Mini Game Compo 2009 Web-Site Updated
This is a game programming competition, not a game playing competition.
The idea of this competition is to write a new game for the MiniGame compo.
source: minigamecomp.org.uk
This is a game programming competition, not a game playing competition.
The idea of this competition is to write a new game for the MiniGame compo.
source: minigamecomp.org.uk
C64 VGE is small graphics editor in which You can make little sized pictures beacause of using lines and small amount of pixels to draw them.
It was used to made graphics for almost 4K intro “4K Wannabe” by Black Sun and now it’s released to public, maybe it’ll be usefull for someone other than me.
There are 3 example pictures from “4K Wannabe” supplied with editor for You to grasp the concept.
source: noname.c64.org
DTV2Ser Trans MAC Gui v0.1 – Concept idea, UI design: Xad – Coding: Lynx This is a simple oSX GUI for dtv2sertrans from Lallafa,
it runs natively on both PPC and Intel based Macs (Universal Binary),requires Mac OS X 10.4 or later.
Features:
Screenshot:
Download: Dtv2SerTransMacGUI (1649)
source: macupdate.com noname.c64.org versiontracker.com
from Engadget: Look: there are purses, and then there are purses. Well, this one is none of those things. It’s a decent looking bag to begin with, but then… well, things get really fantastic.
Jeri Ellsworth took it upon herself to cram a Nintendo-on-a-chip and a Commodore 64-on-a-chip (her own creation) into the bag, along with an LCD. Then she connected up some NES controllers, which are velcroed onto the outside of the bag. The result looks awesome, and is also actually useable.
We haven’t heard anything about these guys being offered for sale, but we’re fairly certain that the august House of Dior will probably be ringing her up any day now. Seriously: this thing is a work of art.
source: engadget.com
ULoad is a loader system I developed for my Ultima gold cracks. This is a cleaned up version of the loader I developed for Ultima 3 Gold, which is a relatively basic 2-bit timed IRQ file loader.
It also allows you to save files, although it’s limited to overwriting existing files and cannot create new files. It supports a wide range of IEC drives, of course works on both PAL and NTSC, and also supports SuperCPU and DTV2 running in turbo mode.
source: paradroid.net/uload
This game is a conversion for the Commodore C64. The original was made for the Vectrex Console in 1982.
The Commodore C64 version is written by Benson and Peiselulli of Trsistar and Red Sector Incorporated, the C00l music is made by Linus.
source: noname.c64.org
A small PNG to C64 multicolor bitmap converter By Mix256. Creates a C64 runnable prg file from a 320x200x4 png file.
source: noname.c64.org
This version of the game has some changes and bug fixed.
Changes:
from Loriano Page:
After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.
There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.
A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.
source: Loriano Pagni Homepage Order Page
The mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised.
The joystick directions move the four cursors placed at the edges of the play area and holding the fire button down and moving simultaneously will shuffle the highlighted row or column.
source: cosine.org.uk
If you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point. Most of us are familiar with Commodore’s Simons’ BASIC cartridge. Unfortunately, most of these extensions aren’t very useful. Simons’ BASIC, for example, has a pretty lousy set of commands.
Many of them are basically (pun) useless. It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.
Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge. Pretty limiting.
DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far. But that’s where the similarities end.
source: 8bitcentral.com
This game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.
source: commodore-gg.hobby.nl gtw64.retro-net.de
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