This is a firmware hack of the version 2.6d build for the 1541 Ultimate Plus (MK1) by Bradon (forum link).
The latest official version for the 1541 Ultimate Plus (MK1) is the version v2.4a.
Note from the author:
After much frustration, I finally managed to get a working build environment for the 1541U firmware.
My 1541U is a MK1 Plus unit (no network). The last revision of the firmware I could compile is 2.6d, SVN revision 131. Starting with 132 it seems that the content is too much for the older FPGA. I started to look into removing cart ROMs I don’t use and gave up realizing this would be too much to do in my spare time, since their offset locations are hardcoded.
I removed the “too old” warning check so it will boot up without having to dismiss a warning.
So far it seems to work correctly. I don’t know if the FPGA revision check really matters for this revision or not. It would appear Gideon has no desire to continue supporting MK1 units since building for them is not possible with the latest revisions. This is of course fine with me (I don’t expect he will forever and ever try to make it work on older units), I just wanted the most recent build possible.
Changes:
- Added F3 help screen to show 1541U commands.
- Modified the file viewer so that scrolling will not advance past the last line.
- Added F1 and F7 page up/down to the file viewer.
- Modified behavior of the file browser so that when you cursor-right on an item with no children, the context menu is brought up as if you pressed return.
Download: 1541 Ultimate (MK1) v2.6d.o918r4 (1363)
source: 1541ultimate.net
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Onslaught, INFERIOR Software International, Antarctica and Laxity.
Download:
source: csdb.dk
The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.
The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.
This update features (all approximates):
- 747 new SIDs
- 315 fixed/better rips
- 7 repeats/bad rips eliminated
- 629 SID credit fixes
- 750 SID model/clock infos
- 9 tunes from /DEMOS/UNKNOWN/ identified
- 5 tunes from /GAMES/ identified
- 27 tunes moved out of /DEMOS/ to their composers’ directories
- 15 tunes moved out of /GAMES/ to their composers’ directories
Download:
source: www.hvsc.c64.org
It’s been six long years of Design and Testing of the FPGA Arcade Replay Board and now finally is available for purchase.
Price is 199 Euro for the version without composite/SVHS output, 229 Euro with.
FPGA Arcade Replay features:
- Very large FPGA with high IO pin count for expansion.64 MByte of DDR memory.
- Six layer PCB for high performance and stability.
- 24 bit HD DAC with DVI / HDMI / VGA and legacy 15K monitor support.
- Video line buffer / filter for highest quality output.
- 24 bit / 192KHz audio DAC.
- Flexible clock generator.
- Small board size, fits in standard itx/atx case.
- Lots of expansion for custom daughterboards or IO adapters (JAMMA for arcade cab use).
- Optional dual host USB with dedicated CPU for low latency.
- Daughterboard with Ethernet, fast USB and optional 68060 processor being designed.
- Designed from the ground up to support multiple platforms (Amiga, Atari and others)
source: fpgaarcade.com
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Avatar, Nostalgia, Really Proud Lamers, Antarctica, Flimsoft, Genesis Project, Laxity, Hackersoft and Rewind.
Download:
source: csdb.dk

This is the official demo party results from Flashback 2013 (Top 3 Entries only). See also the CSDB Flashback 2013 section for more informations and download.
C64 Demo:
- Famous Australians Vol.1 by Fairlight, Offence, Prosonix
C64 Music:
- Back2_V_arsity by Viruz
- Night by NioByte
- Resurgence by Triton
- Flashback zero-thirteen by Genesis Project
C64 Graphics:
- Party On, Fishbone by iLKke
- Knock by rexbeng
- Seafarer by Senex
Download: Flashback 2013 full Party stuff (1125)
source: csdb.dk

