A large donation of Z80 (CPU/CTC) and TTL 74XXX Series
Today a friend, that i thank him immensely, gave me a large amount of chips.
The donation amounts to:
- 70+ Z80 CPU.
- 14+ Z80 CTC (Counter / Timer Channels)
- 200+ 74XXX TTL chips.
Today a friend, that i thank him immensely, gave me a large amount of chips.
The donation amounts to:
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Alf Yngve, The New Dimension, Bad Taste, Really Proud Lamers, Antarctica, The Hidden Farts, Genesis Project, Laxity and TRIAD.
Download:
source: csdb.dk
SID Duzz it, it’s a SID Music Editor by Geir Tjelta of SHAPE.
Download: SID Duzz It v2.1.6 (1077)
source: csdb.dk
Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.
There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.
New in version 1.3:
Download: Regenerator disassembler v1.3 (1039)
source: csdb.dk
Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.
Features:
Changelog;
Download: Javatari JAR v3.30 (Needs Java 6) (1069)
source: javatari.org
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: TRIAD, Hokuto Force, The Hidden Farts and Laxity.
Download:
source: csdb.dk
A dear friend sent to me a few things to repair or test, i will see to do my best.
Things to repair/testing:
Things for spare parts or to keep:
Tiny status update of the SD2Snes Cartridge from Ikari
Directly from the SD2Snes Homepage:
So I’ve been getting a lot of questions pertaining to current progress, understandably. ;)
SuperFX is still crawling along, I’ve gotten a basic CPU core control unit and partial instruction decoder to work which can run test code in simulation fine, albeit limited. But it doesn’t deal with the different memory delays, stalling and parallelism yet; also the SNES interface, plot logic and other supplementary stuff are still missing.
The SuperFX uses pipelining which is a thing I haven’t fully understood yet, so that’s going to take some brain work and likely multiple complete rewrites of the CPU core. I’d rather not give an estimated time of completion for that at the moment… ;) Implementing pipelining properly is important because game code is laid out to take advantage of it and will not run correctly otherwise.
Besides the SuperFX, kogami has discovered a BS memory mapping bug, a regression that snuck into firmware 0.1.5 where I rewrote the BS memory mapping based on my own RE efforts. Also some graphical corruption has been found when using the “Run previous game” feature (Start button). I expect to make a bug fix / minor release addressing these issues (possibly others) in a couple of weeks.
source: sd2snes.de
Sorry, this entry is only available in Italian.
This is the official demo party results from Demo of the Year Competition. See also the official homepage for more informations.
Demo:
Download: Demo of the Year Competition 2013 *updated* (1070)
Sorry, this entry is only available in Italian.
Commodore USA and official Commodore OS support forum is now defunct with no support and no communication.
Links to the company website, including their re-branded google homepage ceased working on April 22, 2013.
…but who is Commodore USA?
Commodore USA, LLC is a computer company based in Pompano Beach, Florida, with additional facilities in Fort Lauderdale, Florida. Commodore USA, LLC was founded in April 2010.
The company’s goal is to sell a new line of PCs using the classic Commodore and Amiga name brands of personal computers, having licensed the Commodore brand from Commodore Licensing BV on August 25, 2010 and the Amiga brand from Amiga, Inc. on August 31, 2010.
source: wikipedia commodoreusa.net
ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.
The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.
Changelog ASAP 3.1.4 (2013-04-29):
Download: ASAP v3.1.4 (1642)
source: asap.sourceforge.net
Listen to your favourite radio stations on your Commodore 64.
The Software is written in C and compiled using CC65 compiler. Check the readme in the zip file for more information.
Download: C64 FM Radio v0.1 (1077)
source: fm-radio-for-c64
CBM prg Studio Version 2.6.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
Bugs fixed:
See the help for a complete list of new features and fixed bugs.
Download: CBM prg Studio v2.6.0 (903)
source: ajordison.co.uk
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