Archive

Posts Tagged ‘software’

C64 Game: Knight’n'Grail 2 Preview 2 + / ALF in the Color Caves +D

September 16th, 2012 No comments

CBM prg Studio v2.5.1 released

September 14th, 2012 No comments

CBM prg Studio Version 2.5.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • Some of the IDE’s colours can be changed (background, tab strip, selected and non-selected windows).
  • Menu to control open windows.
  • Warnings if invalid BASIC jump (goto, gosub etc.) destinations are detected.
  • ZPOpt directive added.

Bugs fixed:

  • Added ‘missing’ colours to VIC 20′s screen designer.
  • Default project location not being saved if the target machine was not changed.
  • Assembler not assembling mixed case text directive strings properly.
  • Dark and light gray colours were switched.
  • Opening a project after a project had already been opened would use ‘my documents’ rather than the project directory.
  • Incbin failed when used screen designer files.
  • No colours were visible when starting the screen designer without loading a previous file.
  • CTRL+Z not scrolling to changed text.
  • * not recognised for current address.
  • Local labels not recognised in certain circumstances.
  • Generation/import of prgs > 65k for C128 programs would fail.
  • Missing BASIC 7 ‘RLUM’ keyword.

Download: CBM prg Studio v2.5.1 (963)

source: ajordison.co.uk

CBM FileBrowser v1.4 by NBLA000

September 6th, 2012 No comments

This program works as a program launcher for Commodore machines. Even if it was originally intended for a device with sd2iec firmware, it works also with any CBM drive (without sd2iec functions of course).

It is a multi-system version derived from the discontinued sd2brwse v.0.6 by Hannu Nuotio (fork() of sdbrowse v.0.7)

The Vic-20 Mega-Cart Installer is based on sys.asm sources of mega-tools by Daniel Kahlin, sort routine by Michael Kircher.

Current supported machines:

  • C64.
  • C64DTV.
  • Vic-20 unexpanded.
  • Vic-20 +3K RAM.
  • Vic-20 +8K RAM or plus (for FE3 use this version)
  • Vic-20 with Mega-Cart.
  • C16 / C116 / Plus4.
  • C128 in 64 mode.

Changelog:

  • v.0.1 – 01-Sep-2009 (Start of project, C64/C64DTV only)
  • v.0.2 – 21-Oct-2009 (First working version for Vic-20 +8K RAM)
  • v.0.3 – 06-Jan-2010 (Added memory config auto-detection for Vic-20 selected program)
  • v.0.4 – 19-Jan-2010 (Added support for Vic-20 with Mega-Cart and manual start mode)
  • v.0.5 – 10-Feb-2010 (Added support for Vic-20 unexpanded and Vic-20 +3K RAM)
  • v.1.0 – 05-Mar-2010 (First public version, minor issues fixed, C64 and Vic-20 supported)
  • v.1.1 – 22-Jun-2010 (Added support for D41 and DNP file images, sd2iec firmware v.0.9.0 or higher required)
  • v.1.2 – 09-Oct-2010 (Added SJLOAD speed-up option to the manual mode of the Mega-cart version)
  • v.1.3 – 31-May-2012 (Added support for C16/C116/Plus4, Sort directories, cosmetic changes)
  • v.1.4 – 19-Jul-2012 (Added JIFFYDTV speed-up support for C64-DTV, Clear screen before RUN)

Download: CBM FileBrowser v1.4 (1331)

source: vic20.it/cbmfilebrowser

C64 Game: Mollusk Redux +8D 101% / Army Moves USA 100% …

September 2nd, 2012 No comments

WAV-PRG v4.0 Alpha5 by Fabrizio Gennari

August 30th, 2012 1 comment

WAV-PRG is a program able to create a .TAP file or Commodore 64 tape from a C64 emulator file (.PRG, .P00, .T64), and create emulator files (.PRG, .P00, .T64) from a Commodore 64 tape. The latter can only be done if the tape is in a format supported by an existing plug-in.

Download: WAV-PRG v4.0 Alpha5 (1092)

source: wav-prg.sourceforge.net

C64 Game: Vultures / Gener-Raider + / Arachnophobia +6DIR …

August 23rd, 2012 No comments

CBM prg Studio v2.5.0 released

August 20th, 2012 No comments

CBM prg Studio Version 2.5.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

Major new features:

  • Addition of PET 2001/4000/9000 computers.
  • Addition of VDC mode for the C128′s screen designer.

Bugs fixed:

  • Screen designer clear screen function.
  • Basic program auto-complete not working if assembly source in same project.
  • New Project wizard occasionally create wrong project type.
  • Some screen editor undo/redo issues.
  • Truncate the paste buffer in screen designer.
  • RESTORE keyword not being renumbered.
  • Occasional problems when closing edit windows.
  • Crash when the output window is closed and a source file has breakpoints.
  • ‘ifdef’ directive not recognised.

Download: CBM prg Studio v2.5.0 (814)

source: ajordison.co.uk

Amstrad CPC Game: Imaginario Colectivo by ESP Soft

August 16th, 2012 No comments

A new Platform/Adventure game for Amstrad CPC has been released by ESP Soft.

Download: Imaginario Colectivo (Tape / Disk) (1314)

source: espsoft.amstrad.es

Atari Demo: SillyVenture Jacktro 2012 (Sv2k12)

August 16th, 2012 No comments

This is a Atari STe Jacktro by Paradox for the SillyVenture Party 2012 (7th-9th December at Gdansk/Poland).

The Sv2k12 is dedicated  to all Atari fans – from Atari 2600 up to the Jaguar, right thrugh to the newest Falcon clones.

Download: Atari STe Jacktro by Paradox (990)

source: sillyventure.eu

C64 Game: Batman the Movie 101% +6DHRI / Thing on a Spring …

August 15th, 2012 No comments

Commodore 64 DiskMagazine – Scene World #19

August 13th, 2012 No comments

Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.

“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.

Download: Scene World #19 (D64 + Disk Cover) (881)

source: sceneworld.c64files.com

Evoke 2012: C64 Demo Party Results

August 12th, 2012 No comments

Evoke Party 2012 is over. You can download now the archive with the demos of Commodore 64.

Wild Demo:

  • Tunnelscheisse by Digital Sounds System.
  • Endlich Normale Leute by Darklite, Metalvotze.
  • Hällarna HQ – A Midsummer Madness by Fairlight, Panda Design.

Download: Evoke 2012 Party stuff (920)

source: evoke.eu CSDb

Commodore Plus/4 Game: Sabre Wulf

August 12th, 2012 No comments

A new Arcade Adventure game has been released for Commodore Plus/4.

Download: Sabre Wulf (988)

source: plus4world.powweb.com

New Homepage for the DotBASIC Plus for Commodore 64

August 12th, 2012 No comments

New Homepage for the DotBASIC Plus for Commodore 64. Almost all of the original information and download are now availables again.

source: dotbasic.cbm8bit.com

durexForth v1.2 (Forth language for Commodore 64)

August 9th, 2012 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.2 (909)

source: noname.c64.org