Archive

Posts Tagged ‘software’

OS Contiki v2.5 RC1 Binary released

January 8th, 2011 2 comments

Contiki is a small, open source, highly portable, multitasking computer operating system developed for use on a number of memory-constrained networked systems ranging from 8-bit computers to embedded systems on microcontrollers, including sensor network motes.

The name Contiki comes from Thor Heyerdahl’s famous Kon-Tiki raft.

The Contiki 2.x contains only very little assembler coding and even less target-specific assembler coding. This allowed for easy porting to targets beside the C64 namely the C128 and Apple II. Porting to other cc65 targets wasn’t done due to missing Ethernet hardware.

The major changes are:

  • Support of the Atari 8-bit machines with the ethernet cart described on http://www.atari8ethernet.com
  • FTP client app (only download although UI suggests upload too)
  • Twitter client with OAuth workaround (using SuperTweet.net)
  • New high contrast color scheme for Contiki UI apps on the C64.

source: lemon64.com wikipedia cbm8bit.com

Atari Game: Gwobby Strikes Back! v1.1

January 7th, 2011 No comments

Jason “Gwobby” Kendall has released a new Version of his game Gwobby Strikes Back! with a lots of new features and fixes.

What’s New in this Update?

  • Over one hundred and thirty thousand different levels.
  • Improved animation, sprites.
  • Additional sequences assassination.
  • Hard platforms are maintained by the first 4 levels.
  • The ball can give extra power force.
  • The ball under renewed at the early levels.
  • Press any key during the boot screen to go intros.
  • The game is a little faster, better jumps and many other minor improvements.

source: atarionline.pl

Categories: Atari, News & Rumors, Today

New Years Disc 5th edition (2011) for Atari

January 6th, 2011 No comments

This is the 5th edition of the New Years Disc for Atari. In this issue you can find a lots of interesting things to begin a new year with our beloved Atari.

In this issue you can find:

[Disc one]:

  • Kleeblatt and Schneemann done by me.
  • Jacfield Badekapp Miel and 3 by JAC!.
  • Atallax to map & PG.
  • 2011 Intro to Heaven.
  • Happy New Year by Sikorski.

[Disc two]:

  • Spectipede to Rybags.
  • Happy 2011 Inspiration Soft bby.
  • Spectipede code notes by me, text by Rybags.

source: atarionline.pl

Categories: Atari, News & Rumors, Today

UNP64 v2.24 – Generic C64 prg unpacker by iAN CooG

January 6th, 2011 No comments

iAN CooG Site has been update with a new version of the Generic C64 prg Unpacker v2.24 (Source included).

History:

v2.24 – 2010.08.01-2011.01.04

  • sysline detection added also during pass 1. Very rarely needed but still happened a couple of times that a sysline re-evaluation is done by the unpacker so can’t be avoided.
  • Slightly better $d011 handling, should help bypass more intros.
  • Added handling on more alternative kernal entry points.
  • Limit numeric parameters to $ffff

For the latest scanners added look the readme inside the archive.

source: iancoog.altervista.org

Limon REU wave (wav) player for Commodore 64

January 3rd, 2011 No comments

Limon is a fantastic WAV player for Commodore 64.
You need a REU interface (Commodore’s RAM Expansion Unit) for run this program, alternatively you can use the Vice Emulator or the interface Ultimate 1541 v2.0+

You must see this video and listen the audio!

source: noname.c64.org

CBM-Command v2.0 Beta 2

January 1st, 2011 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 2.0 Beta 2 – 2011-01-01

Changes:

  • (64, 128, Plus/4) Changed the timing code back to version 1.7 because the clock() function in cc65 does not reflect accurate timing.
  • (VIC, PET) The time(NULL) function is not available on these targets and thus had to be removed.
  • Help Hot-Key Fixed – Now when you press either F1 or H you get the help file (if the CBM-Command disk is in the drive you started CBM-Command from).
  • Updated Help File – the new help file by popmilo has been incorporated into the disk.
  • Directory navigation hot keys fixed.

