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SD2Snes/FXPAK Pro Firmware v1.11.0 Final

April 16th, 2023 No comments

Ikari has released a new firmware for the SD2Snes / FXPAK Pro Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Sorry for the delay, but it just escaped me to post it here.

Features added:

  • First firmware release to support FXPAK Pro Rev. D
  • [All] USB (usb2snes) support by RedGuy.
  • [All] save state support (via USB/savestate2snes) by acmlm, total, Myria, RedGuy, FURiOUS, ikari_01
  • [All] stand-alone save state features by FURiOUS
  • [All] some compatibility improvements and optimizations for stand-alone save states by ikari_01
    • Add support for YAML list items for multiple savestate_fixes entries per game
    • Add support for simple bitwise operations on savestate_fixes patches
    • Add support for verbatim code execution on savestate_fixes patches – notably fixes Star Ocean (decompressed) save states (however the save state hook still needs CPU time optimization to prevent music glitches in Star Ocean.)
    • Add IRQ support on top of NMI for the save state hook – this enables save states on Out Of This World and possibly other games that only use IRQ. Also fixes controller input capture on a number of games so the game-specific input hacks could be eliminated.
    • Moved save state code outside of the USB hook area to make room for USB hook execution.
  • [All] SGB support by Redacted173.
  • [All] favorite games list by freelancer42

Fixes:

  • [All] Fixed savestates crashing occasionally when loading (and sometimes saving)
  • [All] Fixed Star Fox locking up during sortie sequence when in-game hooks are enabled.
  • [All] Updated FURiOUS’s Savestates Readme to reflect changes pertaining to In-game hook.
  • [All] Fixed data caching bug in MSU1 data extension which could cause wrong data to be streamed.
  • [All] Savestates: do not try to capture data that is already in cartridge space anyway (e.g. SRAM). Fixes text distortion in Near’s Bahamut Lagoon translation when loading a state.
  • [All] Fixed YAML config parser to support comment signs after list start items
  • [All] Fixed SNES open-bus contamination (fixes sprite flickering in Near’s Bahamut Lagoon translation, certain speed runs that rely on open bus behaviour)
  • [All] (hopefully) fixed rapid data line toggling sometimes resulting in address line glitches, causing random crashes in extreme cases, and occasional garbled graphics on SMRPG among others.
  • [All] Fixed data integrity problems when loading BSX games.

Known issues:

  • Due to integration of the savestate handler into the in-game hook, the SNES CPU cycle cost for the in-game hook has increased. This reintroduces some issues when in-game hook+savestates are enabled, such as a corrupted Equip menu in Final Fantasy III/VI. I am planning to do an overhaul of the savestate code which will address this issue as well.
  • When in-game savestates are enabled and set to the default button combination, pushing the buttons to temporarily or permanently disable the in-game hook will result in a crash. This happens due to overlap with the savestate button combination.
  • When in-game savestates are enabled and the “load state” button combination is pressed, the handler will try to load a state even if no state exists yet for the current game. This will lead to a crash and sometimes results in a still image being displayed from a previously played game’s savestate.

Download:

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

Replaced my cheap SCART RGB to HDMI/DVI converter

April 16th, 2023 No comments

I have replaced my cheap SCART RGB to HDMI/DVI converter with the OSSC (Open Source Scan Converter)

I had been wanting to buy this interesting peripheral for some time and given the availability on Amazon with one day shipping with PRIME and the mature firmware and also the developing active, thanks to marqs, i did this crazy thing.

Some aspects of the software can certainly be improved but it already works just fine.

I’m not going to explain what this device does and doesn’t , you can find everything on the net.

Example:

Wiki: https://junkerhq.net/xrgb/index.php/OSSC
Firmware: http://www.infocult.com/m/ossc/fw/
Beta Firmware: https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/
GitHub: https://github.com/marqs85/ossc

March 13th, 2023 Comments off
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