 No comments

from: Petscii Forums “PETSCII.COM”

I held off on announcing uIEC/SD availability until I had some stock (impatient folks, you know who you are , but I do now have some stock 90 units).

Since uIEC shares the same firmware (kudos to Ingo Korb, who does not get enough recognition for this fine piece of code) as the recently announced SD2IEC, I’ll spare everyone rehashing the similarities and just note the differences:

Features:

  • uIEC/SD is currently the smallest known CBM drive (1.5″ x 1.5″ by 0.3″). Perfect for embedding in your favorite machine, drive, or calculator (shout out to Tone007, who stuffed one in a CBM pocket calculator)
  • uIEC/SD shares the same 128kB Atmel AVR 8-bit microcontroller as the rest of the uIEC line. With 51kB used for firmware, there’s plenty of room left for the future.
  • uIEC/SD comes complete for use with IEC connector and power supply cassette port connector. VIC/64/C128 users can simply plug the wires in and use. (SX64/+4/C116/C16 users need to source 5V elsewhere, let me know before purchasing if you’d like an alternate connector)
  • Although not yet defined for use, uIEC/SD offers an additional switch line and programmatic LED for future use.
  • uIEC/SD not only supports SD and SDHC cards, but either SD or SDHC cards can also be used for updating the firmware (new feature, older firmware update software only supports SD cards)

source: petscii forums uIEC gallery

SHO-FLI Converter Update 2 – (C) 2009 Algorithm / Algotech

February 8th, 2009 No comments

SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.

It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in.  Plus there does not seem to be any converters released.

HISTORY:

UPDATE 2 – 07/02/09

  • YUV perceptual conversion now nearly 5x as fast.
  • Displays pixel error percentage of final rendered image in comparison to attributeless 16col c64 conversion.
  • Correct extension now automatically appended to filename.

download: noname.c64.org