Known Issues:

  • None – if you have a bug to report, PLEASE do so to the CBM-Command website or mailing list.

source: cbmcommand.codeplex.com

Tiny Eprommer Software for Easyflash

December 31st, 2010 No comments

This is a tiny eprommer software. You need a external interface connected via commodore 64 userport for burn eprom. The programmed chip will be used later with the Easyflash cartridge.

source: noname.c64.org

Some new Games and Utility for Commodore VIC-20

December 29th, 2010 No comments

Some new Games & Utility for Commodore VIC-20.

  • The VIC-20 Bible Series II: Pentateuch – 40 column version and graphics. Browse the first five books of the Old Testament (King James Version) in full 40 column screen. You can select single chapters, and scroll the text with cursor up/down. Take a look at the hi-res cliparts used as “book covers”, to graphic depictions of the main episodes of Graphics, and read about the very first steps of mankind in full 40-column text processing made using Mike’s Minigrafik. Mike also elaborated a text compression / extraction routine to fit the whole Torah in your VIC-20
  • Face Versus Heel. A pro-wrestling simulator where the outcome is determined by a random number generator, but good tactics can maximize your chances.

source: Denial (The Commodore VIC-20 forum)

Project-M v2.0 (PAL/NTSC) for Atari 8Bit XE-XL

December 27th, 2010 No comments

“NRV” from Chile has started a new project on Atari 8bit machines called “Project M”.

This is basically a clone of very well popular Wolfenstein 3D PC game. This update of Project M v2 contains improvements and several bugs

source: atariage.com youtube.com

Categories: Atari, News & Rumors, Today

C64 Game: Scooby Doo +3 [Special] by Hokuto Force

December 25th, 2010 No comments

Published by: Elite Systems Ltd.
Developed by: Gargoyle Games Ltd
Released: 1986

Game description: Scooby’s friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It’s Scooby’s job to travel through it and rescue them in this platforms ‘n’ ladders beat ‘em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.

source: noname.c64.org hokutoforce.netsons.org

Easyflash crt Binary Converter by e5frog

December 19th, 2010 3 comments

This program for M$ Windows converts the EasyFlash files in .crt format (and others as well) to two binary files that can be used by eprom programmer.

source: noname.c64.org

C128 System Information v7.4 by MirkoSoft

November 29th, 2010 No comments

Program that detects type of your hardware in Commodore 128.

Also added recognizing CMD Hardware FD/HD/RAMLink/RAMDrive/JiffyDOS/SuperCPU/RR-Net and a better detection of MMU and RAM size (SuperRAM), not works correctly in VICE.

The program is optimized for 80 columns mode.

source: mirkosoft homepage

Some new Games and Utility for Commodore VIC-20

November 28th, 2010 No comments

Some new Games & Utility for Commodore VIC-20.

  • Sprite Invaders by Robert Hurst. A clone of a classic arcade hit. Written in ca65 assembler using the VIC Software Sprite Stack, required 8k RAM expansion and a joystick.
  • Theater of War by Ghislain. A WW2 Tactical Strategy game where you play the role of a German general on the Eastern Front in Russia.

source: Denial (The Commodore VIC-20 forum)

Nanako in Classic Japanese Monster Castle +3

November 26th, 2010 No comments

Nanako in Classic Japanese Monster Castle +3 Trainer by Slator of Arsenic / Onslaught.

source: noname.c64.org

C64 Game: Nanako in Classic Japanese Monster Castle

November 20th, 2010 No comments

Wood, the Portuguese developer who ported the Speccie game ‘Uwol: Quest for Money’ to the C64 is almost done with his conversion of the rather obscure title, Nanako in Classic Japanese Monster Castle.

In this game you control Nanako, the game consists of 25 levels, you have to climb one level to another level in the castle and offcourse, there are some baddies.

Let me spare you the details of the background story, but Nanako … looks like a very original platform game.

source: noname.c64.org mojontwins.com