Autopsy:
from Wikipedia:
The Final Cartridge III was a popular extension cartridge which was created for the Commodore 64 and Commodore 128, produced by Riska B.V. Home & Personal Computers. It offered a fast loader, increasing the speeds of the disk drive, and a freezer, allowing the program execution to be stopped to be resumed later.
Final Cartridge III Manual here
Thanks to Krille McKrill for his donation.
source: wikipedia rr.c64.org
The Nightfall Blog from this evening is listening on port 80, the old port 53000 is deprecated. Please update your Bookmarks
This version of the game has some changes and bug fixed.
Changes:
- The time limit is MUCH shorter now
- Attacking harmless Campers results in a peppered time penalty and increasing panic.
- That time penalty for attacking the innocent is increased with each round.
- Other new/modified old panic triggers: every time somebody screams the death-scream, the panic level of the player will rise. Finding bodies will also increase the panic level, and those random splatter pics will increase it even more.
- High panic levels can lead to temporary loss of control over the player character, the higher the panic, the more often that will occur.
- Extreme panic level result in an instant heart-failure.
- Healthy prayers mode: when keeping still while carrying the cross, the panic level will slowly drop.
- Every 6th round is a bonus round: all you can kill in 3 minutes :)
Read more…
Hello, as you may notice, we’re back online! A bit late, but… better late than never…
The reason for the delay was a UPS Battery Problems, which needed some time to locate and fix it.
from Loriano Page:
After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.
There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.
A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.
source: Loriano Pagni Homepage Order Page
The mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised.
The joystick directions move the four cursors placed at the edges of the play area and holding the fire button down and moving simultaneously will shuffle the highlighted row or column.
source: cosine.org.uk
If you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point. Most of us are familiar with Commodore’s Simons’ BASIC cartridge. Unfortunately, most of these extensions aren’t very useful. Simons’ BASIC, for example, has a pretty lousy set of commands.
Many of them are basically (pun) useless. It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.
Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge. Pretty limiting.
DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far. But that’s where the similarities end.
source: 8bitcentral.com
This game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.
source: commodore-gg.hobby.nl gtw64.retro-net.de
Some new Games & Tools for VIC-20
- Meteor Storm (an impossible mission)
- Weather 20 (Conversion of the classic Commodore PET game Ouranos (Weather War). Inspired by Orion70′s version for software emulated 40 column VIC-20, this is a genuine 22 column version.)
- Repel (A resurrected Space Invaders clone from a 1983 archive. Written in 100% machine code.)
- Island of Secrets (Conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it on your little colour computer!)
source: Denial (The Commodore VIC-20 forum)
Scalos is a workbench replacement for the Amiga computer. In this new version a lot of bug fixes and improvements.
source: scalos.noname.fr
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family. The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64.
Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2009-03-20 – release 0.6.7a
source: sd2iec.de gitweb forum thread
From homepage: This version fixes some critical bugs.
Changelog:
- Fixed crash when changing sampling frequency of audio device before playing a tune.
- Fixed error handling when syncing a collection that has been deleted and replaced with a file.
- Added load address to tune details panel of info window.
- Playlists now end correctly after the last tune if repeat is turned off.
- Fixed incorrect timing on playback of many different tunes.
- Small performance improvements.
- Fixed deleting of playlist items, if playlist is not sorted by index.
- Playlist item count is updated immediately when items are removed from a playlist.
- Fixed filter settings when exporting multiple tunes.
source: sidmusic.org
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