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C64 Pixel Art from Roberto / Papposoft

April 6th, 2009 No comments
Categories: C64/SX64, DTV, News & Rumors, Today

Friday the 13th director’s cut

April 5th, 2009 No comments

This version of the game has some changes and bug fixed.

Changes:

  • The time limit is MUCH shorter now
  • Attacking harmless Campers results in a peppered time penalty and increasing panic.
  • That time penalty for attacking the innocent is increased with each round.
  • Other new/modified old panic triggers: every time somebody screams the death-scream, the panic level of the player will rise. Finding bodies will also increase the panic level, and those random splatter pics will increase it even more.
  • High panic levels can lead to temporary loss of control over the player character, the higher the panic, the more often that will occur.
  • Extreme panic level result in an instant heart-failure.
  • Healthy prayers mode: when keeping still while carrying the cross, the panic level will slowly drop.
  • Every 6th round is a bonus round: all you can kill in 3 minutes :)

Read more…

Categories: C64/SX64, DTV, News & Rumors, Today

Carrion pixels’ art photostream

April 3rd, 2009 No comments

carrionlogoSome old pixels art from Carrion on Flickr.

source: carrionpixels.wordpress.com

Categories: C64/SX64, DTV, News & Rumors, Today

We’re back online!

April 1st, 2009 No comments

Hello, as you may notice, we’re back online! A bit late, but… better late than never…

The reason for the delay was a UPS Battery Problems, which needed some time to locate and fix it.

The 1541U case for the 1541 Ultimate board has been released!

March 30th, 2009 1 comment

from Loriano Page:

After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.

There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.

A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.

source: Loriano Pagni Homepage Order Page

Blok Copy – C64 DTV (8 BIT per Pixels Graphics)

March 29th, 2009 1 comment

Blok CopyThe mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised.

The joystick directions move the four cursors placed at the edges of the play area and holding the fire button down and moving simultaneously will shuffle the highlighted row or column.

source: cosine.org.uk

Categories: DTV, News & Rumors, Today

DotBASIC Plus for the Commodore 64

March 29th, 2009 No comments

DotBASIC PlusIf you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point.  Most of us are familiar with Commodore’s  Simons’ BASIC cartridge.   Unfortunately, most of these extensions aren’t very useful.  Simons’ BASIC, for example, has a pretty lousy set of commands.

Many of them are basically (pun) useless.  It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.

Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge.  Pretty limiting.

DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far.  But that’s where the similarities end.

source: 8bitcentral.com

Categories: C64/SX64, DTV, News & Rumors, Today

C64 Game – UXB – The Unexploded Bomb

March 28th, 2009 No comments

UXBThis game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.

source: commodore-gg.hobby.nl gtw64.retro-net.de

Categories: C64/SX64, DTV, News & Rumors, Today

Some new Games for Commodore VIC-20

March 25th, 2009 No comments

Some new Games & Tools for VIC-20

  • Meteor Storm (an impossible mission)
  • Weather 20 (Conversion of the classic Commodore PET game Ouranos (Weather War). Inspired by Orion70′s version for software emulated 40 column VIC-20, this is a genuine 22 column version.)
  • Repel (A resurrected Space Invaders clone from a 1983 archive. Written in 100% machine code.)
  • Island of Secrets (Conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it on your little colour computer!)

source: Denial (The Commodore VIC-20 forum)

Jan Derogee (1541 III) third Film (Non promotional, but disk related)

March 25th, 2009 No comments

1541 III MMC/SD-Card IEC-Drive

March 25th, 2009 2 comments

Autopsy:

from Project Homepage:

The 1541-III is a PIC microcontroller controlling an FAT16 MMC/SD card with .D64 files. It is connected to a Commodore computer  via the standard IEC-bus (the serial bus normally used to connect diskdrives and printers).

The main goal of the circuit is to behave like a 1541 disk drive (therefore the name 1541-III). The MMC/SD card contains D64-files (or normal .PRG files).

source: Project 1541 III

Scalos v4.16 Beta Released

March 23rd, 2009 No comments

ScalosScalos is a workbench replacement for the Amiga computer. In this new version a lot of bug fixes and improvements.

source: scalos.noname.fr

SD2Iec new stable Firmware Released

March 23rd, 2009 No comments

SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family. The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64.

Hardware and the microcontroller’s firmware is available as open source (GPL).

Changelog:

2009-03-20 – release 0.6.7a

  • Unknown.

source: sd2iec.de gitweb forum thread

Categories: Firmware, News & Rumors, Today

OSx SidPlay v4.1.2 Released

March 23rd, 2009 No comments

sidplayFrom homepage: This version fixes some critical bugs.

Changelog:

  • Fixed crash when changing sampling frequency of audio device before playing a tune.
  • Fixed error handling when syncing a collection that has been deleted and replaced with a file.
  • Added load address to tune details panel of info window.
  • Playlists now end correctly after the last tune if repeat is turned off.
  • Fixed incorrect timing on playback of many different tunes.
  • Small performance improvements.
  • Fixed deleting of playlist items, if playlist is not sorted by index.
  • Playlist item count is updated immediately when items are removed from a playlist.
  • Fixed filter settings when exporting multiple tunes.

source: sidmusic.org

SearchDBC64 v1.30 released by MdZ

March 22nd, 2009 No comments

This is a search engine written in PHP and using a MySQL database to store/search c64 releases by filename(file size) or label. Its intention is to let people search in huge amounts of c64 data and locate missing releases. Included is a matcher-tool, that can scan your archives for missing releases!

Read more…