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Archive for the ‘News & Rumors’ Category

C64 Studio v1.6

August 19th, 2011 No comments

C64 Studio is a .NET based IDE written by Georg Rottensteiner. This app supports project based C64 assembly.

The internal assembler is using the ACME syntax. In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.

Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k). Additionally to this C64 Studio comes with a charset and sprite editor.

Version history:

16.08.2011 – 1.6:

  • Fixed parse bug, things like LDA #’H’ can now be parsed.
  • Complete rewrote GDI handling for sprite and charset editor (no more resource leaks)
  • Added Pre/Custom/Post Build events per configuration (useful for exomizing)
  • Fixed some crash bugs.

Download: C64 Studio v1.6 (836)

source: lemon64.com

C64 Music: Stereo Sid-Player v10.5

August 18th, 2011 No comments

Digital Audio Concepts has released a new version of the program Stereo Sid-Player originally written by Mark A. Dickenson.

The latest version released by Mark was the v10.3.

Changes since v10.3:

  • Added second-SID addressing for $D100-$D3E0, $D500-$D7E0, and $DE00-$DFE0 ranges.  The second SID can be placed at any $20 byte increment within these areas.
  • Fixed the hard-coded device 8 for the config file loader/saver – now the program expect to find/put this file on whatever device you booted from.
  • Fixed the hard-coded device 8 default for the music loader – now the program will load music from whatever device you booted from when no config file is found, unless you change it and save a new config file.
  • Deprecated one byte and added two new bytes to the config file, to handle the new method of storing the second-SID address (now uses program’s internal indexes instead of a page number, so it can be looked up easily on load).
  • Renamed config file to avoid confusion with the old version.
  • Disabled the intro tune (it broke during the update – will fix later).

Download: Stereo Sid-Player v10.5 (D64) (1112)

Download: Stereo Sid-Player v10.5 (D81) (965)

Download: Stereo Sid-Player v10.5 (SRC) (979)

Download: Stereo Sid-Player v10.3 (Document) (1002)

source: digitalaudioconcepts.com

petSD (IEEE 488 interface): First batch of PCBs ordered

August 16th, 2011 No comments

petSD is the name of the new AVR-based hardware. It’s a modern mass storage solution for Commodore PET/CBM computers with IEEE 488bus using SD cards as floppy or hard disc replacement.

If you know the SD2IEC or µIEC: the petSD is just the same but for the older parallel IEEE 488 bus instead of the newer serial IEC bus.

Site update:

Nils Eilers has made a new layout with some bugs fixed and has ordered a first batch of PCBs.

source: nils eilers homepage

Categories: Hardware, News & Rumors, Today

Graph2Font v3.9.2.5 (Lite/Full)

August 14th, 2011 No comments

TomaszTebeBiela has released an update of the program Graph2Font v3.9.2.5.

This project began many years ago as a simple graphics converter for Atari but over the years the features are significantly increased. The converter runs under Windows.

 

Download: Graph2Font v3.9.2.5 Full (979)

Download: Graph2Font v3.9.2.5 Lite (892)

source: g2f.atari8.info

Categories: Atari, News & Rumors, Today

Evoke 2011: C64 Demo Party Results

August 14th, 2011 No comments

Evoke Party 2011 is over. You can download now the archive with the demos of Commodore 64.

Wild Demo:

  • We Got Signal by Tristar & Red Sector Incorporated.
  • 20 Years Abyss Connection by Abyss Connection.
  • RGBA by DaCapo.
  • Techno Viking by Fairlight.

Download: Evoke 2011 C64 Demo Party Results (859)

source: evoke.eu CSDb

VirtualC64 v0.9.5.1 for Intel Macintosh OSx

August 14th, 2011 1 comment

VirtualC64 emulates a Commodore 64 personal computer on your Intel Macintosh OSx > 10.6.

I wrote the software with two major goals in mind. First, I wanted to create an emulator that can be used as a demonstrator program in a first year or second year course on computer engineering.

To achieve this goal, I have integrated various debugging capabilities that let you peek inside the CPU, RAM, ROM, or one of the custom chips. Second, I tried to make the emulator as user friendly as it can get.

In short: VirtualC64 tries to combine the ongoing fascination of the ancient Commodore computers with the great user experience of today’s Macs.

Bug fixes and enhancements:

  • Fixed a bug that caused the emulator to crash on startup on some machines.
  • VirtualC64 supports OS X Lion.
  • Preference panels are now tight to their individual virtual machines.
  • CIA debug panel has been redesigned.
  • Deprecated CoreAudio API calls have been removed.
  • Fixed a bug in the BCD to binary conversion routine.
  • Fixed a bug that caused the TOD to wake up too early after reading the tenth of a second register.
  • Thumbnail images are now rendered properly when switching from PAL to NTSC and vice versa (issue #107)
  • Fixed a bug that caused keyboard events to be rejected when the main window got focus (issue #110)
  • Fixed a bug that caused a discolored line to appear at the right border of the screen texture.
  • Yet another startup animation.