Today a friend, that i thank him immensely, gave me a large amount of chips.
The donation amounts to:
- 70+ Z80 CPU.
- 14+ Z80 CTC (Counter / Timer Channels)
- 200+ 74XXX TTL chips.
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Alf Yngve, The New Dimension, Bad Taste, Really Proud Lamers, Antarctica, The Hidden Farts, Genesis Project, Laxity and TRIAD.
Download:
source: csdb.dk
SID Duzz it, it’s a SID Music Editor by Geir Tjelta of SHAPE.
Download: SID Duzz It v2.1.6 (1045)
source: csdb.dk
Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.
There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.
New in version 1.3:
- Added REMOVE command to remove part of the data from dissasembly.
- Added EDIT BLOCKS window to Edit all the DATA, TEXT and REMOVED blocks manually.
- Added COPY to Clipboard functionality (insert key) with FULL or CODE only modes.
- Added possibility to add user-defined COMMENTS to the code. This can be done as a FULL line comment or as a SIDE comment!
- Added USER LABELS – you can now add a label to any address and it will be used in the disasembly. If there should be an automatic label generated for it then it will be overriden. Also added USER LABELS editor which is part of the old Label Prefixes window. You can add/edit and remove user labels within this screen and have a general overview of the user labels.
- Added high and low partial references to immediate opcodes. This means that code like LDX #$A0 STX smwhr LDX #$BB STX smwhr+1 will be disasembled as LDX #<pBBA0 STX smwhr LDX #>address STX smwhr+1. This includes loads and stores in different order and with different registers. There is also a context menu command that lets you disable this on a currently selected address (if auto creation fails). NOTE: excluded address in STA opcodes will not be generated like this!
- Fixed the Add BLANK LINE and Remove BLANK LINE so it actually works as it should.
Download: Regenerator disassembler v1.3 (1020)
source: csdb.dk
Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.
Features:
- Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
- Drag&Drop and Copy&Paste of ROM files or URLs. Very easy to try ROMs from websites!
- Scanlines and TV screen emulation modes.
- Real Atari console user interface.
Changelog;
- Applets can now be detached from the browser window.
- Once detached, all features are available including Full Screen.
- Full Screen is now multi-monitor aware.
- Updated, cleaner looks.
Download: Javatari JAR v3.30 (Needs Java 6) (1049)
source: javatari.org
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: TRIAD, Hokuto Force, The Hidden Farts and Laxity.
Download:
source: csdb.dk
A dear friend sent to me a few things to repair or test, i will see to do my best.
Things to repair/testing:
- Commodore 64/128 – 1764 Ram Expansion (dead)
- Commodore 64 Power Supply for the Commodore 1764 Ram Expansion (pcb broken)
- ZX Spectrum Plus (7805 over burned)
- Texas Instruments TI-99/A (black screen)
- Amstrad 464 + (replace case and keyboard)
- Kung-fu Master Jamma pcb Board (no audio)
- Arabian Sinclair Spectrum 2+ (dead + tape problem + keyboard problem)
- Sinclair ZX81 (video problem / testing)
- Sinclair ZX80 (video problem / testing)
- Sega SC-3000 (cpu bad socket)
Things for spare parts or to keep:
- Sinclair ZX80 Original Power Supply.
- Commodore VIC-20 Boxed cartridges.
- Sega SC-3000 Basic cartridge.
- Commodore Dual Floppy Drive 8250 motherboard (spare parts)
- Commodore CBM 8296 motherboard (spare parts)
- Sharp CE-510F Dual Floppy Drive for Sharp PC-5000 (Boxed)
- Chalkboard Powerpad + Expansions (Boxed)
- Tape Recorder for Commodore (spare parts)

Tiny status update of the SD2Snes Cartridge from Ikari
Directly from the SD2Snes Homepage:
So I’ve been getting a lot of questions pertaining to current progress, understandably. ;)
SuperFX is still crawling along, I’ve gotten a basic CPU core control unit and partial instruction decoder to work which can run test code in simulation fine, albeit limited. But it doesn’t deal with the different memory delays, stalling and parallelism yet; also the SNES interface, plot logic and other supplementary stuff are still missing.
The SuperFX uses pipelining which is a thing I haven’t fully understood yet, so that’s going to take some brain work and likely multiple complete rewrites of the CPU core. I’d rather not give an estimated time of completion for that at the moment… ;) Implementing pipelining properly is important because game code is laid out to take advantage of it and will not run correctly otherwise.
Besides the SuperFX, kogami has discovered a BS memory mapping bug, a regression that snuck into firmware 0.1.5 where I rewrote the BS memory mapping based on my own RE efforts. Also some graphical corruption has been found when using the “Run previous game” feature (Start button). I expect to make a bug fix / minor release addressing these issues (possibly others) in a couple of weeks.
source: sd2snes.de
Sorry, this entry is only available in Italian.
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