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CBM prg Studio v3.0.0 released

CBM prg Studio Version 3.0.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
- 65816 assembler/debugger.
- Partial support for the VICE debugger.
- Bitmap import/export for character editor.
- Binary file import to Assembly source.
- Line and rectangle drawing tools for the screen designer.
- TASM support added to Source Converter tool.
Bug Fixed:
- Assembler:
- Using arithmetic with cheap labels would fail.
- Slow incbin performance for large binary files.
- Wrong SYScall generation for C128 projects.
- incbin with screen data imported all screens.
- Assembling past the end of memory not detected properly.
- Invalid branch not detected properly.
- Arithmetic on WORDs not carried out.
- Multiple characters in single quotes in BYTE sequences not assembled properly.
- GenerateTo only created .prg files.
- Save File As… would only save .bas files.
- Comment tool would not comment out already commented code.
- Incbin reporting ‘file too large’ error by mistake.
- Screen Designer:
- Binary file export
- Colour selection for C16 projects didn’t work.
- Wrong screen size saving C128 screens.
- Character set selection corrected.
- General:
- Some code reformatting issues.
Download: CBM prg Studio v3.0.0 (1386)
source: ajordison.co.uk
Commodore 64 ASSY 250407 Empty PCB
Datanetics Apple Keyboard Fix.
Datanetics Apple Keyboard Fix.
After a few cold solder joints redone the keyboard works almost perfectly.
Todo:
- The “V” key is totally dead.
- The keys are a bit tired, don’t return always in the original position.
Overall is fine.
Datanetics Apple Keyboard *update*
I found a temporary solution for the tired keys they don’t return always in the original position. I have put a small spring (see the picture). Now the keys works correctly.
About the “V” key completely dead, i have desoldered it and i have tried to spray a air into the slots without having any results, so i have tried a extreme thing, i have used the key switch like a whistle. ;-D I have blown inside several times, the result is the key switch now are working again. I have made the same thing for the “right arrow”.
Apple II Europlus / Keyboard and Floppy Disk Drive Repair
Apple II Europlus / Keyboard and Floppy Disk Drive Repair
Defects:
- The peripheral slots are totally dead.
- Don’t runs programs that take up more than 16k
- The keyboard doesn’t respond properly.
- The Floppy Disk Drive don’t read anything.
Replaced parts:
- Replaced [H12] Decoder/Demultiplexer 74LS138 in the position [H12]
- Replaced 3 x 4116 RAM in the row [D]
Keyboard:
- Cleaned the blades and the contacts on the pcb. Work not recommended to those who have little skill.
Apple Floppy Disk Drive:
- The Floppy Disk Drive (Drive 2) had to be cleaned and oiled.
Macintosh Plus (Sad Face) Repair
Macintosh Plus repair.
Defect:
- Mac sad face with error code not readable.
Replaced parts:
- 2 x ROM (342-0341-B / 342-0342-A) replaced with two EPROM 27C512 (pinout compatible)
Note:
All roms that i have found on the net or sent by friends are not working.
I had to do a dump of the Rom of my Macintosh Plus and at this point everything has worked immediately.
Apple IIe STK Asic Clone (Orange) Repair
Apple IIe STK Asic Clone (Maybe Orange) repair.
Defect:
- Short-circuit on all voltages.
- Black/Garbage screen.
Replaced parts:
- 10 x Tantalum Capacitor 4.7uf (replaced with Electrolytic Capacitors)
- 3 x RAM OKI M3764A-15 in Short-circuit.
- 1 x ROM 1 (EPROM 27128)
Note:
I have to thank immensely my friend Alessandro Polito for providing me the dump of the ROM 1 of the Orange (Apple IIe Asic Clone)
Download:
Commodore 64 ASSY 250425 Empty PCB
Revision 2014: C64 – Official demo party results

This is the official demo party results (C64 Only) from Revision 2014. See also the official homepage for more informations.
C64 4K Intro:
- 3 – Back in the Saddle by Razor 1911.
C64 Game:
- 2 – Immensity – Revision 2014 Edition by Dév.
WiLD Demo:
- 1 – 10 Orbyte by Tristar & Red Sector Incorporated.
Mixed Graphics:
- 4 – Lost in the Forest of Owls by Chorus, Resource, Singular.
- 5 – Party Train Incoming – Mind the GAP by Tristar & Red Sector Incorporated.
- 6 – Social Net by Arsenic, Oxyron.
- 8 – Devil or Angel? by Resource.
Mixed Music:
- 2 – Dekadance by Darklite.
- 4 – Spiral Silicon Towers by Panda Design.
- 5 – Specular Highlight by Lft.
- 9 – Fuzzy Brawl by Edge of Panic.
Mixed Demo:
- 3 – Redefinition by Fairlight, Offence.
- 6 – Panopticon by Brainstorm, Traction.
Download: Revision 2014 Party stuff (1789)

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