Download: VirtualC64 v0.9.5.1 (1281)

source: dirkwhoffmann.de

Atari Głuchołazy 2011 (2K11) party results

August 12th, 2011 No comments

Atari Głuchołazy 2011 (2K11) party results.

8-bit Graphics Compo:

  • 1. Space Crusade – Odyniec1
  • 2. Flower Power – Piesiu
  • 3. Krecik i… – Larek
  • 4. Zaczarowany Ołówek i… – Larek
  • 5. Before the Storm – Lhuven
  • 6. Bolek i Lolek oraz… – Larek
  • 7. Drzewko – IRATA4
  • 8. Mod My Atari – Factor6
  • 9. Stary Cmętarz – IRATA4
  • 10. Sparrow – Sonar
  • 11. W Brzasku Słońca – IRATA4
  • 12. GTIA Bay – Xeen
  • 13. Nietoperek – IRATA4

8-bit Music Compo:

  • 1. Ballada o Dżemie – Pinokio
  • 2. Pung – String
  • 3. Solid – String
  • 4. Mechanic Anti SAP 2 – Pinokio

8-bit Code Compo:

  • 1. Framed Again? – Miker, Sikor
  • 2. Wormtro – Xeen
  • 3. Antic – TDC, Miker

Download: Atari Glucholazy 2011 (2K11) party results (873)

source: atariarea.krap.pl

FB (FileBrowser) v1.0 for SD2IEC

August 11th, 2011 No comments

FB (FileBrowser) v1.0 for SD2IEC by Sailor of TRIAD.

DownloadFB (FileBrowser) v1.0 (1419)

source: noname.c64.org

durexForth v1.1 (Forth language for Commodore 64)

August 9th, 2011 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.1 (892)

source: noname.c64.org

VIC20 Game: Realms of Quest II – Anniversary Edition

August 7th, 2011 No comments

The author “Ghislain” write:

This month marks the 20th anniversary of Realms of Quest. It was in the Summer of 1991 that I embarked on making a computer role playing game for the Commodore VIC-20. I was successful in completing the first one, but I had given up in creating a sequel shortly afterwards. I did create about 20 monster portrait graphics pixel by pixel with a simple graphics program, however.

In 2004, I programmed a “mini” version of Realms of Quest II intended for the Minigame Competition; minus the portrait graphics, because to use them would surpass the 4K limit that the competition required.

So twenty years after I had made the original Realms of Quest I, I decided to revamp the first two games. And so I took the portrait graphics I had made in 1992-93 and combined them with the Minigame version of Realms of Quest II. So finally after all these years, there is a fuller and more complete version of the middle of this CRPG series.

Download: Realms of Quest II - Anniversary Edition (978)

source: sleepingelephant.com

LCP 2011: Official demo party results

August 7th, 2011 No comments

This is the official demo party results from LCP 2011 (Top 3 Entries only). See also the Little Computer People 2011 for more informations.

C64 DEMO competition:

  • 1 1991 by Booze Design.
  • 2 Storebror by Mahoney.
  • 3 Pimp My Snail by Camelot.

C64 Music competition:

  • 1 Metamorphosis.
  • 2 Party Crasher by Magnar Harestad.
  • 3 14 Years Later by Kristian Røstøen.

C64 Graphics competition:

  • 1 Fire by Joe.
  • 2 The Mill by Veto.
  • 3 African Night by Yazoo.

Download: LCP 2011 C64 Compilation (842)

source: noname.c64.org lcp.c64.org

Categories: Event(s), News & Rumors, Today

C64 Game: Nyaaaah! – 15th Anniversary Edition +

August 6th, 2011 No comments

Excess has released a Trained and Cracked version of the game: Nyaaaah! – 15th Anniversary Edition for Commodore 64.

Download: Nyaaaah! - 15th Anniversary Edition + (1247)

source: noname.c64.org

Commodore 64 USB Joystick Adapter

August 6th, 2011 No comments

This project by Frank Buß is a cheap solution to connect a digital joystick to a PC using the USB interface.

The interface uses Freescale microcontroller that will simulate a USB keyboard and translates the joystick signals to keyboard signals.

source: www.frank-buss.de

Categories: Hardware, News & Rumors, Today

C16 Game: Bit Fox

August 6th, 2011 No comments

Roepipi is here again with another cool BASIC game. Small size, quick action, start it up and have some fun!

Download: Bit Fox (854)

source: plus4world.powweb.com

C64 Studio v1.5

August 4th, 2011 No comments

C64 Studio is a .NET based IDE written by Georg Rottensteiner. This app supports project based C64 assembly.

The internal assembler is using the ACME syntax. In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.

Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k). Additionally to this C64 Studio comes with a charset and sprite editor.

Version history:

31.07.2011 – 1.5:

  • Fixed bug in parsing !byte with binary values.
  • Fixed bug in file info storage, sometimes error messages were accredited to the wrong file.
  • Fixed bug where warnings were not displayed (segment overwrite).
  • Added charset/sprite functions as buttons.
  • Changed charset copy/paste to always use clipboard

Download: C64 Studio v1.5 (807)

source: lemon64.com